[BTS] Expanded Epic Game (fixed Next War)

I made a mod with your proposed tech changes, posted here: http://forums.civfanatics.com/showthread.php?t=238442

@Ansible
Is that just the latest Solver CivGameCore.DLL you threw in there or was it actually something special for your version of the Next War mod? I ask since I think Solver let out a minor update since then and am wondering if slapping that over the one your provided will work fine or cause problems? I've actually already done so and it appears to be running fine but having not gotten anywhere near the future techs yet I have no idea if I'll see problems later.
 
I am in love with this mod. I use it as my standard game now.

I was wondering if ir would be possible to combine it with the 3 tiles city radius mod? I have no idea about how the modding works myself, but it strikes me that combining the two would allow for some colossal cities.
 
@Ansible
Is that just the latest Solver CivGameCore.DLL you threw in there or was it actually something special for your version of the Next War mod? I ask since I think Solver let out a minor update since then and am wondering if slapping that over the one your provided will work fine or cause problems? I've actually already done so and it appears to be running fine but having not gotten anywhere near the future techs yet I have no idea if I'll see problems later.

Actually, I just removed it from the Next War directory since it seemed a little tedious to go on updating the DLL file in multiple locations....
 
Re: the Composites for SS Casing, I figured it would be nice to begin to build the spaceship soon after Apollo Program was completed. Kind of a psychological thing for the players -- if they build Apollo then have to wait to get a lot of techs before they can even BEGIN building the spaceship,

Why not move the Apollo Program itself to Satellites?
 
Just out of curiosity, is there any changes from v3.13 that need to be implemented in the Expanded Mod, or are all of the changes in 3.13 going to be automatically present in Expanded because it didn't deal with any of the patched files?
 
The better question is: did 3.13 completely fix Next War so that the Expanded mod isn't needed any more?
 
The better question is: did 3.13 completely fix Next War so that the Expanded mod isn't needed any more?

Touche. Maybe I should've checked that first. Expanded has jsut turned into my default game since I bought BtS and realized that NONE of the futuristic content was included in the normal game.

Nothing like placing a big mech on the front cover and making you play a broken mod to use it.
 
Touche. Maybe I should've checked that first. Expanded has jsut turned into my default game since I bought BtS and realized that NONE of the futuristic content was included in the normal game.

Nothing like placing a big mech on the front cover and making you play a broken mod to use it.

I've been thinking the same thing.
 
No one's answered the question though... Does the patch fix all that which the Expanded mod was created to fix?
 
No one's answered the question though... Does the patch fix all that which the Expanded mod was created to fix?

I just checked the change list, and unless you think these were the only problems:

NEXT WAR

Transport carry 4, mind control center reduces production by 15%
Portuguese Feitoria now replaces customs house (rather than market)
American civ uses European-style units
Fix Great Wall inconsistency with main game.
Eras play the appropriate soundtrack music and city soundscapes.
Added Apostolic Palace to Next War Epic
Fixed ocean plots being adjacent to land at world edges
Drill promotion line available to gunpowder units, as for epic game
Fixed bug with Advanced Start buildings placement
Fixed Advanced Start buildings placement

Then I think the answer is no. Which is a shame. At least if I remember correctly there were a lot of other issues and annoyances (like running into "His Excellency" during a game). I suppose I'll just keep using Expanded.
 
Do the random events added in version 313 carry through? Or do we have to update the events file ourselves?
 
it seems like i shouldn't be having this problem, but the expanded 1.6 that i download on the first page of this thread doesn't work for me. it crashes while loading; same with extra. i have 3.13 and placed both into the BtS/mods folder. i noticed that expanded is only about a megabyte and a half -- does this matter? am i doing something wrong?
 
I looked into every single menu, but it wasn't there. So I decided to put the files into the Custom Assets and just play a normal game with this mod. Everything was fine until Mechs came up. Then it happened that every unit I moved around had the graphic model of the mech laid over it. Different sizes, different positions. Here are some examples, and btw, I still would like to play this mod apart from the normal game. Perhaps it works with the new version.

I haven't downloaded the mod - I've made a ton of my own modifications to BTS which included adding the NEXT WAR techs / buildings/ units. As it turns out, I'm having this same graphical issues that Malv was having.

Without downloading a mod and overwriting everything I've done, could anyone please tell me how you would fix this issue? I really appriciate any help!
 
This mod won't work correctly with BTS v3.13. It hasn't been updated since 3.13 was released. Maybe Chiyu will make a new version of it when he gets a chance.
 
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