Pre-flight:
After getting the resolution adjusted and adapting to the now much wider view than I'm uses to...
Change some preference settings based on what I like.
Temp. change lux to 20% to raise more gpt.
Trade Catherine 11gpt + 1gp for HBR. By giving her more gpt, we incentivize her to not attack, and if she does attack, we get all that gpt back. Turn lux back to 40%. We're now losing 6gpt with 122gp in the coffers. Research, of course, is set to 0%.
Change around a few builds, mainly changing spears for more archers. Change build to settler in Ta-Tu. Getting more cities placed will really help us. Start a couple of horse pre-builds.
Good MM done by CivA. Not really anything to change around at the moment.
Send worker toward the southern horses. I think it best to road these horses and get the horse army in 6 turns. It will really let us grab the initiative. Unfortunately, roading toward the northern horses will take longer even though its on the way to the iron.
Unfortunately we don't have enough cities to make an army.

That means no more MGL's until 2 more cities can be founded
Hit enter...
IBT
Chinese ask for an audience. Uh, no.
Fair amount of Chinese units on the move
Turn 1 --> 550BC
Attacking the Chinese stack:
e* archer vs reg sword, sword wins 1/3 and promotes.
vet archer vs reg sword, archer wins 3/4 and goes elite. Even got pinged by an archer free-shot to boot.
vet archer vs 2/3 reg sword, archer wins flawlessly and promote to elite. Two in a row.

4/5 e* archer vs 2/4 vet sword, archer wins flawlessly
Good RNG. No more swords in that stack, although there are 2 reg swords nearby.
arrhgh! Settler mis-clicked on movement. That'll delay the town by a couple of turns.
Move warriors to block spear pillager
IBT
Russians start ToA. Catherine, you wonder-addicted newbie.

Chinese on the move. A couple of northern archers move toward our worker stacks. No you don't...
CA2 tells me that Russia has entered the Middle Ages...I hope they didn't draw Feudalism!
China becomes a republic
Turn 2 --> 530
Karak Archer --> Temple (Horse pre-build)
vet archer vs reg archer, Chinese archer wins flawlessly.
e archer vs reg spear, archer wins 2/5
Fortifiy rest of stack to await a better kill opportunity next turn
Use spear army to pillage more tiles. Concetrating on making sure that even if Chinese Iron is re-hooked, it won't be accessed by the capital
Start roading horses
Curraghs ready next turn for their suicide run
IBT
Chinese archers move near Kazan
Surprisingly, a Chinese sword leaves a settler alone to advance next to our stack. The settler turns and retreats. I really thought the sword would fortify or move back. This might present a slight problem...
Japan completes the ToA
Egypt completes the GLib!
Russia starts on Sun Tzu's!! Well, we know what MA tech they got...
Turn 3 --> 510
Ta-tu Settler --> Temple (Horse pre-build)
Clearing Kazan...
vet archer vs vet archer, our archer wins 3/4
vet warrior vs reg archer, warrior wins 3/4. The warrior is exposed to a reg sword counterattack but that way Kazan is safe.
Move new settler east of Ta-tu toward a nice cxxc settling spot.
Move three curragh stack west of Russian coast. Here goes the suicide run!
IBT
Chinese sword suicides on our brave warrior! Our warrior goes to a special experience level...
A new Chinese stack approaches out of the eastern fog
Tat-tu riots.

Weird, I didn't see anything when I MM. I wonder what happened.
Ouch! We lost 2 of 3 sucide curraghs
Turn 4 --> 490
The riot was my fault.

I moved around the MPs and didn't notice the happy issue
Change temple pre-builds to horsemen
Spot green and yellow borders 2 moves away with the curragh. If he can only hang on one more turn...
Prepare for incoming Chinese stack
MM for commerce in Karak
IBT
Chinese galley moves up in the tundra north\
Chinese settler pair moves south toward Shantung on our side of the choke point
Our last suicide galley...is lost at sea

However, we know have contact with Persia
Turn 5 --> 470
Karak Horse --> Horse
Kazan Horse --> Horse
Almarikh Horse --> Curragh
Diplome with Persia. They are also up Masonry, Writing, and Myst. I don't see much point in attempting to buy a tech right now
Found Darhan east of Ta-tu, on the river.Build to Rax
Fortify tundra curragh in case Chinese galley attacks
Cleaning up Chinese stack...
e* archer vs reg sword, sword wins 1/3. Bummer, we red-lined the sword before it won 5 rounds in a row
e archer vs reg sword, sword wins 1/3
vet archer vs reg sword, sword wins 2/3. Man, come'on RNG
vet archer vs 2/3 reg sword, sword wins 1/4 and promotes. Arrgh.
4/5 e archer vs 2/4 ve sword, archer wins 3/5
Lost some archers there, but move up the horses to replace them. I'm plannning on building a sword army over a horse army because of the time lag.
MM cities. Karak can now make 2-turn horseman
IBT
Chinese on the move
NOTE: Chinese galley could be moving toward our core
Turn 6 --> 450
Tabriz Barracks --> Horseman
vet archer vs reg sword, arche wins 2/4
vet horse vs vet archer, horse wins 2/4
vet archer vs reg archer, horse wins 3/4
vet horse vs 2/4 ve sword, horse wins 2/4
3/5 e* sword vs 1/3 reg sword, archer wins flawlessly. The Chinese have no attack units visible.
Pillage some main route tiles in Chinese core. Their routes are in shambles now.
IBT
Ahh, it finally comes. Russia demands 25gp, we refuse...and
RUSSIA DECLARES!
A few Chinese units move
Turn 7 --> 430
Karak Horse --> Horse
Ta-tu Spear --> Spear
vet horse vs reg spear, horse wins 2/4. No more Chinese pillager trying to snuff out our horses.
War happiness lets us turn lux to 30%
IBT
Chinese archer moves near Darhan. I'll let it attack the spear rather than attack. We have a warrior in there for backup
Settler pair moves right next to our horse stack. Gotta love the AI. They must know we're on a low-worker variant and want to give us a hand.
Turn 8 --> 410
vet warrior vs reg archer, warrior wins 2/4 and promotes to elite 3/5
vet horse vs reg spear, horse retreats and spear is 2/3
3/4 vet horse vs 2/3 reg spear, horse wins flawlessly and takes 2 slaves.
IBT
China moves around units
Still basically no Russian response. I'm sure that will change...
Our people love us so very much, they install a lawn on our rather run-down palace
Turn 9 --> 390
Karak Horse --> Horse
Ta-tu Spear --> Horse
Almarikh Curragh --> Curragh
Found Ore-yo near the Iron. (The native Mongolian name was nigh unpronouncable and untype-able). Build to rax
Build army but leave it empty. We'll have Iron in 3 turns
Decided to attack a reg spear guarding settler with our army, partially because that spear was on a strategic road piece. The army retreats red-lined and only draws one hit. Ack, bad, bad choice on my part. I hope the army survives.
e archer vs reg archer, Chinese archer wins. Acck, what is with these e archers losing?
vet horse vs 3/4 vet archer, horse retreats and doesn't draw a hit. Killer archer.
vet 3/4 horse vs 3/4 vet archer, horse wins 1/4. Finally...
IBT
Chinese archer suicides on our hurt army. We can now build the Epic
Chinese galley moves into view on our west coast, could be on a drop run
Turn 10 --> 370
Kazan Horse --> Horse
Move army out of harm's way to heal. I'm just really, really glad we didn't lose it to my bad choice.
Move spear to help against a possible Chinese landing.
IBT
China indeed lands a reg sword next to Almarikh
China chases the red-lined army with a few units. We can heal for a turn and then run away. Really bad choice by me...
Turn 11 --> 380 -->Played to even out turns
Karak Horse --> Horse
3/4 vet horse vs reg archer, horse retreats without drawing a hit. Oh, the RNG pain
vet horse vs reg spear, spear wins 1/3
vet archer vs reg spear, archer wins 1/4
vet horse vs reg archer, horse wins flawlessly
vet horse vs Russian warrior, horse wins 3/4
MM cities and make room for next player.