Buce 02 - The Son's Of Ghengis Khan

Yep, I can take the game. I'll try to play tonight or tomorrow, so there's plenty of time to post any game thoughts floating out.
 
It may have passed you by in the turnlog, but we are at war with Persia.
It's possible that they might land the odd unit on the NE coast, so it would be wise to keep a couple of Horses up there.

We have three Armies now, so there will be options if we get another MGL, one of which is the FP (I think); can we build 'The Pentagon' before MT?
 
. . . . can we build 'The Pentagon' before MT?
lurker's comment: I believe that you can. I think it only requires 3 armies in the field. I seem to recall building it very early (pre-MT) once. Just be careful not to lose one of your armies. I seem to recall a very ugly experience with that one once, too.
 
It may have passed you by in the turnlog, but we are at war with Persia. It's possible that they might land the odd unit on the NE coast, so it would be wise to keep a couple of Horses up there.

Yeah, I need to re-read the last log before I play this thing. :p IIRC, our main target now is Cathy and if/when we can boot Mao, we'll get the war on with him again.

Buce said:
We have three Armies now, so there will be options if we get another MGL, one of which is the FP (I think); can we build 'The Pentagon' before MT?

Yes, we can build the Pentagon before MT. The only drawback is we won't be able to ship around any 4-unit armies prior to transports. That said, armies with 4-units are so much more powerful and generally worth the non-transport thing, IMO, especially with early armies like swords which will be obsolete later on.

I generally like to hand-build the FP and use leaders elsewhere, but normally I start the FP a lot earlier in the game. In our case, :dunno:, maybe using a leader for the FP would be good.

We do have the Epic, right?

Edit: x-post with Aabrax
 
After a quick read through the last pages of this thread...

So, it seems I need to actually make the peace deal with Mao. Phaedo suggest killing the settler pair first, which I'll do ASAP and then sign the deal.
 
Yes, we can build the Pentagon before MT. The only drawback is we won't be able to ship around any 4-unit armies prior to transports. That said, armies with 4-units are so much more powerful and generally worth the non-transport thing, IMO, especially with early armies like swords which will be obsolete later on.

Yeah, I think that once we have our continent, the game is ours, and 4-unit Armies will go a long way to ensuring that happens.

I generally like to hand-build the FP and use leaders elsewhere, but normally I start the FP a lot earlier in the game. In our case, :dunno:, maybe using a leader for the FP would be good.

Since this will play out pretty much like AW, I think we'll see more leaders yet.
The FP may not be much help yet, so HE or Pentagon would probably be a better use of a MGL.

Ultimately, you'll be in the chair if it happens, so use your best judgement.

We do have the Epic, right?

I think not.
 
After a quick read through the last pages of this thread...

So, it seems I need to actually make the peace deal with Mao. Phaedo suggest killing the settler pair first, which I'll do ASAP and then sign the deal.

Just remember that the rules state that we must always be in a meaningful war, so Persia doesn't count.

We are doing pretty well for Slaves, so if you think any cities are worth keeping, that's cool.
 
Yeah, I'll do a quick CAII analysis of the benefit of an FP. Because we don't have many cities, like you said it probably won't be that huge.

I'm thinking the Epic would be real nice to build, but maybe we could hand-build it and the FP unless we get a spate of leaders. I think the Pentagon is 100-200 shields more expensive and so would be better from a sheer cost standpoint. The Epic is pretty cheap to build, I think...200 shields?

To add to my earlier game plan thoughts, I'll plan on booting Cathy right away. I'll demand something outrageous to get her good and huffy first.

EDIT: We're cross-posting like mad, Buce. :lol: Yep, I intend to make a very meaningful war with Cathy... :devil:
 
I'm through turn 5 of my set. I can't play anymore tonight so I'll post an update for now. I'm very happy to finish out my set but I won't be able to do so until Saturday sometime at the earliest. If the team is willing to wait, cool, but if someone wants to grab the save, I won't mind. Without further ado...

Summary so far:
- Made peace with China and got Russia to declare on us
- Reached the Middle Ages with the techs from the Chinese peace deal
- Got 3 MGL's so far! My leader luck has been incredible.
- Rushed the Epic and the Pentagon
- Have a leader in place to rush the FP next turn if we so choose
- Egypt signed an MA with Russia so we're at war with them too

Things have been going very well against Russia. I've killed a lot of units at minimal losses and we have our armies closing in on Bryansk. Obviously popping all those leaders has been great.

Main things for team to discuss:
- Placement of the FP.
- Buying Republic or Engineering

Regarding the FP, I have the leader in Darhan ready to rush it but have held off for now. I think Darhan is as good as spot as any but I'm open to suggestions.

We can buy Engineering or Republic with our gpt. I don't think Engineering is worth it at the moment although we do have a lot of rivers slowing down our movement. Republic is another matter, and we're at a place where revolting wouldn't be too bad. We can get Republic from China for most of our gold, but it's possible we could get the gpt back by enticing China to declare war on us again, perhaps with a timely boot. At the same time, we can probably get Republic in a peace deal, so I can see strong arguments for waiting. We can't trade for Feudalism at all at the moment.

<<Here's>> the Save.

Turnlog:
Spoiler :
Preflight:
Ok, the plan is make peace with China, get Cathy furious and then boot her, hoping to draw a declaration.

We palaver with Mao. He'll give CoL, Map Making, Construction, 12gp and Kaifeng, some Chinese settlement that we can't currently see. We could get Monarchy instead of taking Kaifeng, but I think I'd rather grab the small town. It'll help with unit costs and might prevent us from later having to root Mao out from some distant island. Plus, everyone knows Monarchy and we're not planning on going for that government. So, I cut the first deal. We're now in the Middle Ages!

Kaifeng is on another landmass shared by at least one Japanese city. I'll make a warrior to take a look around. If we have to, we can always abandon the city to prevent the AI from taking it.

I made an embassy with Mao. He doesn't have any resources and overall looks pretty weak now. The pillaging really did a number on Beijing. :lol:

Time to make Cathy huffy. We demand Feudalism a few times and she naturally refuses. That ought to do the trick. We tell her units to scram and...Russia declares war on us. Our evil plan is working. ;)

vet sword kills reg L-bow and promotes [1-0]
e horse kills reg L-bow and gets an MGL!! [2-0] Wow, already! I rush the Pentagon at Shantung to give that city a cultural expansion and to free us up to get another leader ASAP.
e horse kills vet spear and gets two slaves [3-0]
e horse retreats off a reg spear
e horse retreats off reg spear
vet swords dies on an AC [3-1]
vet sword kill the AC [4-1]
e sword kills a reg spear [5-1]

For now there are no more Russian units in our territory.

MM the cities a little. The War Happiness allows me to turn down the lux a notch. Change Ulaanbaatar and Ore-yo to settlers to get a few more cities into the unclaimed no-man's-land.

Hit enter...


IBT
Russia moves a stack of L-bows toward us. Leader fishies. :drool:
China gives us the boot. We comply. We see a Chinese mace


Turn 1 --> 270
Karak Sword --> Sword I'm thinking we should get markets pretty soon but I'll wait. Also might start an FP or Epic build but we'll see
Ta-tu Sword --> Settler
Kazan Sword --> Sword
Shantung Pentagon --> Walls
Tabriz Sword --> Sword

Burn a slave to make a colony on the Ivory. By making a taxman at Karakorum (still maintaining 2-turn swords there), I can turn the lux to 0%
No action this turn.

IBT
Cleopatra offers us 170gp for Lit. Uh, no.
China gives us the boot again.
Russia and China sign peace.
A Russian AC kills a vet Spear at Sugar Shack. Across a River. Wounded by a Catapult. Fortified Spear. :( [5-2]
A Persian L-bow approaches Kiafeng on the other landmass


Turn 2 --> 280
Form a new sword army out of the empty army and fill it with 4 vets

Sword army kills wounded AC [6-2]
vet sword kill L-bow [7-2]
e horse kills L-bow [8-2]

Unfortunately our spear army is stuck in a little bit of no-man's-land on the far side of China. Every time I try to bring it back Mao gives the boot. So the army will have to stay until we attack China again

Pop-rush a spear at Kaifeng, leaving the town at pop 1. If the spear defeats the L-bow, great. If it doesn't, the town will auto-raze, so no biggie either way.

We can trade Egypt for Engineering, costing us 240gp and 31gpt. We can't quite afford Feudalism from anyone. We can also buy The Republic from China for 57gpt. Concerning these opportunities, I don't think Engineering is worth it at that price, although we do have a lot of rivers causing us movement issues. I definitely think we should buy Republic if we can't extort it for peace, but I'm betting we can get Cathy to give it to us. If not, I may buy Republic from China if we get an opportunity to boot them. That way we'd get our money back right away if they declare. In any event, I doubt we're ready to revolt yet because we still have some hot wars to deal with, so I refrain from closing any deal for the moment.

IBT
Yep, Mao boots the spear army again
A bunch of Russian L-bows move away. This is sad because we were going to butcher them next turn
China makes a city very close to Ore-yo
An Egyptian galley sails inside our borders


Turn 3 --> 290
Karak Sword --> Sword
Almarikh Sword --> Sword
Kaifeng Spear --> Wealth and hope to live another round
Suger Shack Barracks --> Sword

Sword army kills vet L-bow [9-2]
Sword army kills vet L-bow [10-2] A sword inside the army promotes to elite
e sword kills reg spear [11-2]

Empty out Sugar Shack in the hopes of drawing in the Russian L-bows into a killing field on the plains nearby

Tell Cleo that her galley needs to scram. She's not to pleased at that fact but doesn't declare. Oh, just realized that our variant rules don't require us to boot units. Man, I'm playing two defiant SG's right now and getting the different variants rules just a little confunsed. Even so, if we booted Cleo enough to cause her to declare could have its uses...


IBT
Persia razes Kaifeng to the ground
Egypt and Russia sign an MA against us
Yes! The scheme at Sugar Shack mostly works. A big stack of Russia L-bows is camped right outside the city. Little do they now the storm is coming... :devil:


Turn 4 --> 300
Ta-tu Settler --> Sword
Kazan Sword --> Sword

We're up to 30 swords now, some of those inside our two completely-full Sword armies. Not too shabby

Sword army kills vet L-bow [12-2]
vet sword kills vet L-bow [13-2]
vet sword kills vet L-bow [14-2]
vet sword kills vet L-bow and promotes to elite [15-2]
e horse kills vet L-bow [15-2]
e horse kills vet L-bow and gets an MGL!! [16-2] We use him to rush the Heroic Epic at Suger Shack
e horse kills vet L-bow [16-2] Just one 2/3 reg L-bow left that we're out of units to kill. Oh well.

Sword army kills vet L-bow [17-2]
Sword army kills reg spear and nets two more slaves [18-2]
vet sword kills reg L-bow and promotes [19-2]
vet sword kills reg L-bow [20-2]

IBT
Even though redlined by a catapult, the last Russia L-bow manages to take out our new e* horse :(


Turn 5 --> 310
Karak Sword --> Sword
Darhan Sword --> Sword
Suger Shack Heroic Epic --> Sword

e Sword kills redlined L-bow and yep, gets another MGL!! [21-2] Yipes, great RNG and the epic already pays off. Because we're still at the army limit, I'd like to rush the FP in Darhan. It seems like a strong location in our second ring that will extend our core out to the fertile river area in the southeast. But, I'll pause now because I'm running out of time tonight.

Things for the team to discuss:
1. FP location
2. Deal for Republic or Engineering?

No pics for now
 
Just the MGL's, then? Oh well, I guess it'll have to do... :lol:

OK, that's game winning kind of luck - nice work there, Othniel.
You did make one mistake, unfortunately; it's probably my fault, as I should have briefed you a bit more, but we had discussed the government issue at an early stage, and decided to play this as a Monarchy. It wasn't so much that we couldn't play it as a Republic, it was more a need for historical accuracy.

This variant is all about playing the Mongol way, and Ghengis Khan didn't require a Senate's approval for any of his decisions, neither did his people ever weary of war - they relshed it. Although, strictly speaking he wasn't a Monarch, in Civ terms it is probably the most compatable govt.

But no big deal - we'll just pick it up when Cathy cries, "enough!".

By all means finish the set. We're in no hurry, and Tusker has already said he's tied up for a few days. Also it will give us a chance to make a decision on FP placement.

As far as buying techs, my initial instinct is to say not. We are clearly in the military ascendency, and will coninue to pick up techs for peace for some time yet. That said, I'd like to see us pick up Enginering (along with Monarchy) when Cathy comes crawling, so keep up the tempo there. Trebs are a good bit better than Cats, particularly once we are facing Muskets, and with the money we are saving we should be able to upgrade our Cats rather than building Trebs from scratch.

I'll probably have more to add once I've seen the save, but again, nice work. :thumbsup:
 
Bummer about the monarchy thing but oh well. I could have grabbed Monarchy when I signed the peace, but took that junk town instead hoping to hit it big. :crazyeye: Well, that aside, we should thinking about when we want to revolt, assuming we can extort Monarchy out of Cathy when we sign peace.
 
I'm sure we can get Monarchy out of Cathy with proper persuasion :hammer: . My question is a bit bigger. What's the strategy for the continent? I think that we are using Mao and Cathy to research for us so we don't really want to get rid of them until we have nothing to gain from them. We can't really get rid of them until we can effectively mount an overseas invasion as per the rules anyway. So what's the plan? We have at least one more useful war with Mao before we have to push past the choke point. I think we should allow Cathy to keep her core for a while and focus on populating the rest of the continent.

We need to have enough cash to buy advanced techs and take advantage of discrepancies. This won't happen until we have the FP and a bunch of farms. Until that time, Cathy and Mao are our best bet to keep up with research. The scattered towns to the south will give us a chance to extort oversea Civs but those are a few one-offs. I guess I feel that we are in a commanding position militarily so it's a matter of going step by step and timing our complete control of the continent when we are in a position to send troop over the seas.

As for the FP, I don't mind using a leader for it as I expect we will be seeing quite a few more. CAII should tell us how valuable the FP would be for us now (if it improves things significantly now, it will be that much more once we have a King and I'd rather inherit a fully functional economy once our people realize that a monarch is the proper ordering of our empire). As for the location, I like Darhan because of the gold and river access. It has enough shields to be useful and is appropriately placed. I haven't checked the save yet to know what CAII will say , but I expect that we could use a few more cities before we absolutely need it. Having said that, the sooner the better IMO. With our armies and productive capacity, we are pretty much good militarily until the others get Cavs so the big challenge is the economy. The faster we get rich, the faster we give the Kahn legacy its proper place in History. Gold equals a bigger army and the ability to free our technological gains from war goals. Once we get the economy up and running, it is basically a tactical game. I think there is a chance that we could take this before the Modern Age give how close the continents must be :D.
 
I realized after I posted that I wasn't clear about the farm point.
I know farms aren't effective until we get rails but the extra cities can reduce unit cost to nil and if we place cities with farms in mind, we will soon be rich once rails come in as the farm cities will be at the appropriate pop to make them work. Let's forget about 'ducts and plan for pop 5 or 6 depending on the terrain (river cities excluded of course). Overseas, we just raze everything and ferry any excess slaves back so we can join extinct slaves to cities to max them out. With no UU, we should have enough free gold to effectively trade to par and we can use peace to extort cash rather than tech.
 
With no UU, we should have enough free gold to effectively trade to par and we can use peace to extort cash rather than tech.

Err, what does our UU have to do with free gold? :crazyeye: Did you mean war weariness?

Edit: I didn't realize until just now that I'm now up. Got it, I'll post a preturn (and play if it seems straightforward) tomorrow.
 
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