[BTS Total Mod] Thomas' War

Okay, I'm just doing some final testing on the bug / performance patch, and will probably post / update the download link tomorrow afternoon.

I've noticed faster turn times and the game running better for me on larger maps. Of course, better performance on my computer isn't really helpful but hopefully it will also translate into better performance for you as well.
 
Very good Mod, just a note, you used the San Martin leaderhead instead Bolivar for Gran Colombian, they had similar faces, but not the same :)
 
Very good Mod, just a note, you used the San Martin leaderhead instead Bolivar for Gran Colombian, they had similar faces, but not the same :)

I'm aware of that, it was more a placeholder till I add Argentina for San Martin but to still use the official Colonization leaderheads. I'm making a civ/leader pack to be released sometime in January that should set everything right. So please ignore all the minor inconsistencies at the moment.
 
excellent thank you.

Here is my feedback so far:

I don't consider myself an Elite Civ Player, but I am pretty good.

I played on Epic speed (noble difficulty) per the suggestion you made in your mod description.
However, in my first game I noticed that other empires were snapping up wonders like they were candy.

So I start over and I chose an Industrial Civilization (Pheonicia) in a custom map with no other Civilizations having Industrial. In the first few turns I wipe out the only civilization nearest me.

Then I proceed to try to crank out wonders (balancing growth of my empire at the same time).

Yet, I can't keep up with my opponents.

Around 0BC I enter world builder and see that the other empires have nearly double the vast empires I have and this is not the typical result in most games.

Is this normal?

I am playing only on Noble difficulty.
 
excellent thank you.

Here is my feedback so far:

I don't consider myself an Elite Civ Player, but I am pretty good.

I played on Epic speed (noble difficulty) per the suggestion you made in your mod description.
However, in my first game I noticed that other empires were snapping up wonders like they were candy.

So I start over and I chose an Industrial Civilization (Pheonicia) in a custom map with no other Civilizations having Industrial. In the first few turns I wipe out the only civilization nearest me.

Then I proceed to try to crank out wonders (balancing growth of my empire at the same time).

Yet, I can't keep up with my opponents.

Around 0BC I enter world builder and see that the other empires have nearly double the vast empires I have and this is not the typical result in most games.

Is this normal?

I am playing only on Noble difficulty.

Well the mod has more wonders than standard BTS so the fact that the AI is making more is no surprise. It sounds like you just need to get used to the flow of the mod and didn't balance out wonder production and empire growth. With so many wonders you really need to pick and choose which ones would benefit you most or you will fall behind the AI just trying to crank them all out. The AI is a bunch of civs, you shouldn't be trying to keep up with them all collectively. Also wonders aren't the only thing to judge how a game is going by.
 
Okay, the patch has been updated with some bug and balance changes (see my sig for the download link). It doesn't include any content additions, as most of the changes are behind the scenes in terms of the code itself rather than gameplay.

It should help more with people experiencing problems. I'm not expecting it to 'fix' them but I had a few people test it and they said it improved performance. The main problems seem to be around vista users and I've taken steps to address this in the code this time, but there is only so much that can be done without just moving all the Thomas' War python to the SDK. I am however continuing to improve the python so this isn't a final patch, and the performance will steadily get better. So if there's still problems for you a future patch will probably fix it. Hopefully this patch allows more people who weren't able to run the game to do so.

The patch unfortunately is not save game compatible.

A major content patch is planned for mid-end January, which will also continue to address the performance issues, so if it doesn't work now that's the next time period to look for.
 
Well, there IS a difference. Just not a good one.

Now it crashes when I zoom out, when I click for Civilopedia, when I try to talk to leaders...basically it crashes when I do something - anything- immediately after the saves are loaded.

All the saves I've loaded react the same.

With a single exception, actually. The one save I have that never crashed (I assume because it's a tiny sized world with few things occuring) works quite a bit better.
 
I installed the 3.1 version of the mod and then patched it to 3.1c.

Started a game on a large continent map with 16 Civs. Played for 300 turns with zero problems and all is well. I have not got any previous saves from this mod, however, even though you have written that it is backward compatible, I would have started a new game anyway.

The only thing that I miss in this mod is the BUG mod for the interface. I have got so used to using it now that games seem so 'plain' without it, I'm also quite a lazy player and I appreciate how easy the BUG mod makes it in finding out the detail of what is going on.
 
Hello,

I have the same thing that Mister Giggles with my saved games.
It crashes when I click on a leader.
The rest seems to me fine.

:D
 
Blah, okay then I guess it isn't save game compatible.

I thought I hadn't changed anything to really mess up saved games, but I guess one of the code changes must have done it.

Thanks for telling me. I'll update my links informing people.

However, with the amount of behind the scenes coding maybe it does need more testing. If even new games are acting 'worse' for people. I'll repost the last patch instead, and aim for a re-release of this patch after the holidays.

Just let me know.

Coincidently, the old patch is still available here:

http://www.moddb.com/mods/thomas-war-30/downloads/thomas-war-patch-3x-31b

Although to downgrade a patch level you'd probably have to re download the mod entirely. as c changed files not in b. Then again, the main mod download is still at b so....
 
I installed the 3.1 version of the mod and then patched it to 3.1c.

Started a game on a large continent map with 16 Civs. Played for 300 turns with zero problems and all is well. I have not got any previous saves from this mod, however, even though you have written that it is backward compatible, I would have started a new game anyway.

The only thing that I miss in this mod is the BUG mod for the interface. I have got so used to using it now that games seem so 'plain' without it, I'm also quite a lazy player and I appreciate how easy the BUG mod makes it in finding out the detail of what is going on.

thanks for the suggestion. i'll look and see how easy it would be to merge some of these features for the next version.
 
Mm. Alright, seems I'll be starting a new game.

Anyway, I second the BUG mod suggestion. While earlier I suggested all of RevolutionDCM (Of which BUG is a component), quite frankly, the Revolution part I can live without.

BUG itself, on the other hand, is one of the most useful information components made for Civ IV.
 
Errr... I tried using Thomas' War on my new PC (which has Vista), but couldn't get it to work. Do you if the mod can't be used with Vista?:confused:
 
Errr... I tried using Thomas' War on my new PC (which has Vista), but couldn't get it to work. Do you if the mod can't be used with Vista?:confused:

People have been having problems with Vista but you're the only person who has been unable to play it entirely. I had hoped my latest patch addressed many of the Vista problems, but I'm still looking into to. I've read that running the game as an administrator helps a lot with Vista.
 
Noticed the 18 civs map is no longer included. Also, I got a MAF playing on a Huge Shuffle map when founding my 2nd Hun city.:( (Didn't use the latest patch upgrade though.)

Otherwise: nice civs and terrains additions.:goodjob:
 
Noticed the 18 civs map is no longer included. Also, I got a MAF playing on a Huge Shuffle map when founding my 2nd Hun city.:( (Didn't use the latest patch upgrade though.)

Otherwise: nice civs and terrains additions.:goodjob:

I'm going to put all the scenarios back in the main download in the future. They were only taken out before because some code I added messed up all the scenarios, but I since fixed this and they now all work again.
 
Oh good, I can get back to work on 1350 AD just in time for classes to start again... :p
 
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