[BTS] The History of Three Kingdoms

Patch B for Release 2.01 is out. It's save game compatible. Changes:

V 0.212:
1. Add a new route: Post Road(like Railroad but slower)
2. Fix a BUG that the kfm file of SPEARMAN was incorrect
3. Increase the cost of Tianlu Library; Give resource bonus to Zheng's Academy
4. Reduce the happiness bonus of 5 resources
5. Despotism now gives large cities 1 unhappiness
6. Fix a BUG that the city name of Han Zhong was incorrect

V 0.213:
1. replaced icons for UnitCombat types(by koap)
2. changed Legion screen hero determination from using CyInterface().getHeadSelectedUnit() into directing passing hero's id(possible fixing OOS)
3. reduced city distance maintenance base value from 40 to 30
4. changed civic upkeep to original BTS value
5. increased city maintenance effect now require professional army tech
6. mounted unit now require horse or purebred horse to be within city border in order to be constructed at normal price, else if the player has respective resources mounted unit can still be built, but at 4* original price
7. hero experience required changed from 2*normal value to 3*, AI heroes will gain more XP in combat
8. fixed a bug that allow players to reap the benefit of Citrus Fruit with Fort and Route and wrong tech prereq

V 0.214:
1. put legion promotions instead for naked heroes on the main interafce, bottom left
2. changed style of hero panel on the main interface,adjust main interface to avoid overlap between message area and commerce percent area
3. adjust main interface to show hero experience properly
4. adjust hero advisor to show hero experience needed in the next level
5. population weight of city maintenance will only increase when the city has more than 10 population
6. fix the BTS bug about defensive alliance attitude modifier
7. changed hero maintenance formula into: level * level / 4
8. fix a bug in legion core troop check widget help text that when clicking means promote as core troop it says click to exclude
9. add help info for civilization traits on various occasions
10. fixed a bug that sometimes one unit's ID be pushed into legion multiple times
11. fixed the never ending turn waiting time bug
12. fixed a bug that attack promotions give wrong terrain modifier
13. Zhang Yang's camp now will sprawl XianBei Horseman even if Zhang Yang's team don't have the tech prerequisite. Chance increases with elapsed turns.
14. replaced button for rogue promotion
15. added OOS logger
16. fixed a BTS bug that amphibious landing will cause OOS
17. triumph promotion's golden age chance increased to 20%
18. dread promotion's damage limit decreased from 50% to 30%
19. smart promotion's learn promotion chance increased from 10% to 25%
 
Got a couple graphic issues when using the new patch and the "unofficial" better graphics patch. The intro screen is a bit distorted and the "heroes" different abilities, leading stats for melee, mounted, etc, are purple boxes. I can upload screenshots if that helps just let me know.

On a happier note: Amazing mod! Thank you for all your hard work.
 
Why Xu Chang Swift Riders cost 396 shields and all other cities 99?

Its kinda... weird

Edit: Nevermind it seems thats only for cities who do not have horses in their radius
 
Got a couple graphic issues when using the new patch and the "unofficial" better graphics patch. The intro screen is a bit distorted and the "heroes" different abilities, leading stats for melee, mounted, etc, are purple boxes. I can upload screenshots if that helps just let me know.

On a happier note: Amazing mod! Thank you for all your hard work.

Try reinstall patch B and please let me know if it helps.
 
Reinstalling Patch B clears up the intro screen, but there are still alot of purples boxes in the majority of the original content.
Spoiler Purple Box Issues in the Civiopedia :

Wonders
Chang An
Cheng Du
Luo Yang
Mo Ling
Wu Wei
Xiang Yang
Yu Chang
Ye

Heroes
Gao Lan
Ji Ling
Wen Pin

Units
Elite Crossbowman
Xuanfeny Trebuchet

Promitions:
All of the new additions

Resources
Dan Yan
Jade
Liquid
Porcelain
Shu Tapestry

Legion Screen

Hero Unit View Screen
Abilities

I'm going to try manually playing around with the files to see if I can stumble across a solution, and I'll let you know if I find something.

On a suggestion note: Have you though about implementing the promotion visual system Fall From Heaven 2 uses? By this I mean when a unit receives Combat II it replaces Combat I on its info screen rather, and thus there is less clutter. Not sure about how difficult it would be to implement though...
 
Did a reinstall of the entire mod, then patched it and add in only the Terrain features from the "Unofficial" better graphics patch, and its all working now. Not sure what I did differently but going to credit you for it working :) Thanks *goes back to playing the mod*
 
Just downloaded and this looks amazing, huge thx guys. I guess you can play this out of the scenarios as a regular game for fun?
 
Started a random game on monarch diff./large map/custom set-up/no vassels and it gave me yellow turban as my random civ, and I was surprised I started with a unit that can pilage/attack right away.
 
I seem to have problems getting the link to work. I am trying but it doesn't seem to be recognizing the download. It seems to be coming up with problems. It has done it twice to me. Not sure why....
 
I seem to have problems getting the link to work. I am trying but it doesn't seem to be recognizing the download. It seems to be coming up with problems. It has done it twice to me. Not sure why....

Our download is hosted on Google, maybe at that time google was down.

I just tried a few minutes ago and the link worked. Try to download it at another time could probably help. :goodjob:
 
Try Lu Bu and Yuan Shu, they are a challenge.

Zhuge liang used fire to defeat CaoCao several times. Did anybody figure out how to do this in the game?

How to show the intrigues in the game? Everyone knows it is the best feature in the history of three kingdom.
 
I think that's a good idea along with ambushes and traps. Maybe the team is working on something like this for the next release
 
Setting an ambush in the mountain passes of Shu and Nan Man would be nice. Cao Cao and his stacks would get killed.
I was thinking to represent fighting with fire, a fire ship (which is cheap and will cause damage to multiple units when it impales itself on a stack of naval units or a city) would be good. Another idea would be to make a special ship above the Chen Xiao that would be able to bombard or "fire bomb" either ships next to it or cities, just like destroyers and battleships but less powerful, with the remote possibility of it backfiring if the winds don't blow right (maybe 1:5 chance, less when a hero is attached to the unit).
Anybody see the 2nd part of Red Cliff yet?
 
Yes fire attacks/ambushes can be a good idea, but I'm sure that its power should be limited. If the Battle of Red Cliff is reproducible, then it would be too balance-breaking:lol:

Perhaps setting those battles as historical events is a good way to solve the problem.
 
Yes fire attacks/ambushes can be a good idea, but I'm sure that its power should be limited. If the Battle of Red Cliff is reproducible, then it would be too balance-breaking:lol:

Perhaps setting those battles as historical events is a good way to solve the problem.

If add loyalty attribute to the unit, it will make this mod more fun.The unit is much likely to surrender to the enemy if the loyalty value is very low. The value of loyalty should be variable.You have a chance to bribe the enemy to make the value of loyalty lower and vice versa.
 
If add loyalty attribute to the unit, it will make this mod more fun.The unit is much likely to surrender to the enemy if the loyalty value is very low. The value of loyalty should be variable.You have a chance to bribe the enemy to make the value of loyalty lower and vice versa.

Well, the idea may be fun to play, but has been used so many times that it's not that fun to implement.
 
Release 2.1 has come out. Changelist:

Spoiler :
0.215: TEXT files clean-up
Add three new UBs

0.216:game concept text regrouping
added HoTK concept
fixed a bug that push one unit ID repetitively into legion unit list
replaced unit button and model color of swordsman series(by koap)
added Classical Main Menu(by koap)
changed Yong Kai's LeaderHeads(by koap)

0.217:Add 3 new UBs, and all the pedia/strategy for new UBs
Adjust the promotion bonus
Add 11 new building icons
Fix a BUG that some Le Jin's promotions cannot be upgraded
Fix a BUG that Fast Worker cannot build Post Road
Fix a BUG that Nanman Warelephant replaced wrong unit.

0.218:added hero/leader correspondence, and the change leader/lose trait dynamics when a leader hero dies
added hero wound event when hero escaping, and give each hero a vitality point
added Zhang Fei's unit model(by Bakuel)
replaced unit model for archer series(by Bakuel)
slightly adjusted civilopedia to show hero's free promotions as available promotion as well

0.219:Add 12 new heroes
Add 6 new promotions
Rebalance the promotions
Fix some bugs in scenarios (such as resources on the peak)

0.220:finished Sun Ce's unique promotion
replaced leader hero and champion's plot list denotation(by koap)

0.221: Add another 12 heroes
Add the help text of 4 new promotions
Slightly tweak the victory requirements

0.222:finished 5 new promotions
changed dan yang armies's colors, added new promotion buttons(by koap)
added hero portraits
added Lu Bu's unit model(by Bakuel)
fix a bug in fighting withdrawal promotion, so that perform free attack will not count as made attack
fix a bug to enable defend against wave attack ability in defence 4
fix a bug to finish hero's moves when a hero escapes

0.223: Add civilpedia for all new heroes
Add related text file of Heavy Armor
Fix all maps and place new heroes on the maps
Fix a BUG that the help link of stealth 2 is missing
Fix a BUG that the civ pedia of Dong Zhuo is wrong
Increase the tech costs of 81_81 scenario

0.224:defeating a barbarian and not gaining XP won't grant the legion hero XP now
current leader heroes won't die in combat nor be captured
hero's escape chance now equals to his loyalty to the current owner(with a minimum chance of 50%, and still will surrender if the last city has been taken)
increasing unit combat level will require hero to reach certain levels. (S-10, A-8, ...D-2)
fix: hero will now show as deceased if the game's starting year is later than the hero's historical death year
fix: recruit button in hero adviser will no longer move with the slider
removed obsoleted game hints

0.225: Add some text entries
Adjust some building models
Re-balance the tech costs, unit/building pre-requirements
Increase the yields of lumbermills and forest preserves

0.226:fixed BUG Mod introduced bugs
fixed new bugs introduced by changed hero system
added missing text keys for BTS3.13
 
:goodjob:

But if this is v. 2.1, why are the changelogs listed 0.215-0.226? :confused:

Anyway, I suppose this is a game-breaker, so I'll continue my present game for now.
 
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