deanej
Deity
@ mightymaximo: Where did you install the .fpk files? Beyond the Sword\Assets or Star Trek\Assets? If the latter, they should be moved (I put the art in .fpk files that need to be installed in the main game assets because of the scenarios. Civ has no "parent mod" functionality, so each scenario is a duplicate mod with whatever changes from Star Trek are needed; having the art separated reduces the total mod size from 2 GB to around 300-400 MB).
@ silver Sword: that explains it. The mod requires 3.17, and Civ4TerrainPlaneInfos got a major change in 3.13. I would try using the Final Frontier version of Civ4GameOptionInfos.xml and deleting the DLL file in Mods\Star Trek\Assets. You'll get missing functionality and an error with the Hirogen Hunters scenario, but it will hopefully work (note: these changes would need to be carried out across all the mod directories included in the mod download if you want the scenarios).
@ everyone: I've released the 1.20 patch. It fixes a CTD in the Deep Space Nine scenario when the Cardassian Resistance event occurs.
@ silver Sword: that explains it. The mod requires 3.17, and Civ4TerrainPlaneInfos got a major change in 3.13. I would try using the Final Frontier version of Civ4GameOptionInfos.xml and deleting the DLL file in Mods\Star Trek\Assets. You'll get missing functionality and an error with the Hirogen Hunters scenario, but it will hopefully work (note: these changes would need to be carried out across all the mod directories included in the mod download if you want the scenarios).
@ everyone: I've released the 1.20 patch. It fixes a CTD in the Deep Space Nine scenario when the Cardassian Resistance event occurs.