[BTS] Expanded Epic Game (fixed Next War)

Hey Chiyu,

I think there's a bug in your new Expanded 1.7 that makes it impossible to build the UN. While the Civilopedia lists it as a buildable wonder and the Mass Media entry in the Civilopedia says it can be built, the in-game tech tree does not list the UN as buildable when you research Mass Media. After you research this tech none of my cities nor any of the computers could build the UN. This is odd because your previous expanded versions allowed the UN to be built just fine. Is there any way you can fix this, or is it something that's happening on my end because I'm using Bruyic's 3.13 patch and your expanded 1.7 at the same time? If I load up just Bruyic's patch it lists the UN as buildable under Mass Media in the in-game tech tree.
 
I don't know if anyone else has mentioned this, but I think there's a problem with Aquaculture & Hydroponics (in the 1.7 version); they don't give you the extra food on improvements (ie.e +2 on fishing boats and +1 on farms respectively).

It's easily soluble, though; just copy Beyond the Sword/Mods/Next War/Assets/XML/Terrain/Civ4improvementinfos.xml into folders of exactly the same name in this mod.

That said, otherwise this thing is muy bien. Many thanks! :goodjob:
 
this mod works with jdog5000's Revolution. No common files.
 
I still can't regenerate the map. Is anyone else having this problem?

Another thing I noticed about the Next War mod is that when starting a new game, all it doesn't use your last game's options as the default. Is this fixable?

-RdF
 
There is a problem with fishing boats. They don't show properly. Hardly a game-breaker, but a bit annoying.
 
Hey Chiyu,

I think there's a bug in your new Expanded 1.7 that makes it impossible to build the UN. While the Civilopedia lists it as a buildable wonder and the Mass Media entry in the Civilopedia says it can be built, the in-game tech tree does not list the UN as buildable when you research Mass Media. After you research this tech none of my cities nor any of the computers could build the UN. This is odd because your previous expanded versions allowed the UN to be built just fine. Is there any way you can fix this, or is it something that's happening on my end because I'm using Bruyic's 3.13 patch and your expanded 1.7 at the same time? If I load up just Bruyic's patch it lists the UN as buildable under Mass Media in the in-game tech tree.

I´m having the same problem.
The other is that Scotland Yard counts as National Wonder which it doesn´t in the Vanilla version.
 
hey all, i've encountered what i think might be a problem in the epic next war mod - i've been playing a game and attacking an enemy city using swordsmen, some vanilla ones, some with city raider I and some with city raider II. all of them simply get a strength of 6 listed in the odds panel, but it seems to me that they should all have more (given that swordsmen get +10% city attack anyway). has anybody else seen this or am i misunderstanding the stats?

i confess i haven't tried the expanded mod, it'll be my next game, but thought it worth posting seeing as this issue hasn't been mentioned in this thread

ta!
 
I've played my first game witht this mod, it seemed fine, except that in 1920 I started to get the '100 turns left' warnings. is the game supposed to still finish in 2020, or am I doing something wrong? is there a way to turn this off?
thanks!
 
Hey Chiyu,

I think there's a bug in your new Expanded 1.7 that makes it impossible to build the UN. While the Civilopedia lists it as a buildable wonder and the Mass Media entry in the Civilopedia says it can be built, the in-game tech tree does not list the UN as buildable when you research Mass Media. After you research this tech none of my cities nor any of the computers could build the UN. This is odd because your previous expanded versions allowed the UN to be built just fine. Is there any way you can fix this, or is it something that's happening on my end because I'm using Bruyic's 3.13 patch and your expanded 1.7 at the same time? If I load up just Bruyic's patch it lists the UN as buildable under Mass Media in the in-game tech tree.

I think I may have found the problem with that, although I haven't tested it yet.

In CIV4BuildingClassInfos.xml in the United Nations entry, there are two different entires where it refers to BUILDING_LEAGUE_OF_NATIONS. I think, based upon going back to unmodded files, that they should read BUILDING_UNITED_NATIONS. If it works for me I'll let you know.
 
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