Thank you so much for the merge. I use evolution for as base for my personal mod. It works mostly fine, but the AI seems to be overly peaceful and rarely, if ever, declares war. Checked this running the Evolution mod only (Standard map size, 9 civs including Monte, Shaka, Boudica) on default settings (but without Revolutions). Autoplayed three times for 250 turns and over the entire period there was no single war going on. Seems not to be a K-Mod related issue, as doing the same in K-Mod reliably causes at least some wars. I thought this may be someway related to the advanced diplomacy settings, but I could not figure out the meaning of the new XML tags (iLimitedBordersAttitudeDivisor, etc) in the leaderheads file. Btw, I also noted that there are only the XML references in the BUG diplomacy option settings.
Chronis, since you talked about thinking about merging Evolution with LoR: I use LoR as base of my personal mod and thus kind of did the merge with Evolution. It was pretty straightforward, as most dll changes required by LoR are part of RevDCM (and thus Evolution), except for dynamic religion spreading (which is changed in K-Mod anyway) and handling of colonists (which is easy to do in Python EDIT: wrong, see platyping's post below). Couldn't get ranged bombardment to work, however, and there are some glitches in the civic screen (for some reason, it shows for civics having unit gold support costs weird numbers (+123042) as happiness support).