Tad Empire_0_o
GAHH... Puberty
lurker's comment: Goodluck killing all the little people who survived the Real Gengus Kahn



Where to settle: don't know yet. Let's move the scout onto the mountain and the worker to the BG 1E of our start and see what that reveals. If we find something interesting, like a cow, we should move to get it in our capital's radius. If not, might as well settle in place.
Build order: another scout, then a granary if we're in a good settler pump location--an archer and a settler otherwise. BTW, what barb setting are we using?
CA and I are in the same time zone (GMT-5); Tusker's an hour behind, I think.
I would send the scout to the mountain first off, to see what he sees, but if all he sees is more of the same, I think settling in place would be ok, it does not look like we are on a BG.
Do we want to expand quickly (ie build a granary somewhere)? In other words, once we have 5 citites we have to go to war, so do we want to hurry to get that 5th city?
We will need a rax rather early IMO - and it is cheap too! - to get some vet archers for that first war.
What is the barb setting, btw?
I know we are defiant, but are we defiant to the point of issuing a boot order to any trespassers every turn?
I'm US - Eastern Time Zone, by the way.
I agree with the above. Move the Scout first, then the worker. I think settling in place will be the best call. As we are northerly, and we'll be in early war, we might want to stay on this side of the river. I'll have to think about the build order but Norton's plan seems pretty good.
Given the rules, we need to declare war when we plant our 5th city so we have to be ready for war before that happens. We might be able to plant that 5th city in enemy territory if we are crowded. We definitely need to get an army up and running ASAP. We can of course delay the 5th city until we are ready for war and we need to see who else is around us. As it is alternating war and not AW, the more contacts we have the more options we have. Beyond that, it's hard to plan without knowing what we have.
Are you taking any more players? If you are willing, I'd love to join.
Just for a little background, I'm normally play on Demigod or Deity and so far have three Deity victories on my scorecard. I enjoy the warmongering aspects of Civ, so this variant sounds like a lot of fun.![]()
I was correct about the 5th city thing right? When we found the 5th city, we have to declare before the end of the turn?
It's always good to see new blood in SG's, but unfortunately 5 players is my limit; if the turns come around too slowly, there's a danger that we'll lose interest. Sorry.
When are you ever not correct?![]()
...let me count the ways....
Looks like a good start.
Since I am up next, I got it.
Goals for the next 10 look like further exploration, improve the next BG, finish the granery, and start a settler. Comments?
Yes, we could stand to get rid of the fog around the capital so we know where to settle in the future.I think it would be a good idea to use the Scout currently in the tundra to the North, to sweep SW awhile and open up some more of the land around K'korum; I found just the one lux in my set and that was a long way off, plus we'll want to dotmap that area after you're done.
Given the variant, wouldn't it be ironic if we are alone on such a huge landmass?
Yes, we could stand to get rid of the fog around the capital so we know where to settle in the future.
Given that I meet someone, how aggressively do we want to be trading at this point (provided we have something to trade)? Typically I don't like to give any trades until we have met more than one AI (to lower the prices), but I worry about falling behind on this level.