Buce 02 - The Son's Of Ghengis Khan

Here's my dotmap. I think the first four settlers should stop at the colored dots, and later cities should choose from the white dots - those look like pretty good spots.

Spoiler :
dotmap_Buce02.JPG
 
Great discussion, guys.

It seems that the only point of disagreement is with the 'beef' city, and there is now a majority decision with that, so I'll reluctantly withdraw my objection to the closer spacing.

Clearly it will be our richest food city so an early Granary would be desirable, after a Worker IMO.
 
If the beef city goes on the forest, we should go for looser spacing to the south of it - then it can focus on using southern tiles instead of K'korum's tiles.
 
I think both spots have value. The hill gets red earlier production and slower growth and the forest gets more long-term production with faster growth. The consensus seems to be for red but if Norton has a change of heart that seems fine too. He has a good eye for city production, so I'm willing to just trust his judgement.
 
As of turn 6, I've settled Ta-Tu on the riverside forest N of the cow and am building an archer in Karakorum. Started a scout in Ta-Tu because growth comes in 7 but a worker would only take 5; also, I think another scout will be useful. We're now making 8 gpt with lux at 10. Cathy's up CB and the wheel (that we know of) on Mao, and we haven't met anyone else. She'll sell us CB for 147 gold (we have 159) and 4 gpt. I think we can trade it to Mao for BW, but I'm not sure. Speaking of BW, Mao will sell it to us for 152 gold, Cathy for 153. Masonry would cost 156 gold and 1 gpt from Mao, one more gold from Cathy. So to sum up:

CB:
can afford
don't need
can trade profitably (I think)
BW:
can afford
will need soon
can't trade
Masonry:
can afford
will need soon
probably can't trade

OTOH, maybe we ought to wait until we meet a couple more civs. What does everyone think? I'm almost certain Russia knows Egypt, so they should be fairly close by.
 
Since I didn't hear anything, I decided to hold off on any tech trades for now and finsihed up the set. Here's the save: View attachment Buce02_2150BC_Norton.SAV

Preflight: nothing
IBT: worker finishes mine; Kara grows to 4
1:
-lux to 20
-worker starts road
IBT:---
2: Russia will give CB for all gold and gpt--can't afford; gpt will drop when settler gets built next turn
IBT: Kara settler>archer (4)
3: start moving settler to forest 1 N of cow
IBT: worker finishes road
4: lux to 0 (should've done that last turn--oops!)
IBT:---
5: worker starts road on grassland 1 S of Kara, will mine BG to SE of grassland next
IBT: Kara grows to 3
6:
-settle Ta-Tu, start scout (5)--growth in 7, but worker would only take 5
-lux to 10
-CB available for 147 gold and 4 gpt, BW for 152 gold, masonry for 156 gold and 1 gpt, can't afford the wheel--decide to hold off for now
IBT: Kara archer>settler (5)
7: lux to 0
IBT: worker finishes road
8: worker moves to BG
IBT:---
9: worker starts mine on BG
IBT:---
10:---

Notes:
-We've got 2 cities; the other guys have 6.
-We've done some more exploring but haven't met anyone else yet. I'm almost certain that Russia knows Egypt--Cathy's got masonry and CB, neither of which is an ultra-high priority for the AI (especially CB). Cleo might be to the south, down past the incense, or possibly west of Russia. Once the scout in Ta-Tu is done, he should go south.
-Cathy will sell us CB for 181 gold and 2 gpt. Maybe we should buy it--Mao probably hasn't invested any beakers in it yet since he still doesn't have the wheel. Thus we should be able to trade it for BW. The other option is to buy BW now (or soon) and wait for CB to get cheaper since it's a relatively low priority for us. Whatever the case, we need IW before we have 5 cities. Also, Cathy has the wheel now, but we can't afford it.
 
Here's us:
Spoiler :
mongolia2.jpg


Here's them:
Spoiler :
china.jpg

russia2.jpg
 
I think that we should definitely take the trade - we need both techs, and once they meet (which could be soon - Russia has Scouts ) we will lose our opportunity, and we do need CB - it's a pre-requisite for Monarchy.

I don't think that we need the extra Scout; it will have too far to travel before it can be useful. I would switch to Rax > Archer > Worker > Granary.
 
I don't think that we need the extra Scout; it will have too far to travel before it can be useful. I would switch to Rax > Archer > Worker > Granary.

Switching to a rax is fine with me, but maybe we should build the worker before the archer--the sooner we can improve the tiles, the better.
 
Looks like I'm up. Since I'm up in Buce01, too, I won't be able to take it until tomorrow at the earliest.

Edit: Got it, I'll play tomorrow.
 
Despotism 10.0.0
194 gold, +9 gpt
Bronze Working (stalled)

City Production

* Karakorum (3) settler in 2 (1), grows in 1.
* Ta-tu (1) Scout in 1, grows in 3.

Military

* 01 Workers
* 03 Scouts
* 02 Archers
* Support Costs
o 6 Total Units
o 8 Allowed Units
o 0 gpt Unit Support


Wonder Races

* Pyramids
o Moscow (Russia)

International Relations

* China - peace
* Russia - peace

We have three Scouts exploring. One is heading roughly NE of us. One is near

Russian lands, standing between cities. The third is past Chinese borders,

getting hemmed in.
Both Archers are MPs in K'korum.

Long Term Goals
Conquer the world.

Mid Term Goals
Get our core 5 cities settled and productive in preparation for war (well, core

four, given our mandate to declare upon settling city #5).

Short Term Goals
Keep exploring
Settle our third city
Improve Ta-Tu
Keep an eye out for good trades.

Pre-turn:

Switch Ta-tu to 'rax.
Trade with AIs:
Buy CB from Cathy for 181gold + 2gpt
Buy BW from Mao for CB + 10 gold (all he has).

IT:

We see two Chinese warriors move, one near Scout x, one near Scout y.
We see a Russian warrior stand on the hill next to Scout z.
K'korum grows, but the settler doesn't produce. Looks like the governor was set to emphasize food. :( I switch that to Emphasize Production. Ouch, six shields will be wasted.

Turn 1/41 (2110 BC):

Lux slider to 10%, preventing riots in K'korum.
Switch citizen to roaded riverside tile for an extra commerce.

IT:

K'korum: Settler->Archer

Turn 2 (2070 BC):

Settler pair embarks to the E from K'korum
Lux slider to 0%.

Mao learned The Wheel and IW, which Russia lacks.

IT:

Ta-tu grows to 2. 'rax now due in 2.

Turn 3 (2030 BC):

Explore a bit, look at cities, wishing there were more MM to do. Utterly forget to up the lux slider to prevent...

IT:

Ta-tu riots :mad: I can't BELIEVE I missed that :( :blush:

Turn 4 (1990 BC):

Lux slider to 20%.
Cathy has IW now.

IT:

Order restored in Ta-tu. I'm still upset at myself for letting that riot happen.
Worker completes his mine.

Turn 5 (1950 BC):

Kazan founded 3 E of K'korum. Making 'rax.
Worker begins roading the same tile.
Work the roaded, unmined tile 2NW of Ta-tu; rax still done next turn, but we get an extra commerce.

IT:

Russia founds a new city.
K'korum: Archer->Archer (due in 3)
Ta-tu: rax->Archer (due in 7). I thought about a Worker, but he'd complete before the next growth.

Turn 6 (1910 BC):

MP Archer arrives in Ta-tu. Lux to 10% with no risk of riots.

IT:

Zzz...

Turn 7 (1870 BC):

China learned Mysticism. We ask about trading it, but it can't be done.
We can afford The Wheel - barely - but since we can't trade it, it's not worth it yet.

IT:

Road to Ta-tu completes.

Turn 8 (1830 BC):

Zzz...

IT:

K'korum: Archer->Archer.

Turn 9 (1790 BC):

China and Russia both learned Alphabet on the IT. Also, we can now afford Mysticism! Sadly, Russia knows Mysticism, so we don't have any trading opportunities.

IT:

zzz...

Turn 10/50 (1750 BC):

Zzz...

Spoiler :
endturn_buce02_1750.JPG

Spoiler :
endturn_buce02_1750_china.JPG

Spoiler :
endturn_buce02_1750_russia.JPG

and the save: http://forums.civfanatics.com/uploads/95212/Buce02_1750BC_Tusker.SAV
 
Looks pretty good, but I hope we meet someone else soon--I'm surprised we haven't, actually.

Phaedo's up, right?
 
Am I? Sorry, I didn't realize that. Could we perhaps get a roster check? I should be able to at least start it on Sunday and I'll try to have a look tomorrow and post some thoughts. I'm changing internet providers but it should be just a couple of hours down. I have a ton of RL stuff going on at the moment so it might be a slow set where I can only play a few turns at a time but I'll posts updates for input so it doesn't get too stale.
 
AFAICT either Phaedo or Buce is up - CivA is on skip until the 4th, IIRC.

...not that we need to be in a hurry or anything. If there's anything I've learned by playing on Emp and DG, it's that haste really does make waste :)

Actually, I'm not sure we ever fully resolved the settling order for our pre-war core. Should city #4 be to the NE, or should it be the coastal site?
 
Here's our roster, from post #22:
The Roster, then:

Buce
CivA
NortonII
Elephantium
Phaedo

CivA's on skip until the 4th, and Buce is on skip until he tells us otherwise (per his PM). I can wait until after the 4th to play my set, so I'll wait for CivA.
 
I'm really sorry, RL has just been crazy. I'm not going to be able to play until the 5th. I guess a skip would be in order. Sorry guys.
 
I will be able to take it tomorrow. I do apologize about the delay.
 
Howdy strangers.

Phaedo, that would be perfect - It works out for me to take it after you then.
 
If neither CivA nor Phaedo can take it tomorrow, I'll take it.
 
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