Ambreville
Deity
Well, you could give some light cavalry flanking instead![]()
You could feed them spaghetti too.
Well, you could give some light cavalry flanking instead![]()
Alright! Glad to hear this. Would you consider giving light cavalry some sniping ability to keep a possible proliferation of siege units in check?
I've just found this mod and played around with it for a bit for the first time, so I'm not experienced in it. I really like it though.
However, I tried to play this multiplayer with 2 humans and I encountered an issue with Legion creation. With two players, player 1 and player 2 as humans the following would happen: If player 1 created a legion, player 2's currently selected military units would suddenly change to show (grayed out) player 1's newly created legion. You could hover your mouse over that legion and see its stats / name etc, but could not click to control it. It is much like if you had your own unit in the same square as another player, and thus can see the units he had there grayed out. The problem is, the enemy legion was no where near the other player and they shouldn't be able to see it.
I was using 2.4 + music pack + patch e.
By sniping you mean attack siege weapon first? That would be overpowered I think. To counter siege units, flanking damage is pretty good.
Or make garrison archers able to bombard inside cities walls.
Surprise! By flanking damage we mean 'You cavalry has damaged enemy catapult by flanking damage'. Almost all mounted unit has this ability: when attack enemy stack, damage siege units in that stack too. It even can kill siege unit in this way.
By 'make garrison archers able to bombard inside cities wall', I don't mean it's overpowered. I mean in this way we will have a way to weaken enemy siege units by bombarding them from inside city. So giving snipe to light cavalry isn't really that necessary.
Is there any out of sync error messages poping up during play?
In any case, the information you provided is very valuable. The multiplayer issue is on the top of priority list right now.
I had a unit with ranged bombardment and noticed that it wiped out the defenders' fortify bonus while damaging the units as well. That can't be right, is it?
Are you sure? This is very unlikely.
In addition to this, I ran into the situation where normal bombardment (non-ranged) does not reduce fortification at all, depending on the level of fortification. The city has 275% fortification bonus, and I have 20+ ballistae and trebuchets ==> no effect!
Is the city Chang An? Chang An can become impervious to bombardment if it builds the Stone Sentinel Maze (and up to Inner Walls) since bombardment damage seems to round. Perhaps it doesn't even need the SSM and just requires an Inner Walls to get to the invincibility point.
Strange... the diminishing returns with seige weapons can be attributed to the -25% damage from bombardment each level off walls bring. Your ballistae have accuracy right?
As for the Sun Ce thing, the fleet is supposed to be your big defence... but of course what games are won by defense? (except cultural)