[BtS] DIPLOMACY: a mod for Diplogames!

Any idea what Clovis's personality will be like? I'm writing his diplotext.

He seems to be a pretty good ruler, he probably had a pretty good head on his shoulders. He was a great commander, was victorious over the Romans at Soissons (which gained him his Kingdom); probably an able politician as he was able to unify the Frankish Kingdoms into one, and he took full advantage of his marriage to a Roman Catholic (she was Burgundian) to establish the Frankish Kingdom and the Roman Church as allies which would ultimately lead to Charlemagne's coronation as the Holy Roman Emperor.

So I'd make him pretty straight-forward and in your face. This guy GOT what he wanted pretty much his whole life, and earned it.
 
He seems to be a pretty good ruler, he probably had a pretty good head on his shoulders. He was a great commander, was victorious over the Romans at Soissons (which gained him his Kingdom); probably an able politician as he was able to unify the Frankish Kingdoms into one, and he took full advantage of his marriage to a Roman Catholic (she was Burgundian) to establish the Frankish Kingdom and the Roman Church as allies which would ultimately lead to Charlemagne's coronation as the Holy Roman Emperor.

So I'd make him pretty straight-forward and in your face. This guy GOT what he wanted pretty much his whole life, and earned it.

Considering how huge the Frankish Empire was under him, I'd imagine he'll be a REXer with Imp/Something? Just guessing Imp since 1. He was a -legendary- commander, so he'll need GGs. 2. The huge empire bit.
They'll be an interesting civ to play as. I'd imagine kinda like a land version of the Portugeese.

Also, any thoughts on my suggestion earlier?
 
You like this for Clovis?

First Contact Text:
Greetings, stranger! My name is [CT_NAME], powerful king of the [CT_CIV_ADJ] dominion! It would be an honor to have peace with your nation.

Refuse to Talk:
Leave me before I do something that's not very nice at all!

No Peace:
Not on your life, pal.

Friendly Greeting:
Hello, [CT_NAME]. Would you like my friend Remigius to baptize you? It would please my wife very much.

Annoyed Greeting:
What a coincidence, [CT_NAME]. You're close enough for me to fling my throwing axe at you.

Demand Tribute Weaker:
My wife will get angry at me if I don't pay the pope his tithes, [CT_NAME]. Come on, give me a little help here!

Demand Tribute Equal:
The jig is up, [CT_NAME]. [CT_CIV_SHORT] wants this now.

Demand Tribute Stronger:
You might as well give me this right now, [CT_NAME]. If you desire that I pry this from your cold, dead hands, rest assured I will do so.
 
Refuse to Talk:
Don't come back here until you've converted, you pagan son of a badger!

I truly hope never to see Isabella and Clovis together in a game now. It'd either result in a world war or marriage.
 
I truly hope never to see Isabella and Clovis together in a game now. It'd either result in a world war or marriage.

In the latter case, he'd be a really lucky guy. Who cares if she doesn't bathe? She's hot!
 
In the latter case, he'd be a really lucky guy. Who cares if she doesn't bathe? She's hot!

He could have it worse off. She could be Cixi.
I still have problems looking at shots of her due to those nails. I mean I know that they're symbolic of her high positition in Qin society but... *shudder*
 
Also, while messing around with photoshop, I made this.
Basically, I marked out the territory of each civ we have so far (minus the HRE) as well as the Franks and the civs in the module you're working on now.
Then I set each to 50% opacity, so areas with heavy overlapping would show.

View attachment 211928

I was surprised to see there's some land not covered by any of the civs we've got. Only tiny amounts, but still.
Liberia, Togo, Macau, Rwanda, and Burundi are the non-oceanic white spots. I also missed part of China because it looked like an island, when in reality it's a peninsula. It's just that the part connecting it to China is missing in a lot of maps due to its size.
 
Macau is China, and so is Hainan, which isn't a peninsula. I checked.

The East African nations you mentioned might be in if we made a Swahili civ that's like a Gran Colombian-esque mix of East African civs. That way, Barghash could be leader, as well as Idi Amin, although I like him as Mobutu as is.

And nobody particularly important lived in Liberia. I don't think the Ashanti held Liberia.
 
Macau is China, and so is Hainan, which isn't a peninsula. I checked.

The East African nations you mentioned might be in if we made a Swahili civ that's like a Gran Colombian-esque mix of East African civs. That way, Barghash could be leader, as well as Idi Amin, although I like him as Mobutu as is.

And nobody particularly important lived in Liberia. I don't think the Ashanti held Liberia.

Yea, it's apparently -not- a peninsula. So the first few maps I saw were right.
Also, I can't come up with a single thing notable about Liberia, except for the fact that they apparently had Nickelodeon's Kenan Thompson as a leader at one point http://upload.wikimedia.org/wikipedia/commons/5/5f/HD-SC-98-07558.jpg .
I guess that's better than Burundi, though. Better not well known than the nation known for being one of Africa's worse off.

Macau is basically China, in the same way Hong Kong is. They were both part of China, and China still claims that both are part of China although both have their own government system and actually aren't part of the PRC, ...also both were taken over by European powers (Macau was Dutch, right? Or am I thinking of someone else. They're either Dutch or Portugese.) although both are a bit more advanced in certain areas than modern China.
Still, I'd rather see HK added (which I know is highly unlikely) than Macau, since the former is a lot more notable and interesting.

Also, not suggesting any of those actually be featured. I was just curious if there's any areas that could use some more civs, and which areas have the most overlap.

Odd, just noticed half of Libya is also empty. Or I used a really light color for the Arab World.
 
On a serious note though, you may want to tone down the religious aspects of Clovis' diplomacy text. The reason I say this is because he was born a pagan and probably maintained many of his pagan beilefs/outlooks. The only reasons he converted were that he married a Catholic Burgundian and the territory he conquered (the Roman Gallic lands) was heavily Catholic, so it made sense for him to convert for these reasons. I'm not sure he was that pious or interested in spreading the faith rather than simply adopting it because it was the belief of his queen and subjects.
 
I changed Clovis's text.
 
Hey again Capo. From the basis of historical realism, one thing which has always bothered me is how relatively easy it is to cross deserts-and even jungles. Have you considered minor rule changes which would make these terrain features more of a barrier to contact-as they actually were in real life?

Aussie.
 
Say, Aussie, you got a microphone? We need Australian English select/order sounds for the deluxe pack.
 
Good call Madman; Aussie, would you like to be the "voice of Australia" for the new mod? You can say any variation of the regular order/select sounds you want. I would be greatly honored to have your voice in my mod.

I like Clovis' new diplotext.

And as far as the movement costs on terrain; the thing is that I can't/will not decrease it to the point that units with one movement have to take two moves (if that is even possible) to move through such terrain, especially considering the time that elapses per era (I usually play on Epic setting, so I think in ancient times its like 20-40 years that elapse) which is honestly ridiculous. Say you are playing on ar regular sized Earth Map; to move from the Tigris/Euphrates to the Levant (let's say modern Lebanon) would be AT LEAST two to three turns for a single movement unit. That is entirely non-realistic considering the conquests of Empires like the Assyrians, Babylonians and Egyptians. If I left the one movement for units that only have one movement, and changed it so it effected mounted units that might work. But I am not too sure I want to alter movement for units at this point at least. I understand your concern though, and honestly I have been thinking of a new project after I finalize Diplomacy Mod. I made a thread about it, its an idea for a mod called "Conquistadors!" (or maybe the more-appropriate "Conquistadores") where you command a band of Conquistadors (who were mostly mercenaries) who attack the Latin Americas (From Florida in the U.S. down to the bottom of South America) in search of plunder, prestige and favor with the King of Spain (using the Charlemagne "favor with Rome" engine). I was also considering using the RFC method of switching leaders and have the different Kings of Spain during the era appear with different priorities and missions (each time, hopefully randomly actually so each game is different) who give you goals (such as conquer the Aztecs, find El Dorado, gain X amount of gold, spread Christianity to X amount of cities etc.) that will gain you favor with the King of Spain. In return for accompishments and victories you acquire different things; more ships, more soldiers, great generals, free promotions for certain units, maybe even technologies. I don't know exactly how you win (I might make it time-related) but I think the idea has merit, and I can probably throw together some cool-looking Conquistador leaderheads (I can use the Simon Bolivar leaderhead from Civ4:Col as Hernan Cortez, I can make a Francisco Pizarro, maybe Ponce de Leon and any other notable commanders of the era).

This may sound like a BtS mod pretending to be like C4C, but I want it to be more of a war-game than anything else, complete with pirates, potentially non-playable rival powers (like England, the Dutch, and France) and a bunch of native tribes as well. I want to have non-passable jungles that make the Amazon a maze too ridiculous to remember. I want to make it almost a fantasy game as well, where there are things like the fountain of youth, el dorado, etc. to find and plunder for vast amounts of gold which you can use (utilizing the mercenary feature from RFC) to hire even more soldiers/mercenaries include native warriors who will have the advantage of traversing impassible terrain (like the dense jungles that Spanish/European soldiers can't pass) and start with certain bonuses that make them formidible in certain areas (like desert or jungle attack promo). I also have an idea for a Hellenic World/Greek City-State scenario/mod.
 
Here's what the English units say.

Order 000- "As you wish."
Order 001- "Move out!"
Order 002- "Certainly."
Order 003- "We're on it."
Order 004- "No Problem."
Order 005- "Consider it Done"
Order 006- "Very Well."
Order 007- "On our way!"
Order 008- "Get moving!"
Order 009- "You can count on us."

Select 000- "Reporting for duty."
Select 001- "At your service."
Select 002- "Tell me what to do."
Select 003- "Awaiting your orders."
Select 004- "Ready for action!"
Select 005- "What's the plan?"
Select 006- "Yes?"
Select 007- "Your orders?"
Select 008- "What do you need?"
Select 009- "All present and accounted for."
 
None of the module packs are available on Filefront; would it be possible to get them hosted somewhere else?
 
None of the module packs are available on Filefront; would it be possible to get them hosted somewhere else?

Damn it, you're right! This will be the THIRD time I upload them. Its starting to get annoying; maybe I should find a new site to host them! Any suggestions?
 
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