So far I really enjoy this mod.
With only 9 civilizations and so many religions, a religous victory seems challenging to say the least.
Any scenarios for this mod? I would love to do an Earth map.
Sory to post, but is the mising interface, luckely i cnow basic comands, but i tried evrithing you sad in the post to get the mising interface, except t het conflict mods i dont know where to look for them, so if you can halp me i will apresieted much.
P.S.
Sory for bad writhing of english
First of all: Hi Forum!
I've read like 20 pages here so if i missed something im sry.
The mod is really great, everything i could wish for is implemented.
Got some stuff id like to ask:
Wetland Terrain:
With Tundra, Plains, Desert (along with scrub desert),snow,mountains,coast,ocean there already are very many terraintypes providing not enough food in order for the city to grow/grow at an at least moderate speed. So why add Wetlands as a new terrain type?
The last 5 maps i created were almost unplayable. I usually win easily on monarch but with this kind of terrain its not possible. huge areas of pure wetlands with 1 resource (rice). nearby there's a mixture if plains,wetlands,hills and desert. next to this is a huge rocky desert (hills mountains,desert). i could place 5 or 6 citys and then there was no land left even to start with. Without the farmers civic its just unplayable. if u put farms everywhere to enable the city's growth, the city neither does produce anything, nor provide any gold except for the standard 1 gold from wetlands.
plus when u have templo mayor and want to tech liberalism relatively late u dont even have access to the farmer civic.
am i wrong or did the same happen to u aswell?
leading me to the next aspect:
Templo Mayor:
does it stack with the aztec courthouse?
my whining concern: it comes in quite late requiring both calendar and col. i teched straight for calendar and courts and still when it was built i already had philosophy and almost paper being like 3 techs away from liberalism. plus, as liberalism is a prereq for communism which enables the kremlin (which is the number 1 wonder for slavery) i dont see why templo mayor is of any use.
again tell me if im wrong and why i am
mystery cult:
in my games most other civs almost ignore it. cpus like isabella or charlemagne who usually try so hard to get their own religion (budd if they fail ->hind -> judaism and even bulbing theology afterwards) dont tech towards it. this is a guaranteed religion for me in every single game i try it. something wrong there aswell imo.
scientific trait: i like the early scientist but the other 2 bonuses are completely useless. while every other trait helps out earlygame providing quite an advantage to the other civs, scientific grants u 1 scientist. great scientist to medieval era at least should be possible.
is it possible to grant 1/10 thwith a minimum of 1 of
?
e.g. u have a city with
+1per turn. this then provides 1
per turn
+10-> still +1
+11-> +2
this would be a small bonus compared to the financial trait which almost grants an additional 1/3 ofearlygame but still a helpful one
I have just stumbled across this mod. I have loved SevoMod, RoM, HitM and some others. I have never seen this mod until today. It looks like you've done a great job here. I will download and install this when I get home tonight for sure. One question. Can you play Hot Seat Multiplayer games with this mod? My brother and I get together quite often are are always looking to start a new Civ4 game while tipping back a few at my bar in the basement. I would love to tell him that I've found a new mod to try out for the next time he stops by.
Thanks for your time!
BTW: Am I ok just downloading the latest 3.5 version in your sig? I do not need any patches correct?
- manooly
You said you used the .meet command in a wonder or your mod? Any chance of separating it and releasing it on the forums.... so I can copy, hehe.
Released, link to wonders in my sig.
I really like this mod except I have the interface problem mentioned on the forum.
I changed python exceptions to 1 as instructed in the forum and got an error message like this
sys.builtin_module_names = ('CvPythonExtensions', '__builtin__', '__main__', '_bisect', '_codecs', '_codecs_cn', '_codecs_hk', '_codecs_iso2022', '_codecs_jp', '_codecs_kr', '_codecs_tw', '_csv', '_heapq', '_hotshot', '_locale', '_multibytecodec', '_random', '_sre', '_subprocess', '_symtable', '_weakref', '_winreg', 'array', 'audioop', 'binascii', 'cPickle', 'cStringIO', 'cmath', 'collections', 'datetime', 'errno', 'exceptions', 'gc', 'imageop', 'imp', 'itertools', 'marshal', 'math', 'md5', 'mmap', 'msvcrt', 'nt', 'operator', 'parser', 'regex', 'rgbimg', 'sha', 'signal', 'strop', 'struct', 'sys', 'thread', 'time', 'xxsubtype', 'zipimport')
load_module CvEventInterface
load_module CvUtil
load_module traceback
load_module CvCustomEventManager
load_module CvEventManager
load_module CvScreensInterface
load_module CvMainInterface
load_module ScreenInput
load_module CvScreenEnums
load_module time
load_module GodsOfOld
load_module CvConfigParser
load_module ConfigParser
load_module CvPath
load_module _winreg
load_module CvModName
Traceback (most recent call last):
File "<string>", line 1, in ?
File "<string>", line 52, in load_module
File "CvEventInterface", line 13, in ?
File "<string>", line 52, in load_module
File "CvCustomEventManager", line 23, in ?
File "<string>", line 52, in load_module
File "CvEventManager", line 12, in ?
File "<string>", line 52, in load_module
File "CvScreensInterface", line 3, in ?
File "<string>", line 52, in load_module
File "CvMainInterface", line 11, in ?
File "<string>", line 52, in load_module
File "CvConfigParser", line 26, in ?
File "<string>", line 52, in load_module
File "CvPath", line 128, in ?
File "CvPath", line 113, in _getUserDir
File "CvPath", line 118, in _getInstallDir
File "CvPath", line 102, in __getRegValue
WindowsError: [Errno 2] The system cannot find the file specified
load_module CvAppInterface
First let me say that this looks like a great MOD
I wish to be able to play in it but I don't seems to get the interface, I did all that was written on the first post and this is what I got in the pyton log:
[Feb 26, 2009 - 20:36:44] Messages while processing 'Mods/Thomas' War/Resource/Civ4.thm'
Error : Decl - ('Civ4Theme_Common.thm', Ln:401, Col:13) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size3_Italic' not found
Error : Decl - ('Civ4Theme_Common.thm', Ln:402, Col:13) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size3_BoldItalic' not found
Error : Decl - ('Civ4Theme_Common.thm', Ln:408, Col:13) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size1_Bold' not found
Error : Decl - ('Civ4Theme_Window.thm', Ln:3048, Col:9) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size1_Bold' not found
Error : File - ('Civ4Theme_HUD.thm', Ln:401, Col:47) Could not load bitmap 'Colonization/end_turn.dds'
Error : Syntax - ('Civ4Theme_HUD.thm', Ln:887, Col:13) Unexpected '.' in the identifier assignment statement
Error : Syntax - ('Civ4Theme_HUD.thm', Ln:927, Col:13) Unexpected '.' in the identifier assignment statement
And to answer all the question you ask the one before me:
No Vista. the game install on d:\program files/firaxis games/sid civilization iv/beyond the sword
I have the mod put in: d:\program files/firaxis games/sid civilization iv/beyond the sword/mods
I have 3.17 patch on
nothing custom in assets as far as I know, I never changed anything.
This would appear to be the custom HUD causing problems (though I can't for the life of me see why).
Anyway, the HUD is easily enough removed without changing gameplay (it changes menus from the new brown color I added back to the BTS blue).
We are going to move the following folders to any other location (instead of deleting at the moment, just to test if they are what's causing you the problem).
In the folder Thomas' War, there is a folder called Resource. Move this entire folder to any other directory (such as the desktop).
In Thomas' War/Assets/XML/Art there is a file called Civ4ArtDefines_Misc, move this one file to the same place you moved the other folder.
Now try loading the mod and see if there's any difference (besides blue instead of brown).
I am just downloading this, and whilst I wait, I would like to ask a question.
Does this mod include any cultural diversity with unit models (E.G. Same units with diferent civs look diferent)? I think that with the awerall greatnes promised in the list of changes it would be the perfect finish.
Did it, nothing... still no interface, the log is this now:
[Feb 26, 2009 - 21:35:26] Messages while processing 'Resource/Civ4.thm'
Error : Decl - ('Civ4Theme_Common.thm', Ln:401, Col:13) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size3_Italic' not found
Error : Decl - ('Civ4Theme_Common.thm', Ln:402, Col:13) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size3_BoldItalic' not found
Error : Decl - ('Civ4Theme_Common.thm', Ln:408, Col:13) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size1_Bold' not found
Error : Decl - ('Civ4Theme_Window.thm', Ln:3048, Col:9) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size1_Bold' not found
Error : Syntax - ('Civ4Theme_HUD.thm', Ln:887, Col:13) Unexpected '.' in the identifier assignment statement
Error : Syntax - ('Civ4Theme_HUD.thm', Ln:927, Col:13) Unexpected '.' in the identifier assignment statement