I think he was joking, it was from a Family Guy episode.
Anyway, Johny Smith has been trying to convince me to use RevDCM with my mod. He makes some good points (for one it will be a hell of a lot easier to import the new religions since I won't have to make a new gamefont.tga for it) and also it will give the player options in the menu to play with Revolutions, Dale's Combat Mod, Inquisitions, etc.
This won't change the general plan; I have no intentions of making new wonders (although some may be edited like the Manhattan project for example) or changing the traits and civics (although there was talk of maybe changing traits). Actually I don't know what to do guys! I want to make a mod that isn't much different from the normal game, but I also want to make a really fun mod. So what do you think I should do?
I'd just go for small, balanced changes.
I'd really just like to see some balancing when it comes to traits and unique units.
As long as nothing new is added that makes the game -more- unbalanced, I'm happy. That's the problem most mods have. They add a lot of content, but they don't try to think about how that content effects the game.
500 new technologies, but they screw up the AI's techpath so that everyone plays like Sitting Bull.
I'd also just like to see more leaders/civs. Maybe leader module packs?
My suggestion, in order to keep things small:
-Try to find a workaround for the memory allocation bug.
-Small changes to a few UUs which are underpowered, listed some awhile back.
-Maybe fix the Salon. This is the only UB I'd call bad.
-Beef up protective just slightly. Maybe replace City Garrison with Drill 2? I'd understand if you don't want to fix this because in multiplayer, protective seems more useful. It's terrible against the AI, though.
-Maybe make siege weapons work like they used to. It bugs me how I don't really need to build a lot of them anymore.
-Fix Manhattan Project
-Add some small flavor things. New religions, diplotext, etc. Minor things that don't affect gameplay.
-Add in a few pieces of Next War and any other modcomps you like. I like the idea of adding RevDCM since it gives the player the option to turn off parts. That and because I love Dale's Combat Mod, it makes late-game warfare a lot less ********.
-A few new civs/leaders.
Though new traits/civics could be nice... it'd be hard to balance. I'll admit the few I suggested aren't even that balanced, though I'd like to think they're more balanced than financial.