[BtS] Expansion Pack

@arstal: I'll have a look at what he has made and see if there are things that will fit in especially since there are still some things that I want to do. I just completed the new version which actually adds a 2nd UU for all civs and flavour units for almost all new units. I'm uploading it right now. There are in this version no new air promotions. I am planning to add these, but first want this version to complete and out.
 
New version is up now!!!!!!

Version 0.6 of the Expansion Pack is here. It has a second UU for all civs and it has flavour units for a lot of modern units (see first post for details). Modern Armor and the tank have different looks depending on the civilization you play. The same holds for all new aircraft that are added and also for the aircraft that were already in it.

The next step in the expansion pack will be to include the advanced gunship and early tank including flavour units and to overhaul the civic system to add more variety. Furthermore I want to add religion specific units and a seaplane/ASW helicopter that can be stationed on battleships and cruisers.
 
Interesting.....this just looks like a Graphics Modpack right now.....

As you know using 'Expansion Pack' has a lot to live up to ;)
 
@TAfirehawk: :) Thanks for playing the mod. I'm working hard at the next version now. It already contains new shipclasses and new aircraft to spice things up a bit. The flavour units are mostly in it because it is very easy in BtS and it is fun to play with the same units but have them look different for civs.

For now I'm first working on the overhaul of the civics to make them more different from each other and after that I will add a seaplane and later ages an ASW helicopter to place on cruisers and battleships and the advanced gunship and early tank. Hopefully it will than start to look like an actual expansion pack ;)
 
New version is out!!!!!

Version 0.7 has some more tweaks to the existing units I added and also contains a UU for every religion.

Furthermore, I added an advanced gunship and armor unit to make the modern era progress a little better. Moved the adv. gunship and the modern armor to the next war techs. These are now renamed to fit more a modern era instead of some futuristic thing. It has new names, but the buildings are the same, for example the mind-control-center is now regional command center and gives happiness and military production. The automatons are removed, but the cyborg and clones are restatted and given different names and functions.

There are four new wonders in this version: the theatre of dionysus, the flavian amphitheatre, circus maximus and the Burj al-Arab. I also added a few new buildings like the military encampment of the charlemagne mod.

The last change in the new version is the addition of Israel as a civ and Hitler as a leader for germany.
 
Just a few suggestions.
You may want to make the Dreadnought, Early Destroyer, and Early Cruser to accept eather Coal or Oil since I see them as a representation of the old steam ships during the span between the Spanish-American War and World War I.

Edit - Didint see that Showa (Hirohito) was already added :o

You may want to upload your Mod into CFC's Download's database for better speeds in downloading. (No offense, its taking about an half an hour to download a 120MB from the file server that you linked where as it takes only minutes to download the file of the same size)

I could upload this mod and update it if nessicary if you want.
 
@CivGeneral: that was actually the idea I had, but I hadn't even noticed that I put that down wrong. The same should hold for the carrier actually. I will make those changes when I have the time. About the upload, I actually don't know how to upload the files to the CFC database. I know you can add small files under 10Mb, but large files I don't know how to do, but that would indeed be better than this. I'll also try to put up a second mirror which is faster hopefully.
 
hey, it seems there's something wrong with the download link - when it's a few percent finished it stops without any reason and reports download complete even when it's not!
 
Awesome mod, i play it all the time.

I have a small request though:

can you make some of the models smaller? the b52 or some destroyers/cruisers are just too big, they ruin the game.

if you have for instance a fleet parked in your city you can no longer click on the city bar, not to mention that it looks acward.....

Anyway, great mod!
 
Hey found a bug, Washington was showing up for the Korean civilization.

Also, is it possible to make the Aposilistic palace into a thing that only gets obsolete earlier in the tech tree? I can justify having the Church play a big role in international affairs throughout the middle ages but to me it would kind of lose it's power long before the UN comes into effect. Like maybe late midevil or very early industrial age
 
@kyrion: I have the same problem now, but I don't have the mod here now. If someone already downloaded it, would you please contact me or upload it and post the link? Otherwise I will re-upload it this weekend when I have the mod myself

@Nicky21: thnx for playing the mod, I'm happy to see some people actually play it :) I also wasn't really happy with some of the modelsizes and I thought I had most of them correct, but this weekend I will have a look and see if I can tweak it a little.
 
Hey found a bug, Washington was showing up for the Korean civilization.

Also, is it possible to make the Aposilistic palace into a thing that only gets obsolete earlier in the tech tree? I can justify having the Church play a big role in international affairs throughout the middle ages but to me it would kind of lose it's power long before the UN comes into effect. Like maybe late midevil or very early industrial age

I am enjoying your mod, I like the changes you've made. Seems to be a solid add-on with nothing too new or outrageous that would shift the game away from the core, but adds enough to keep everything a bit better and fresher
 
I updated the second mirror, so it should now be downloadable again. The first mirror works on and off, sometimes it stops after only a few mb's.

@smeagolheart: I'm glad you enjoy the mod. As for the korean bug, I haven't seen that one here. It is possible that the americans are used as the colonial splitt-off of the koreans, because they only have one leader, but I have to check that to see if that is the case. As for the apostolic palace, it is probably easily changed, just change the obsolete tag in the xml, but I think it unbalances it way to much. If you want, you can make the modifications by yourself. If you don't know how, just send me a message and I'll help you
 
So far I love this mod, only thing I have run into is the arcology, is the graphic for it supposed to cover almost an entire continent?
 
I updated the second mirror, so it should now be downloadable again. The first mirror works on and off, sometimes it stops after only a few mb's.

@smeagolheart: I'm glad you enjoy the mod. As for the korean bug, I haven't seen that one here. It is possible that the americans are used as the colonial splitt-off of the koreans, because they only have one leader, but I have to check that to see if that is the case. As for the apostolic palace, it is probably easily changed, just change the obsolete tag in the xml, but I think it unbalances it way to much. If you want, you can make the modifications by yourself. If you don't know how, just send me a message and I'll help you

I found the source of the "Korean bug" I was describing (and fixed it for my copy of the mod). It's in the CIV4CivilizationInfos.xml file. The <Type>CIVILIZATION_AMERICA</Type> tag has information on Korea. So all American leaders were showing up with Korean colors and city names. I replaced the American tag with the stuff from the default files and it fixed it for me.

<!-- Civilization Infos -->
<Civ4CivilizationInfos xmlns="x-schema:CIV4CivilizationsSchema.xml">
<CivilizationInfos>
<CivilizationInfo>
<Type>CIVILIZATION_AMERICA</Type>
<Description>TXT_KEY_CIV_AMERICA_DESC</Description>
<ShortDescription>TXT_KEY_CIV_AMERICA_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_AMERICA_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_CIV_AMERICA_PEDIA</Civilopedia>
<DefaultPlayerColor>PLAYERCOLOR_BLUE</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_AMERICA</ArtDefineTag>
<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
<UnitArtStyleType>UNIT_ARTSTYLE_EUROPEAN</UnitArtStyleType>
<bPlayable>1</bPlayable>
<bAIPlayable>1</bAIPlayable>
<Cities>
 
Hey all, thanks for playing the mod. I have just finished changing some more things and I will upload this new version somewhere today. It isn't much different: it has a few new wonders (some from the extra mod and some from this site), it adds the olive press improvement, changes some stats of the flavian amphitheatre, circus maximus and the theatre of dionysus and it added one new tech and now the military encampment and military fortress are in there instead of only military encampment. Most of this update is from the latest version (2.9) of the Extra mod by Chiyu. Last change is that early cruiser and destroyer and the dreadnougth and carrier can now be build with coal or oil. uranium is not needed yet for these.

For the next mod I plan to do some rescaling of models as I find them (already in this version) and I plan to make some more diverse units, maybe with danrell's models.

@smeagolheart: I checked my CIV4CivilizationInfos.xml and it is correct. I also don't have that problem with american leaders. So hopefully in this new version you will also not experience it.

@zakrul: It isn't supposed to do that, but I know it has happened to people with the extra mod as well. I havent actually touched any of that code, so I will have to look into that. I haven't seen it myself, but I haven't build them as often during testing.
 
@smeagolheart: I checked my CIV4CivilizationInfos.xml and it is correct. I also don't have that problem with american leaders. So hopefully in this new version you will also not experience it.

I kept a copy of the original file, notice all the references to Korea for some reason. I first noticed there was a problem when I tried to start a custom game and selected Lincoln and it automatically set it to Korea (I don't use unrestricted leaders).

<Type>CIVILIZATION_AMERICA</Type>
<Description>TXT_KEY_CIV_KOREA_DESC</Description>
<ShortDescription>TXT_KEY_CIV_KOREA_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_KOREA_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_CIV_KOREA_PEDIA</Civilopedia>
<DefaultPlayerColor>PLAYERCOLOR_DARK_CYAN</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_KOREA</ArtDefineTag>
<ArtStyleType>ARTSTYLE_ASIAN</ArtStyleType>
<UnitArtStyleType>UNIT_ARTSTYLE_AMERICAN</UnitArtStyleType>
<bPlayable>1</bPlayable>
<bAIPlayable>1</bAIPlayable>
 
Sorry for the lack of updates, I've been very busy. I'm still working on the flavour units, but I already wanted to upload a version that contains the work up until now. I hope to make specific units for most civilizations and I'm now going through the database and the various EDU-mods to find suitable units. This version is still not updated for 3.13 since I myself am still playing in the original BtS version and I haven't had the time to update it. I will finish it first, then update it and place the art files into an fpk to increase the loading of the mod.
 
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