[BtS] Star Trek Mod

A shot from the founding of the Federation (ST Galaxy 2.15 patch):
 

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Hi deanej,

I was wondering if this Mod has minor civilizations a la 'Birth of the Federation'?

Regards,

GB
 
Finishing up my first full game... very nice indeed. Couple of things that might be nice...

1) Allow upgrades... can't seem to upgrade a Heavy I to a Heavy II.
2) Playing on endgame and there are a lot of Heavy vs. Heavy... and little distinction. Might be nice if Heavy II was a bit more powerful, say 28 power or so instead of 20, especially considering that Heavy I is 16 power.
3) Might also make Heavy I more powerful than Light VI as well...
4) What would be awesome would be to use more distinction between the class/ship types... there was a game out there called Starfleet Battles... an old board game (there was a computer game as well) that had a lot of the same races... and the ships were all named. Like the Romulan Dreadnought was called a Condor or ROC (depending on the variant). Took a look at the xml files and it'd take a little bit of work to split up the different ships, but I'd be willing to help that out a bit... I'll take a crack at it over the next couple of days and see how bad it'll be. The good thing with that is you could make the ships more distinctive by changing their properties... and then each race would pretty much have all unique ships... very cool if you ask me... lol
5) I was REALLY wishing for some sort of road technology earlier in the game...
6) Could Starbase II actually control more space (say a radius 3 instead of 2)? Might also be nice if Starbase improvements could be purchased...
7) Actually could be an interesting concept would be to allow upgrades to ships via experience as well as credits...

Ok, enough with first impressions... thanks for a very cool mod so far.
 
1. There are, but they are to units two levels ahead. This was to make a wider variety of units available (there is actually some advantage, as older units are cheaper).
2/3. I can'gt speak for the AI, but combined stacks are probably most effective as the light unit bonus vs. heavy makes them roughly even when fighting each other, and light units get a city attack bonus. Exploration ships can do damage from adjacent tiles.
5. Vaadwaur...
6. Would require rework of the python code.
7. As in, units with x amount of experience can upgrade for free?
 
Cool...

As for #7... I meant more like you could spend gold to give experience... say levels 1-3 1 credit gives 1 xp... from levels 4-5 3 credits give 1 xp, levels 6-7 5 credits give 1 xp, levels 7-10 9 credits give 1 xp and levels 11+ 15 credits give 1 xp... it's a way for xp to increase without combat.
 
Hi I am playing the DS9 scenario. I am very much enjoying the game as the Romulans, but there is one huge problem. It has probably been mentioned in this thread before, but just in case it hasn't I will mention it now. When giving ships the cloak promotion they are completely ignored by other ships. I cannot conquer starsystems with cloaked ships. The enemy ignores cloaked ships that protects planets. Which means it just conquers the starsystem without fighting my ships. When I destroy a starbase with a cloaked ship it is actually not destroyed, but turns into a starbase owned by me. Just FYI. Other than that. Thanks for a great game.
 
The invisible behavior in civ is set for submarines and spies, not whole fleets. It would probably be very unbalanced if it was. My original idea was to have cloaking/decloaking be separate actions, with cloaked units unable to do combat at all, but I don't know enough about the SDK to make it happen. The current implementation is the result of merging in some code from the Conqueror's Delight mod.

The ability to capture starbases is intended.

In summary: don't cloak your entire fleet. It is useful to cloak select units to hide units in your territory to attack invading stacks, make an invading stack a bit larger (just make sure to have non-cloaked units survive to capture/defend cities), and pillaging.
 
A very useful and fun way to use Cloaked units is to use load Sibspace Weapons on them, and use them to obliterate enemy stacks/ the enemy homeworld.
 
can you make the capture of a starbase delay for a few turns
like citys that even the game a litle
 
Downloading now. It looks like a really cool update, and you made me pretty curious with your secrecy about something.
 
The new models are pretty cool. There are a few issues with the Terran models, though:
The Warp 5 and 7 ships don't have the yellow stuff.
The Exploration V is a Nebula instead of a Nova.
(This one may be intentional) The letters on the Constellaton, Sovereign and Prometheus classes are red instead of black.
But regardless of that, great update!

EDIT: Weird, the Warp 5 ship has yellow stuff now.
 
The new models are pretty cool. There are a few issues with the Terran models, though:
The Warp 5 and 7 ships don't have the yellow stuff.
The Exploration V is a Nebula instead of a Nova.
(This one may be intentional) The letters on the Constellaton, Sovereign and Prometheus classes are red instead of black.
But regardless of that, great update!

EDIT: Weird, the Warp 5 ship has yellow stuff now.

Yeah I was afraid of that. Civ 4 seems to have great issue with model textures that use the same file name, and in the case of NX-01, Galaxy, Sovereign, & Fed Starbase I didn't do, I only changed them to the Terran colours to but had to leave the file names the same. If the game you load uses both the UFP and the Terran Empire, Civ4 gets confused and doesn't know what texture to use.

I'm gonna have to remodel those 4 units and give the textures different names. It may not happen until the next patch as it will involve everyone downloading a new FPK file. For now you'll have to use your imagination.
 
Hi, I was just wondering if there's anyway to create my own map using the options which come with the Galaxy mod?

I'd really like to play with a greater depth of civilizations but maybe just play in one of the quadrants as there's no way my computer can handle the huge map. Is it possible to make the custom game options not greyed out so I can build my own map?

Cheers.
 
It's too big for forum attachments, and I haven't been able to upload anything to filefront since they changed their interface.

I suggest you take a look at www.strategyinformer.com and www.moddb.com
Both sites don't bombard the user with adds, and seem to be fine with overzealous internet filters (which often screen out filefront). The one drawback of those two sites is that they check the content before aproving, so it usually takes a few hours to a day before what you upload can be downloaded, but I've found them reliable with no wait times. Of course atomic gamer isn't bad, unlike filefont they don't delete your files, but I dispise wait times myself, and am all for supporting file hosting sites dedicated to mods, which is why I recommend moddb and strategyinformer.

Related to the mod, I have to agree with the peanut gallery. I think splitting Light and Heavy into the classic Star Trek classes (use for UNIT_COMBAT) of assault/fighter/shuttle, destroyer, cruiser, battleship/dreadnought/battlecruiser, and explorer would open things up and make wars and fighting in general more interesting.
 
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