Do you mean a new aircraft type, or "just" a new model?
No... I mean an all-new aircraft TYPE... but I haven't commited to it yet... it would be an early aircraft, not a late one... I have to look into some XML things to see if I can get it to do what I want. More of a "that's kinda cool" thing, not a "wow, what a game-changer". If I add it, I think people would like it, if I didn't, nobody would miss it. In either case, it's not a game changer... that's all I'll say for now... I'm quietly thinking about it right now but haven't decided.
By the way, I respectfully think that you're going in the wrong direction with regards to the oil requirements for air units. If a civ has no oil, it's in enough trouble as it is... but you've also pushed the SAM units further out in the tech tree. SAM requires Rocketry + Satellites in your mod. So if you have no oil, you can forget about any defense against air attacks for a while. I actually suggest going the other direction, and allowing both airships, early fighters, and perhaps even early bombers, without oil. Or conversely, allow some flak units to be built earlier than the SAM's, with Industrialism + Artillery for example?
Folks still whining about getting pummeled from the air, eh? I'm never... and I do mean NEVER going to go the route of making it easy for folks without airpower of their own... sorry, but if you want to sit on the ground and think you're safe without an air force of your own, the Wolfshanze mod is NOT for you... I'm not making this mod to make everyone happy... I'm making it to make ME happy, and I'm sharing it with anyone else who has the same vision of the game with me... this is NOT a community project to make everyone happy. If I hear a suggestion that I like, I'll implement it... but if I don't agree with it, it's not going to get added.
Simply put, my vision is for airpower to be important. If you have it, you're ahead... if you don't, you're behind... that's my vision, and that's the way the Wolfshanze mod will be... I'm not going to willy-nilly hand out all sorts of ground power to counter airpower... the very doctrine of air superiority is to control the skies and make wars easier... you control the skies through airpower, not ground power. I spent 20 years of my life in Air Force logistics... I know that control of the air can only be achieved through decisive airpower, and if you surrender the skies, you surrender initiative and control.
Now onto Civ4 specifics...
I can't seem to win with Airships... folks complain incessently that the AI cheats by getting Airships too soon and too easily and that they get pounded by airships for too long... I've since done TWO changes to reduce the reign of airships... 1) requiring COMBUSTION along with Physics makes airships come later... you should be happy... 2) requiring OIL makes it harder to get them (and that includes the AI)... so by all means, you ground lubbers who just want to sit on the ground with no air force and not worry about the AI blasting you with Airships should be ABSOLUTELY THRILLED with the latest change I did. Yet, I add Oil as a requirement and I get complaints.
Well sorry folks... once again, I'm making changes that I think are better and/or more realistic... not sure how-else you get a combustion engine to work without an oil product... so that's a requirement just the same as any other airpower issue... oil has ALWAYS been a requirement to aircraft (from WWI to Jets), so I'm not sure why anyone is acting like I'm doing something horrible by bringing in the ONLY air unit that didn't require oil to require it.
On SAM units... boo-hoo... I don't recall seeing a whole lot of SAM unit infantry in real history until after WWII... so I made it that way in-game. No more running around in WWI or WWII with SAM infantry... too bad... real history dealt without them, you can too... here's a hint... build an Air Force!
So if you have no oil, you can forget about any defense against air attacks for a while.
Yeah... good point... if you have no oil, you can forget about defense... you nailed that right on the head... guess you better get oil, huh? Drill for it, trade for it, or go to war for it. Hmmm... sounds like the real world to me.
I see no problem with what you just stated, but thanks for pointing it out!
I actually suggest going the other direction, and allowing both airships, early fighters, and perhaps even early bombers, without oil
Hmmm... steam-powered airplanes? Sorry... this isn't warhammer... I'm trying to make this realistic, not a fantasy game... you might prefer playing one of the fantasy mods with steam-powered aircraft, but sorry, I'm requiring oil... because... well because that's what's needed in the real world to fly.
By the way, I respectfully think that you're insane for thinking I'm going in the wrong direction with regards to the oil requirements for air units. Oil runs the world... I see no reason why Civ4 shouldn't reflect that.
From all the above discussions, there should be two conclusions folks come to regarding the Wolfshanze Mod...
1) If you don't have oil, you're screwed... better drill for it, trade for it or go to war for it... otherwise, your civ is a 3rd-world nobody without oil (sounds right to me).
2) Without an air force of your own, expect to get pounded by an enemy air force... no immunity from ground-based units (sounds right to me... I don't know of too many nations in WWII who were immune to enemy airstrikes without oil or airpower).
Ninja... if the above upsets you... wait till I start requiring iron sources to build modern ships!
Seriously Ninja... if the oil thing upsets you, you may wish to start considering removing any and all resource requirements for all units... because you're pretty screwed in ancient ages without copper and pretty screwed in the medieval ages without iron, and YES, you're pretty screwed in the modern age without oil. Sounds to me that if the whole oil-thing upsets you, you would be upset about the copper and iron things too.
Personally, I've NEVER been without oil in any of my games... because I always acquire a source of my own... you should know where the oil is
before it's needed to win wars. Using an industrial-age "coal" navy, you can go anywhere in the world with your rifleman and go secure a source if you don't have a local source, or if you're a huge peace-nik, trade for it and stay out of wars!
Frankly Ninja... I've seen nothing you said that makes me reconsider my decisions... in fact, everything you have said only reinforces why I did it in the first place. I don't care for small-caliber MG units that take-down Zeppelins, SAM troops in WWII, or aircraft that fly with steam power... sounds like fantasy civ to me, and I want nothing to do with that... in my version, oil and airpower rule the modern world... gee... that sounds like real life, and it's something that works well in Civ4... if only you're not afraid to build an air force or obtain an oil source by any means possible.
All in my humble opinion, of course.
