For now I'll leave it as is. OT represnts public speaking as an artform rather than ability to just tell stories.
Technically speaking, rhetoric and oration are the artforms; oral tradition specifically refers to the religious discipline of cultural transmission (folklore, if you will) -- aka storytelling (passing on the myths and legends of a culture). For academic study in this field, see
The Sacred Canopy by Peter L. Berger,
Anatomy of the Sacred by James C. Livingston, or
Comparative Religion by Eric J. Sharpe. If you want to add a new tech such as Rhetoric (to differentiate the public speaking artform), that would be cool, too.
Now, given that this is just a game, obviously you can do whatever you like with the mod (which is really great). I'm just a fan. So I hope my input only helps you. And yes, where ideas or input won't help, just disregard.
If it helps simplify the religious aspect, what about created a single tech such as "Indigenous Religion" or "Folk Religion" that is required before researching a "world religion"? Thus, instead of creating all kinds of new religions, new unique builds, new units and so forth, they can be grouped together (like Hellenism is the indigenous religion of Greece and Amun-Ra is the indigenous religion of Egypt and Shinto is the indigenous religion of Japan). And if you're feeling industrious, each nation could found only one indigenous religion unique to its nation (which it can spread), but with a culturally specific unit/building (like Druidism of the Celts or Norse of the Vikings or Jupiter cults of Rome or Great Spirit of the Native American tribes or Yaruba of the African tribes). Well, obviously such an idea will take some tweaking, but . . . well, there it is anyway.
You'll have to thank the developers of BUG mod for nation name in the scoreboard.
Ok. I couldn't find what was included in the BUG mod. It was listed among your new additions, but no specifics on what it was. But thanks for including it; its really nice.
A feature introduced in BTS was the ability to liberate colonies. In your games an AI must be liberating its overseas colonies creating new civs.
I've been playing Pangea maps and recently switched to Big and Small. Thanks for the explanation. That helps.
I have encountered one bug: great prophets cannot build shrines for the new religions. The buttons for the new shrines don't even show up.
This happened to me, too.
Changed Goths short description to Gotland.
Can you do the same for "The Scots" to make them "Scotland"?
I did nothing to make AI smarter.
I have to agree. The AI does seem smarter with this mod. Whether intentional or accidental, its working great! (Sometimes a little too great
![Eek! :eek: :eek:](/images/smilies/eek.gif)
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Anyway, I hope none of the above is offensive. I really like this mod and all the work you've put into it. Keep up the good work!
![Big Grin :D :D](/data/assets/smilies/biggrin.gif)