[bts module] Atlantis

callum

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Joined
Sep 12, 2007
Messages
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NL/BE
here it is. my first civilization module.

ATLANTIS (latest version is always available here)

atlantis: original version
atlantis b: maceman fixed by strategyonly.. removed possible xml mistakes
atlantis c: renamed some xml files.. its compatible with the 3.13 patch (for me) now and i added a new leaderhead background (still have to update the images below)

the civ is based on, and tested with Diversica .. ofcourse you're free to do with it whatever you like, but i dont know it's functionality in anything but that modpack.

to install: simply unzip, and put the folder in your custom civilization map in the diversica mod. this is how it looks for me:
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Diversica\Assets\Modules\Custom Civilizations\Atlantis

Leader: Callum (Organized/Spiritual)
UU: The Atlantean, Replaces Galley. can enter oceans.
UB: Veruna Statue. Replaces monument, and adds some extra happiness.

the sun rises over a new empire, Atlantis.


UU, UB and flag visible in this screenshot


leader


UB


UU


city names:
Atlantis
Poseidonium
Lantea
Gadeiran
Ampherion
Calleidum
Verulia
Numantia
Neptunie
Tritonis
Taranis
- and many more
(all taken from different places.. (stories of kull, lotr, greek myth names, etc.)

this mod is put together with different components taken from other mods (without permission.. so far)
- veruna statue: statue from the amazon civ by strategyonly
- callum leader head: masinissa by esnaz
- atlantis flag: based on the egyptian flag here by bad ronald

possible future changes:
- UB and UU bonusses.. let me know if you think they are overpowered.
- leaderhead mini image.

hope you all like it
and let me know what you think about it.

some history and a possible ongoing discussion about this mod can also be found here

Callum
 
This is kind of fun, and I love that the statue model and icon are from Morrowind (the other great computer game).
 
the civ might not be working well with 3.13 out now... (i havent put a lot of time in it yet) but yesterday the UU and UB showed up as pink blobs, the leaderhead was malfunctioning too.
 
I could not get it to run. I suspect the 3.13 patch has nerfed allot of things. Most of the mods do not work anymore.
 
well. the thing is, i created two more civ's after atlantis and before 3.13 which are both working fine.. atlantis just doesnt.. diversica is up to date already, and working fine too.

i did find one xml file in the veruna statue folder that is named wrong... and adjusted some others.... i guess ill have to check the paths to all the buttons and stuff if the first changes are not going to give some result.
 
i did take some names from stargate atlantis to use as city-names in this mod. i was short on inspiration :p so i browsed the internet and used most names related to any kind of atlantis i could find (that i liked)
but the civ itself is not related to stargate atlantis..
would be cool though... UB: stargate, replaces the airport :p
but also a bit weird..

ive uploaded a new version (atlantis c) it works fine for me using 3.13. can anyone confirm this?

thanks,
callum
 
thanks, it showed up ok for me

i'm using marnz mod with Varietas Delectat v1.71 added in(3.13 bts patch). put your module where you said to and the leader Callum showed up at the bottom of the leader list. it loaded and atlantis units showed in world builder. haven't played a game with your civ, but it seemed to show up ok
 
I really like your mod idea. Wish I could play it. I have just installed patch 3.13 and also downloaded your civ, but, each time I click you your civ in the game it craches.:sad: Not sure what I could pass along to help. Keep up the good work, I can't wait to play your civ.
 
im sorry to hear atlantis crashes on you moonmanjohnny! you did put it into diversica's civilizations folder right? im not sure if its playable without another modpack like diversica or as psob2 said with: marnz mod with Varietas Delectat v1.71...
thats the only thing i can think of after reading your post.

@xenomorph
thanks for your input!
you're right when you say that 'many believe'. Many people believe many different things, which i like to read about (http://en.wikipedia.org/wiki/Atlantis) + there was an discussion going on on these forums about the location of atlantis. if i base my atlantis on any single one of those locations there will be some other people posting about locations they think to be true. i decided i dont want to make my version of atlantis about: where i think atlantis was once located.... for me, and as this mod is made, atlantis is a legend.
 
good question... im surprised i didnt come up with that myself.
hehe.. ill change it in the next update (which might take a while)
 
I'm trying to play with the new patch. When I play with Diversica, there are pink blobs instead of images for everything. I tried to play it with Civgold, just to see what happened, and the images all actually loaded when I looked at the civelopedia, but when I started the game, there was no interface. And yes, I did try Alt-I already.
 
I'm trying to play with the new patch. When I play with Diversica, there are pink blobs instead of images for everything. I tried to play it with Civgold, just to see what happened, and the images all actually loaded when I looked at the civelopedia, but when I started the game, there was no interface. And yes, I did try Alt-I already.

If you look at the thread above, by me, he has not been on CFC since 31 Oct 07, ok.
 
I'm trying to play with the new patch. When I play with Diversica, there are pink blobs instead of images for everything. I tried to play it with Civgold, just to see what happened, and the images all actually loaded when I looked at the civelopedia, but when I started the game, there was no interface. And yes, I did try Alt-I already.

In that case you installed his civ incorrectly (which is easy as he does not include the appropriate dir structure in the mod, I have changed mine since and he actually stores his art under Modules rather than Art, thus making it dependent on where you place the civ).

If you add it as Diversica\Assets\Modules\Custom Civilizations\Atlantis\ it should work (at least that is what he defined his art path to be). It worked for CivGold because there the path actually is "Custom Civilizations".

Alternatively, edit Atlantis_CIV4ArtDefines_Unit.xml and change all occurrences of "Modules/Custom Civilizations/Atlantis/" to "Modules/Civilizations/Atlantis/".

Chances are some other files also include that path (e.g. flag and leaderhead), so you best search for all occurrences in all xml files and replace them all.

The only part which actually makes this dependent on Diversica seems to be the worker art, so if you remove the following from Atlantis_CIV4UnitArtStyleTypeInfos.xml, it should also work with CivGold.

Spoiler :
Code:
				<StyleUnit>
					<UnitType>UNIT_WORKER</UnitType>
					<UnitMeshGroup>
						<EarlyArtDefineTag>ART_DEF_UNIT_WORKER_GRECO_ROMAN</EarlyArtDefineTag>
						<LateArtDefineTag>ART_DEF_UNIT_WORKERMODERN</LateArtDefineTag>
						<MiddleArtDefineTag>ART_DEF_UNIT_WORKERMEDIEVAL_GRECO_ROMAN</MiddleArtDefineTag>
					</UnitMeshGroup>
				</StyleUnit>
 
May someone please reupload this file? I downloaded it a few years ago on an older computer but now it's gone...
 
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