Good call Madman; Aussie, would you like to be the "voice of Australia" for the new mod? You can say any variation of the regular order/select sounds you want. I would be greatly honored to have your voice in my mod.
I like Clovis' new diplotext.
And as far as the movement costs on terrain; the thing is that I can't/will not decrease it to the point that units with one movement have to take two moves (if that is even possible) to move through such terrain, especially considering the time that elapses per era (I usually play on Epic setting, so I think in ancient times its like 20-40 years that elapse) which is honestly ridiculous. Say you are playing on ar regular sized Earth Map; to move from the Tigris/Euphrates to the Levant (let's say modern Lebanon) would be AT LEAST two to three turns for a single movement unit. That is entirely non-realistic considering the conquests of Empires like the Assyrians, Babylonians and Egyptians. If I left the one movement for units that only have one movement, and changed it so it effected mounted units that might work. But I am not too sure I want to alter movement for units at this point at least. I understand your concern though, and honestly I have been thinking of a new project after I finalize Diplomacy Mod. I made a thread about it, its an idea for a mod called "Conquistadors!" (or maybe the more-appropriate "Conquistadores") where you command a band of Conquistadors (who were mostly mercenaries) who attack the Latin Americas (From Florida in the U.S. down to the bottom of South America) in search of plunder, prestige and favor with the King of Spain (using the Charlemagne "favor with Rome" engine). I was also considering using the RFC method of switching leaders and have the different Kings of Spain during the era appear with different priorities and missions (each time, hopefully randomly actually so each game is different) who give you goals (such as conquer the Aztecs, find El Dorado, gain X amount of gold, spread Christianity to X amount of cities etc.) that will gain you favor with the King of Spain. In return for accompishments and victories you acquire different things; more ships, more soldiers, great generals, free promotions for certain units, maybe even technologies. I don't know exactly how you win (I might make it time-related) but I think the idea has merit, and I can probably throw together some cool-looking Conquistador leaderheads (I can use the Simon Bolivar leaderhead from Civ4:Col as Hernan Cortez, I can make a Francisco Pizarro, maybe Ponce de Leon and any other notable commanders of the era).
This may sound like a BtS mod pretending to be like C4C, but I want it to be more of a war-game than anything else, complete with pirates, potentially non-playable rival powers (like England, the Dutch, and France) and a bunch of native tribes as well. I want to have non-passable jungles that make the Amazon a maze too ridiculous to remember. I want to make it almost a fantasy game as well, where there are things like the fountain of youth, el dorado, etc. to find and plunder for vast amounts of gold which you can use (utilizing the mercenary feature from RFC) to hire even more soldiers/mercenaries include native warriors who will have the advantage of traversing impassible terrain (like the dense jungles that Spanish/European soldiers can't pass) and start with certain bonuses that make them formidible in certain areas (like desert or jungle attack promo). I also have an idea for a Hellenic World/Greek City-State scenario/mod.