Sorry as Ta said in other thread audio sounds cannot be made modular. That said, it is not too difficult to add the needed sounds to the xml. Critical thing is to make sure the path is correct of whatever sound you are adding. There is examples for Gorilla and Elephants in Animals. The Recon Hawk in recon units. Also for Leaderheads in Civilizations. Also if someone needs help on this just contact me by pm.
I've always believed, if you can dream it, you can make it become reality. Yes, you can add the XML sound entries in the traditional way relatively easy. But, as I said before, that totally defeats the purpose of why we want use WOC. Every WoC module should be separate and "
completely self contained", so that adding a new unit, a new building, a new religion, etc; is a simple copy and paste operation. Ever heard of the "Keep It Simple Stupid" (KISS) principle? The goal of WoC is to elliminate the combining of different Mod entries into one XML file, not add more complexity and unnecessary additional work to the mod.
I envision a day when we have an entire list of completely self contained custom units, buildings, religions, wonders, etc; to download in WoC format and all I have to do, as ordinary user, is to copy any one or more the Mods into one specific folder. There will be no XML to modify the 25 units I want to add to the game. The way it is now, I have to add 50 or more different audio entries to make these respective 25 units work. I may know how to do it, but that does not make it right. That leaves the WoC project unfinished. It's time to work around the roadblock Exe file.
Bottom Line: We need a work around for the audio problem and we need it now. If we can't get Firaxis to fix the EXE file now, than let someone create another file that can fix the problem in the interim. This is a challenge to our best and brightest developers out there. Let's finish the job and make the dream of WoC a reality.
Respectfully,
Orion Veteran