MoonmanJohnny
Chieftain
- Joined
- Jun 17, 2006
- Messages
- 18


Due to the CTDs I haven't played this mod much, but I've been keeping an eye on it to see if there's anything I can steal...ahem...I mean...I guess it sounds like I'll get the latest and give it another try. But regarding the terraforming discussion,
Just have one particular terrain be replaced by coast, no need for a new terrain type. It only takes a small height difference for water to flow down, so it will be perfectly believable, and once it becomes a part of the game mileaux everybody just understands that Ice terrain, for example, will melt and become water.
In the eden part of CvEventManager you haveCode:if ( pPlot.getTeam()==pTID and not pPlot.isCity()): if ( pPlot.isPeak()==true ): pPlot.setPlotType(PlotTypes.PLOT_LAND, True, True) elif ( pPlot.isHills()==true ): pPlot.setPlotType(PlotTypes.PLOT_LAND, True, True) else : pPlot.setTerrainType(gc.getInfoTypeForString( "TERRAIN_COAST" ), 1, 1)
and instead could haveCode:if ( pPlot.getTeam()==pTID and not pPlot.isCity()): if ( pPlot.isPeak()==true ): pPlot.setPlotType(PlotTypes.PLOT_HILLS, True, True) elif ( pPlot.isHills()==true ): pPlot.setPlotType(PlotTypes.PLOT_LAND, True, True) elif ( pPlot.getTerrainType()==tt_snow ): pPlot.setTerrainType(gc.getInfoTypeForString( "TERRAIN_COAST" ), 1, 1)
I think.
A most excellent looking MOD. I wish I could get it to run so that I could enjoy all of your hard work. When I load the MOD I get a couple of Load Errors both stating: "CFG Error, failed to initialize the primary control theme." This is a new one for me, I have no idea what to look at to get this to run.
Anyone seen this before or have a solution to this problem?
As far as i could play without an interface, the mod looks very interesting! (just installed 0.3)
But (as i said before...), can't get the interface.
Is logical, and would prevent some errors.
But it would make the other terrain more useless, because the terrain output is not high, and no chance for becoming water.
this error should not happen with this version.
Again the question: Do you both play with an other version than the regular DVD?
Version from Steam, or CivComplete?
Are you running vista on your pcs?
Thanks for the offer.
But it doesn't seem to be a problem with the PlotLSystem.xml, and the errors i get because of that file, are minor things.
Still the CtDs.
Is there anyone, who has played a longer time without CtDs with the current version?
Yeah, the ice was a higher land surface, melted to create the water and leave the surface lower but now filled with water. Also glaciers depress the land beneath and the lowest areas on mars are polar. To deal with other terrain, maybe have a feature that grows to improve it. Vegetation of some kind (the partial pressure of CO2 on Mars is comparable to that on Earth, and if the plants were acid tolerant and water melted by say a 50 degree temperature increase, adapted plants are completely plausible). It could be rare initially yet have a high growth rate or you could even have the Eden project place it. And it increases yield.
Art may exist for it, maybe in Planetfall, but you'll probably want something original eventually.
I play it with the original BTS dvd (civ4 and civBTS installed), running XP sp3.
I had no problems with any other mods before...
; Set to 1 for no python exception popups
HidePythonExceptions = 1
[...]
; Create a dump file if the application crashes
GenerateCrashDumps = 0
; Enable the logging system
LoggingEnabled = 0
; Enable synchronization logging
SynchLog = 0
[...]
; Enable rand event logging
RandLog = 0
; Enable message logging
MessageLog = 0
Don't wanna sound stupid, but what are Steam and CivCimplete?
Ah, okay. Good to hear PlotLSystem isn't your main problem. It can be a real pain to tinker in that file.![]()
Actually, as soon as I pointed at a Sand Storm I got another CTD (which didn't happen with v. 0.2).
Doesn't take anything fancy. I could do it with XML. As a matter of fact I'll come back and attach it here later.This feature would sure do, what you're thinking of, but this is atm behind my abilities.
Every storm? In every round?
Errr... no. I pointed the cursor for a scouting unit on a Sand Storm => CTD. (As said, didn't happen with the previous version.)
I like these sort of mods and I apologize in advance, should anyone else have pointed out my findings before.
What I have noticed from playing the current version of the mod is, that I get CTDs as soon as I encounter
- Kufi Anana
- Mehmed Ibu Farud
- Ranja Tata
and the first choices for the leaders of
- Korea
- People's Rep. of China
- Russian Federation.
I have also noticed a helpful exploit to get more colonists than there is oxygen/water/ice available. Simply refrain from founding any more new cities until you have produced the number of colonists you need because only the production of colonists becomes impossible when hitting the resource limit, not the founding of new cities.
What I have noticed from playing the current version of the mod is, that I get CTDs as soon as I encounter
- Kufi Anana
- Mehmed Ibu Farud
- Ranja Tata
and the first choices for the leaders of
- Korea
- People's Rep. of China
- Russian Federation.
Here's what I did to add a feature called MarsGrass, looks like Planetfall kelp, appears here and there initially but it grows faster than it dies so it will eventually cover everything like Kudzu. Adds 1 to food in the tile.
I want to note: in middle- and late-game its needed 1-2 turns to discover new technology. Simply do not have time to build new structures. Maybe it`s not bug, but feature... well, it`s odd then.
Then it should be the Sea Fungus, which is more art files (why I didbn't use if for the example) and you'de have to raise the Z axiis as with the WarpLanes. Maybe it could be called Manna Lichen? Also you want me to put a change to the Terraforming project in there?But i can't use the kelp, i'm already using it for the "primitive sea animals" resource.
Then it should be the Sea Fungus, which is more art files (why I didbn't use if for the example) and you'de have to raise the Z axiis as with the WarpLanes. Maybe it could be called Manna Lichen?
Also you want me to put a change to the Terraforming project in there?
Hello there,
I just installed the Mod for the 1st time. Looks very promising to me. I used to play FFH2, so I know how to install all this. Nevertheless the game is unplayable, it crashes more than it runs, often before Round 1 has ended. I read of many crashes in the past.
I use CivComplete.
Do u want me to post any savegames, logs or anything? If so please let me know what and how..
Please continue this Mod![]()