[BTS Total Mod] Thomas' War

After undertaking some changes suggested in this thread to deal with the interface problem the HUD has gone from standard Civ blue to a brown menu without any boxes to click - can someone fix this for me?
 
Ok i enebeld it so i will tipe you what is seing:

Traceback (most recent call last):

File "CvAppInterface", line 64, in preGameStart
File "CvUtil", line 375, in initDynamicFontIcons
File "CvUtil", line 385, in addIconToMap
File "CvUtil", line 83, in covertToStr

UnicodeEncodeError: "latin-1" codec cant encode character u'\u0155' in position 1: ordinal not in range(256)

Thjets whats writing


Or maybe is thet hud thets mising i will explain exactly whic are the problems. I start the game normal chose the map dimension nation difficulty, and i enter the game its loding normaly but when i start i see everthing except those butuns mini map tech reserc taxes promotions, so help
 
OK, I tried it on another computer I have, it gives the same problem....
:(

Tried FFH and the game crashed at load.

Are you sure you are playing with Beyond the Sword patched to version 3.17?

Crashing at load happens if there's a problem with the art/audio files in a mod, which obviously there isn't with FFH. The other reason for a crash at load is because the DLL is a different versions. FFH has a DLL for 3.17, which is why I'm curious about your patch version.
 
I have a democratic right to state my mind. And encourage other people to agree with me. I am not inpeading on anyone elses freedom of opinion and I sugjest that you do not try to inpede on mine.

To quote from the universal declaration of human rights:

I am not compelling anyone to anything. I am just using my basic human rights. It is you who are trolling and trying to start an arguement that are the real problem.

What I have seen with this forum is that all mods eather focus on one era, leaving the others unchanged, or only on models and forgoe gameplay. This was the first mod I saw that realy did what this game needs. But it's all null and void as it has the same feel to it (yes I have played it) as vanila civ. If anything, my action is intended to act on people to act on the mod maker.
After all, we all want the same thing. A perfect mod.

On the contrary:

First if you read the forum rules:

Your rights to Freedom of Speech don't apply here.
"You are welcome to have opinions. You are welcome to question certain subject matter posted on these forums. You are welcome to dislike a certain post or disagree with it. Though we typically condone people to express their opinions and ideas, we have the right to delete yours if necessary, should we consider it abusive."

Behave as you would in a public location.
"This forum is no different than a public place. Behave yourself and act like a decent human being. If you're unable to do so, you're not welcome here and will be made to leave."

You are not encouraging a better mod. What you are doing is instigating a direct attack on a modmaker who has contributed a lot to the forums recently. (See "abusive" above).

It IS perfectly all right that you disagree with an aspect of the mod (no matter how trivial). It IS even all right to express that disagreement. It is not all right, however, to encourage others to troll (yes that's what you are doing). That does not fit the rules of conduct of this forum.

You think it's harmless but people who haven't put the amount of work that is required into making a mod like this really have no idea how insensitive it is when a mod's rating suddenly drops all because of people like you.

Especially having the phrase "(vote terrible)" at the end is far from constructive and far from contributing to the mod as a whole. If you don't like the one graphic then edit it in your own person version.

If you really like the mod's gameplay changes, as you say, you shouldn't try to attack it.
 
@PPQ_Purple and turingmachine...

As I already said, I don't care about PPQ_Purple's signature or this debate.

However, stop arguing over it in my thread or I am going to report both of you to the moderators.

The purpose of this thread is to offer constructive criticism on the mod and to help people having problems running the mod. PPQ_Purple has already stated the constructive criticism, it doesn't need to be stated again. Arguing over it in this way does not contribute to the thread or the mod, so stop.

If you have other concerns about the mod, however, please feel free to post them as I welcome feedback.

Thank You
 
OK, I tried it on another computer I have, it gives the same problem....
:(

Tried FFH and the game crashed at load.

DragonSB, turingmachine suggested you double check your patch version and I agree with this.

I am continuing to look into your problem, however, since your are having this will multiple user made mods and not just Thomas' War I would also suggest you also post in the forums about your problem.
 
I would like to use your mod as a base, but all those files are alot in just one area, wish you'd have kept them in the Civ4 format, if you could do that, that would be great!! Its just hard to figure out where stuff is right now. Especially where to look for it.
 
After undertaking some changes suggested in this thread to deal with the interface problem the HUD has gone from standard Civ blue to a brown menu without any boxes to click - can someone fix this for me?

The HUD of Thomas' War is supposed to be Brown not Blue. Are you referring to the title screen's menu or the in-game menu? The mod needs to be run in English as it is not translated into other languages. I suspect your missing interface is due to your non-default install path as I remember reading something about non-default installs and missing directories on the forum. I'll do a search and see if I can find the thread I am referring to. Also, out of curiosity, do you have trouble running any other user-made mods?
 
I would like to use your mod as a base, but all those files are alot in just one area, wish you'd have kept them in the Civ4 format, if you could do that, that would be great!! Its just hard to figure out where stuff is right now. Especially where to look for it.

I don't know what you mean. All my files are in their default Civ directory, and any file that is there I edited because that specific file had to be edited. The only CustomEvent manager I used was the Mongol Camp (though I edited that file), which was only because that was the format that modcomp was in when I downloaded it.

Which files are out of place?
 
I would like to use your mod as a base, but all those files are alot in just one area, wish you'd have kept them in the Civ4 format, if you could do that, that would be great!! Its just hard to figure out where stuff is right now. Especially where to look for it.

Oh I'm guessing you mean the art files... Yeah, basically when I first started the mod way back when, before I knew what I knew now, I got tired of typing in the complete file trees in the art defines so I just put them all in the art directory. It gets even worse because often to save time I've kept the skeleton of old XML files when I replaced them. So for example I have the CIV_IRELAND in my civ infos but not in the game, as I started programing it, but then added a different civ and it was just easier to keep everything defined as such rather than going back and changing it. (This sloppiness runs through all my unit / building / etc defines). I try to clean it up with each version. I'll look into doing it more.
 
I don't know what you mean. All my files are in their default Civ directory, and any file that is there I edited because that specific file had to be edited. The only CustomEvent manager I used was the Mongol Camp (though I edited that file), which was only because that was the format that modcomp was in when I downloaded it.

Which files are out of place?

From my prospective about 90% of the art file, you got buttons there, civs there, terrain items, building items, etc, and not separated down in groups, like most modders, is all i am saying, not really criticizing ok, just my opinion.

Most things in the art files are in different folders and separated down is what i am saying
 
Ok i enebeld it so i will tipe you what is seing:

Traceback (most recent call last):

File "CvAppInterface", line 64, in preGameStart
File "CvUtil", line 375, in initDynamicFontIcons
File "CvUtil", line 385, in addIconToMap
File "CvUtil", line 83, in covertToStr

UnicodeEncodeError: "latin-1" codec cant encode character u'\u0155' in position 1: ordinal not in range(256)

Thjets whats writing


Or maybe is thet hud thets mising i will explain exactly whic are the problems. I start the game normal chose the map dimension nation difficulty, and i enter the game its loding normaly but when i start i see everthing except those butuns mini map tech reserc taxes promotions, so help

I understand the problem. I have ask, do you have any trouble running other user-mods (such as FFH, Extra, Rise of Mankind, History in the Making, Next War Advanced) -- not just interface mods like Blue Marble.

The reason I'm asking is that I don't edit the CvUtil file in my mod, so the conflict is not arising due to something inside the mod's files. If you also have problems with other big mods, it might help me narrow something down to help you and the others posting in the thread.
 
From my prospective about 90% of the art file, you got buttons there, civs there, terrain items, building items, etc, and not separated down in groups, like most modders, is all i am saying, not really criticizing ok, just my opinion.

Most things in the art files are in different folders and separated down is what i am saying

Yeah, I realized this was what you were talking about after I already posted...

http://forums.civfanatics.com/showpost.php?p=7819369&postcount=830
 
No i dont have problems with other modes. But from thet list i had only playd nex war advence and finel frontier.
 
No i dont have problems with other modes. But from thet list i had only playd nex war advence and finel frontier.

I think tsentom1 was asking if you've had trouble with the other big user-made mods downloaded from the forums NOT the ones that came with BTS (like Next War and Final Frontier). Also, I'm sure he means mods that alter the game not just the HUD (so not Blue Marble either).
 
Quote:
Originally Posted by renegade69 View Post
After undertaking some changes suggested in this thread to deal with the interface problem the HUD has gone from standard Civ blue to a brown menu without any boxes to click - can someone fix this for me?

The HUD of Thomas' War is supposed to be Brown not Blue. Are you referring to the title screen's menu or the in-game menu? The mod needs to be run in English as it is not translated into other languages. I suspect your missing interface is due to your non-default install path as I remember reading something about non-default installs and

I am referring to both the in-game menu and the title screen menu - they are both not coming up in the blue boxes as usual. I am running the mod in English. How can I fix the non-default install path
 
I am referring to both the in-game menu and the title screen menu - they are both not coming up in the blue boxes as usual. I am running the mod in English. How can I fix the non-default install path

The HUD in Thomas' War is supposed to be brown, not blue. The missing interface is separate from the HUD color. Do you have problems running any other user-made mods from the forums (besides Thomas' War). I checked back and I couldn't see if you answered this question, which can be important in solving the problem.
 
Hello again, I just wanted to point out a strange little thing I have noticed going on and ask a couple questions.

First the strange thing.
In my games I keep randomly getting a unit, almost always in my capital city but sometimes in other cities. At first it was an odd spy suddenly built in a city that was building a wonder. I noticed another couple of spies in other games and got suspicious. Today I got proof. I got a Hellenic missionary in a city that was producing wealth. To make this worse I already had 3 missionaries built so now I have 4.
It is so nice to have proof I am not insane. I can provide a save game if you like that shows the 4 missionaries.


Now the rest are just is it possible to do this sort of questions.

1. Can we reduce the amount of volcanoes a game generates. I swear I have some games where there are 8 or more in a single screen. (incidentally I love the erupting animation.)

2. Can you add options to the options menu and if so can you add things like. Automated workers don't build forts, and automated workers don't build forest preserves. Or divide the forest jungle options into two buttons one for jungle and one for forest so you can have automated workers chop jungles but not forests.

3. Would it be possible to make castles go obsolete at steel instead of economics. Even in marathon games castles are never around long enough to be useful and it makes civs who's unique building replaces a castle somewhat less attractive to play. Steel is where you get cannon and I seem to recall that one time in school I paid attention and they said cannons had something to do with the downfall of castles and city walls. If only I had paid attention in English class.

4. I would love to see an option in domination victory that allows you to pick the percent of land area you need to win. I would love to see 55%, 65%, 75% or 85%
The number the game usually picks now just feels to small. Heck even if I had to edit it in an INI file I would be happy so long as I could set it.

I am clueless about what you can and can't do in this mythical thing you call python so if any of that was just stupid I apologize in advance.
 
i don't have any problems running other mods - however, now I have a problem running rhyes and fall of civilisation - it says I have a error in 'String 1 of python'

All of the menus for the whole game (any mod or even just the main game) are now transparent and not in boxes at all

Pls Help
 
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