[BtS] DIPLOMACY: a mod for Diplogames!

Even if it has to be manually. If you choose to play as Stalin, you can have the choice to use the Hammer and Sickle.

What's a Plantagenet?
 
As far as the mod goes; I've got all of the Mediterranean ships working now. Which took me a while to figure out. I have upgraded the Celts, Greeks, Persians, Babylonians, and Byzantines as well. I also have to add the new GGs that AZ made, which are awesome by the way and I still have a few civs to flavor; Germany, Portugal, Vikings, Franks, Turks (replacing Ottomans, not much of a difference I know), Mongols, Zulus, Khmer, and then Polynesia, Iroquois and Israel.

I THINK I will be adding the Vietnamese to the regular mod too. Which will give it a decent number of new civs (Franks, Sioux, Iroquois, Turkey, Israel, Polynesia, and Vietnam) and only the Sioux, HRE, and Ottomans will be replaced, so four new civs will be added basically. Although the Turks are really just getting a name change. I will be changing the Sioux UB to something more Sioux-oriented but the UU will probably remain the same, partially because I have better art for it now but mostly because I don't think it needs changing.

The reason I changed my mind about adding the Vietnamese is becuase there are some awesome flavored units for them out there, including jets and stuff. Ekmek's Trung Sisters LH is looking awesome and I gotta get in on that, and between Bakuel's flavored set and AZ's Trung Sisters GGs I can't miss. Throw Madman's flags on top of that and Vietnam will look like Firaxis made it themselves! (Although if all goes well all of the modular civs should).

I'm hoping to have the rest of the civs fully flavored by the end of next week. And that includes GP (as much as I can get finished at least) and Settler families. After that I am going to add the new civs and the city-styles and put out the playtest. I will not be adding new LHs at this point because I am going to make them while people playtest the mod and make sure the units are all good and without issues. So if you want to playtest (I'm hoping to get four of you) please PM me. Thanks.
 
Even if it has to be manually. If you choose to play as Stalin, you can have the choice to use the Hammer and Sickle.

What's a Plantagenet?

I was referring to the House of Plantagenet, which was an English royal family (derived from the House of Anjou actually) that ruled England and claimed to rule Ireland and France as well (although those were obviously a bit more dubious than their claim to England).

The flag I used for my mod, and the one on the crest of the English Football Team is derived from their coat of arms.
 
Although the Turks are really just getting a name change.

And a capital change thanks to my improved city lists! I am really glad you decided to change the Ottomans to Turks. I really don't understand why Firaxis named the Turkish civ Ottoman in the first place.
And by the way, I have installed those Roman ships in my game and the seem to work perfectly. Thanks for the link- I would have never looked for it myself.
Looking forward to the Israeli set. I'm getting sick of all those blue-ninja musketmen I'm using now!:)
 
Looking forward to the Israeli set. I'm getting sick of all those blue-ninja musketmen I'm using now!:)

Yeah agreed, I'm still not sure what I'm going to use for the Israeli(te) Muketmen but it will be much better than the ones you are referring to. I hated that set so much, if you recall, I wound up using Babylon's units for Israel in my last mod, at least for the ancient set. But thanks to Bakuel we don't have that problem anymore, and with some help from my friends I have a cool Maccabee UU too. Some people don't like that I combined ancient Israel with modern Israel. But honestly either way I went with it the units would have looked the same (if I just went with Ancient Israel I would have used modern Israeli units, and if I went with modern Israel I would have used ancient Israelite units so it doesn't matter). The only difference between my combined Israel and other mods that have either a modern or ancient Israel is that I use an ancient UU and a modern UB. And of course I have one modern leader and two ancient ones. Personally I think its better this way, but to each his own I suppose.
 
The Capo, you said that someone spruced up the Basil LH. Is that already in the DB or are you holding on to it. Phungus has added another trait to LoR, so that means several LH spots have opened up and I can freely add him (maybe as heraclius though).
I also have to add the new GGs that AZ made, which are awesome
:goodjob: There will be more, thats just volume 1. I know you guys like the ethnic GPs. Only thing slowing me down with making more is good pics and source material and my lack of imagination.
 
:goodjob: There will be more, thats just volume 1. I know you guys like the ethnic GPs. Only thing slowing me down with making more is good pics and source material and my lack of imagination.

If you need some ideas I can help out, as you can probably tell by my unit requests my skills aren't in the model-editing department, and my leaderheads look much better than my abilities should warrant. My secret; I'm pretty artistic and imaginative. Or I can at least see an object and figure out how it can be used to look different simply by texturing it or combining it with something else. So if you send me a list of GGs that are giving you trouble as far as that goes, I can put you in a good direction.

As far as Basil goes; I haven't put together Igor's fix with the base LH yet because I am going to put out all of my updated LHs and new ones at once. Which is going to be a PITA but there should be over ten new or updated LHs from me coming out within the next month. But since you've helped out so much I can post the new Basil fix for you right now. As far as I know all that was worked on was his head/face/beard or something like that, so I'm not sure it will look much different from the one you have. Anyway here it is... IgorS did it BTW, in case you need to credit him...
 
Alright, here is one of my ideas. Basically take the Gan Ning Warlord from the HoTK mod. What I'd start by doing is retexturing his whole robe (and I'd remove all that brown/leather crap too) so it looks more "Indian." I'd basically make it silk looking (maybe a nice white or light blue with some colorful trim on it. Give him white silk pants with gold boots with little points on the toes just to make it stand out a bit. Then I'd retexture his skin to look more Indian (whatever that means) and remove the crap from the top of his head and replace it with a turban. Add a little jewel and feather thing and if you want to change the sword. I think that should pass for a good Ancient or Medieval Indian GG.

That's just something off the top of my head, here's a (sort of) helpful image so you can see what I am talking about.

I also think the celts probably need a good GG. Even though he lost I think Vercingetorix would make a good choice for this one. Here is a pretty cool looking image you can use to base it on;

85448-vercingetorix.jpg
 
While not technically "Celtic," I'm sure a lot of people would find it funny/cool if you made this guy into a GG:

547184-scotland_wallace4_large.gif

(plus I could use him for Scotland too)

But yeah, if you PM me a list of GGs you want to make but don't have a great idea for I could probably help out, at least giving you ideas or something.
 
I think civs that don't really have an official GG, or at least one made for their culture or time period are;

Spain
India
Ethiopia
Mali
Sumerians/Babylonians
Mongolians
Khmer
Vikings
Japan (there are some passable GGs out there for this)
Carthage (again, some passable ones)
Celts
Russians
Netherlands (not even a Chuggi GG with a reskinned shield out there)
Portugal (if you made it right Spain's could probably be used for this)

Here are ones I'd like for the mod I'm working on that I think other's would like too;
Israelites (joshua)
Lapu Lapu (not really specifically him because he is from the Philippenes, but any islander GG I could use for Polynesia would be good)
Iroquois (I don't know who to base it on but an Iroquois one would be cool)
Persia (not totally necessary because the current ones are passable, and there is an Arab one that is passable, but still, Persia man)
Shaka Zulu (that'd be awesome)
Alexander the Great (surprised nobody has done this before)
Hannibal/Hamlicar Barca (there should at least be one of these)
Nebuchadrezzar/Sargon/Sennacherib (anyone from the ancient middle-east)

I'm not really requesting these so much as I am just listing ideas if you want to use them. I am going to try and fill in some other blanks as far as other GPs go, but don't expect much in that department, my skills are not that great. I can basically swap parts and retexture (and I can't even do that well).
 
Cool thanks for the LH.

Those are good pics for Vercingtorix GG and indian GG. Also I like the william wallace idea. Maybe they could be the ancient and medieval counterparts. So Vercingtorix and Wallace will definitely be in volume 2. But I take a while when making my original units, so if feel free to make the indian one if you are in a rush since it looks like your close to being done any ways.

The GG's that I want to do in volume 2 & 3 but are having trouble envisioning are: Ottoman, Byzantine, viking. Also my vision is narrowed as I usually only do things that I need for LoR. And we dont have very many extra civs (only iroquois, austria, poland, and vietnam). So if you have any ideas for popular "add-on" civs, let me know and Ill take them into consideration.

EDIT: :):):):) im a slow typer. Those are good suggestions in above post. Will add them to the waiting list. Alexander is already in the works, in fact Im basing him on your new Alex. Hannibal is doable. For the Iroquois, I am making one based on Joseph Brant.

Lapu Lapu, hmmm. Thats one I wouldnt have thought of. But a good idea since polynesia and the malay islands seem to be popular. Strange ive never even thought of adding one of those civs, especially since Im half flipo.

DOUBLE EDIT: What the :):):):) is up with this new censor. Its mildly amusing, but overall its a bunch of poppycock..... Ha they didnt edit poppycock!
 
But I take a while when making my original units, so if feel free to make the indian one if you are in a rush since it looks like your close to being done any ways.

I wish this was true, but my mod has a lot ahead of it. I'm almost done flavoring the unit sets, but that is just the first round (I'll obviously edit as new units become available). When I get to the GP point in my mod if an Indian GG hasn't been made I'll try my hand at it, but like I said I am not the best person to do this.

I'm not sure which add on civs are very popular. It seems Hungary is pretty popular but they already have a bunch of GGs for all eras, I usually see Vietnam added but you've covered that one, Sweden maybe, but for European civs its usually easier just to reskin a different one. Or do what Chuggi did and make them Generic and just retexture the shield. But anyway I'm glad you like my suggestions and I suppose I'll give the Indian GG a shot at some point to see how I fare. Good luck, I'm looking forward to your Celts. For the Vikings I'd go with one of those guys that conquered England from the Brito-Romans/Welsh, or maybe Harald Hardrada or something like that. And I think guys like Alexander and Shaka should be pretty easy considering there are already LHs to base them on (use "our" Alex though, the Firaxis one sucks), and you could probably use one of the units Bakuel made for Greece to create Alex's body.
 
I kinda got started on a Modern Indian Great Artist. This one's for you Madman!

I still have to add a mustache and beard, and retexture the whole thing completely. I also want to remove the cape as well but so far this is where we are right now!
 
I'm wondering if the preacher unit from Colonization can be turned into a modern GProph...
 
I'm sure it probably can. I also think there are units in there that can be altered to serve as "middle" GP such as Great Engineers for example. But we'll cross that bridge when we arrive at it.
 
Yeah agreed, I'm still not sure what I'm going to use for the Israeli(te) Muketmen but it will be much better than the ones you are referring to. I hated that set so much, if you recall, I wound up using Babylon's units for Israel in my last mod, at least for the ancient set. But thanks to Bakuel we don't have that problem anymore, and with some help from my friends I have a cool Maccabee UU too. Some people don't like that I combined ancient Israel with modern Israel. But honestly either way I went with it the units would have looked the same (if I just went with Ancient Israel I would have used modern Israeli units, and if I went with modern Israel I would have used ancient Israelite units so it doesn't matter). The only difference between my combined Israel and other mods that have either a modern or ancient Israel is that I use an ancient UU and a modern UB. And of course I have one modern leader and two ancient ones. Personally I think its better this way, but to each his own I suppose.

As I already proposed- renaissance Israeli units should maybe look Ottoman, since the Ottomans ruled Israel until WWI. For WWI units I'd suggest more British looking soldiers since Jews of "Palestina" supported and even fought for the British. WWII units are Palmach/Etzel/Lehi soldiers (who eventually fought against the British) and the marines, paratroopers and stuff already exist, so no need to make new ones.
You said there will be a modern UB for Israel- what is going to be?
 
It is the Mossad.

How do we make the renaissance units look jewy, though?
 
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