Buce01: The Slavemaster

MM cities, avoiding waste and promoting growth.

Embassy with Hittites
* 4 Ivory
Good news! Murray is at war with the Babs! Oh, and the Zulu, too.

IT:

Babs complain that we have troops near Sippar. We'll move immediately.
Bowman moves next to south town
Bab spear moves to the Wheat next to our new town's site
Korea declares on Murray!
Athens: Sword->Sword
Corinth: Cat->Cat
Ithaca: Curragh->Cat

Turn 1 (330 BC):

Etreria founded near Pharsalos. Making Walls.
Spices are online.
MM:
Corinth = no growth, 4-turn cats
Delphi = no growth, switch to Cat in 2
Thermo = +1 fpt, 10spt
Athens = no growth, 10spt

...WTH, why is the BG next to Thermo mined but not roaded?

IT:

Bowman near S dies vs. Hittite chariots
Bab spear near Etreria moves 1S
We see two Bab Galleys with our Curragh - one moves out of sight to the north.
Our people want the FP!
Argos: Cat->Cat
Mycenae: Barracks->Hoplite
Babs start Sun Tzu's

Turn 2 (310 BC):

MM a bit, move troops. I'm a bit worried about leaving only one defender in any of our border towns, and this is going to tie up a lot of our Archers (we don't have enough Hoplites to defend everything).
Also, we need some of our troops in cities like Thermo and Athens - and Sparta! - for MPs.

IT:

Thermo: Sword->Sword
Delphi: Cat->Cat
Knossos: Sword->Cat
Zulu start Sun Tzu's

Turn 3 (290 BC):

MM for slow growth and 5-turn Cats in Knossos, no growth, no loss in spt for Thermo.

IT:

Furious, the Babs demand that our troops leave at once! We move.
...and then a Bab galley violates our territorial waters at Argos. There ain't no justice.
Athens: Sword->Sword
Sparta: Settler->Settler
Ephesus: Rax->Hoplite
Thessalonica: Walls->Cat

Turn 4 (270 BC):

Move troops.

IT:

Hittites demand 28 gold. They get 28 gold.
Oh, and they want 100 gold for a RoP. No way.
Babs complain about our exploring Curragh. We apologize.
Babs offer a permanent peace treaty. We accept.

Corinth: Cat->Cat
Koreans start Sun Tzu's

Turn 5 (250 BC):

Troy founded on the second white dot, near Ephesus. Making Cat.
Oh, crap. The supposedly "permanent" peace treaty lasts for 20 turns :(

I'm going to pause for further team discussion at this point.

=========================

Based on new direction, I move troops towards their rendezvous in Rhodes.
Zulus have over 1000 gold!

IT:

Thermo: Sword->Sword
Pharsalos: Cat->Cat
Rhodes: Walls->Cat

Turn 6 (230 BC):

Uh-oh. Rhodes, Thessalonica, Etreria, Ephesus, Delphi, Pharsalos, and Troy all have some flip risk. Rhodes is at .4-.5%, but all of the others have a considerable risk - .1-1.2% for Troy, all the way up to .3-11.0% for Etreria! I'm worried that we're going to get a culture flip soon.

Move troops, MM.

IT:

Athens: Sword->Sword
Delphi: Cat->Cat
Argos: Cat->Cat

Turn 7 (210 BC):

Move more troops, MM a bit.

IT:

Sparta: Settler->Settler
Knossos: Cat->Cat

Turn 8 (190 BC):

MM, move troops

IT:

Babs tell us to remove or declare (I have the horseman scouting near Uruk). We remove.
Thermo: Sword->Sword
Corinth: Cat->Cat
Mycenae: Hoplite->Hoplite

Turn 9 (170 BC):

Move troops. We have an impressive stack near Rhodes - in one move, they're at the gates of Aleppo.

IT:

Babs complain about our curragh. We apologize.
Athens: Sword->Sword
Delphi: Cat->Cat

Turn 10 (150 BC):

Move troops, check cities.

Notes:

* I spent a lot of time on MM in this set, and it paid off - there were several points where I got an extra sack of food for cities that were about to finish a build. Of course, I MMed for production, not growth - we may wish to switch focus for a bit.
* The horde of invaders is fortified near Rhodes with full movement left, in case you wish to reposition them in the preturn, CA.
 

Attachments

CivA:

Hittites have units inside our territory; if you move our forces in to position on the pre-turn, you might as well issue a "remove or declare" ultimatum the following turn.

Mursilis is furious, and may well DOW, giving us war hapiness, and saving some gold on our repayments.

Edit:

I know your focus will be on war but keep an eye on city mm too.
 
Roger that. I'd love for him to declare on us.

Tusker, has there been any fighting between the Babs and Hittites that you could see? I see some of their units in close proximity to each other.

What units do we have moving up toward Alalah there on the peninsula?

The cultural pressure looks like it is from Babylon - that should end once we raze a couple of their cities on the turnset after mine. Hopefully I won't get any flips, I've been kind of a magnet for them lately (like in CBob02).

I got it. War turns and probably GA turns too, it's going to take me a couple days to play this one out.
 
I got it. War turns and probably GA turns too, it's going to take me a couple days to play this one out.

I think that there is every likelihood of us avoiding our GA; Hittites have been at war for quite a while now, and those two cities that we targeted will probably contain defenders only.

Also they are less likely to attack a stack than they would individual units, so try to keep it tight.

Allow them peace as soon as our aims have been achieved; don't forget that it's OK to add a cash adjustment if they won't give techs straight up - you can check the true value by seeing what the other Civs want for the same techs.

Good luck.
 
CA: Yes, a Bowman died vs. one of Murray's swords that are now next to Rhodes a couple of turns ago.

Up on the peninsula, we have 3-4 swords, an archer or two, and an extra Hoplite - at first, I figured we'd just need a couple of units up there for defense, but then I asked myself "Why don't we put some offensive units up there and take Alalah?"

After all, we've planned on settling another, what, 2 cities up there? Let's get to that!
 
What units do we have moving up toward Alalah there on the peninsula?

Up on the peninsula, we have 3-4 swords, an archer or two, and an extra Hoplite - at first, I figured we'd just need a couple of units up there for defense, but then I asked myself "Why don't we put some offensive units up there and take Alalah?"

After all, we've planned on settling another, what, 2 cities up there? Let's get to that!

That's good thinking, and excellent communication, guys. :thumbsup:

A perfect demonstration of why I value it so highly.
 
My friends,

I pause for input - which techs do we most want in a peace deal with Murry?

It is now turn 9 of my set, and we have achieved all the goals we set for this war. I am sitting down with Mr. Mursilis and we are talking peace. Using the Zulu as a baseline, I have established the approximate prices of the techs we can get as follows:

Mysticism 11gpt
Philosophy 15pgt
Code of Laws 23gpt
Map Making 28gpt
Currency 35gpt
Construction 44gpt

Murry is offering us approximately 43gpt worth of credit. For example, we could get Myst, Philo, and CoL for a payment of 6gpt, or we could get CoL and Maps for a payment of 8gpt. Think of it as a menu and we are ordering.

What do we most want? I think Philo and CoL would be great, as it puts us close to Republic. We want some gpt payment from us, I think, to keep him from breaking the deal.
 
What do we most want? I think Philo and CoL would be great, as it puts us close to Republic. We want some gpt payment from us, I think, to keep him from breaking the deal.

Col + Phil looks good to me, with Myst as a make-weight.

Edit: Are we in our GA?

If so, could we self research Republic before it ends?

Or is it affordable as a trade?
 
I will check the availability of Republic after I get the peace deal done.

We are in our GA.

Edit: Extremely exhorbitant prices for Republic out there - all our gold (728) and 44gpt (or less if we throw in an Ivory which I am unwilling to do).

Or we could self research in 14 turns (while losing 15 gpt which we can afford) which takes us to the end of our GA.
 
I will check the availability of Republic after I get the peace deal done.

We are in our GA.

Edit: Extremely exhorbitant prices for Republic out there - all our gold (728) and 44gpt (or less if we throw in an Ivory which I am unwilling to do).

Or we could self research in 14 turns (while losing 15 gpt which we can afford) which takes us to the end of our GA.

Sorry, CivA, I missed your edit; we don't get email notifications for an edit - it's best to post afresh if you need a quick answer to something.

Does Babylon have it? If so, I suggest we wait and get it as part of peace with them.

It won't do us any harm to build up some gold and we are past the stage of worrying about extortion.
 
As it turned out, I didn't need that quick of an answer, I had to curtail playing the rest of the day yesterday to do stuff with the kids.

Babylon is the only Civ that does not know the Republic besides us.
 
As it turned out, I didn't need that quick of an answer, I had to curtail playing the rest of the day yesterday to do stuff with the kids.

Damn that RL! :lol:

Babylon is the only Civ that does not know the Republic besides us.

Then they probably will soon, and if not, Hiawatha is next up for being poked; I think it's far too expensive to buy or research, particularly as we are poking with the pointy-stick for the foreseeable future.

We are probably not set for a govt change yet, anyway.
 
Damn that RL! :lol:
I should be thankful that they want to want to spend time with me now when they are little - when they get older they probably won't want to have anything to do with their parents like most teenagers!

Then they probably will soon, and if not, Hiawatha is next up for being poked; I think it's far too expensive to buy or research, particularly as we are poking with the pointy-stick for the foreseeable future.
Possibly, though Babylon is reeling rather badly. We should have no trouble at all in the next set taking a couple of their cities.

We are probably not set for a govt change yet, anyway.
That we are not, not with the size of our military, anyway. I checked and we are strong compared to everyone except the Zulu (weak there).
 
That we are not, not with the size of our military, anyway. I checked and we are strong compared to everyone except the Zulu (weak there).

Then we must pursue our advantage while we have it; let our Republican neighbours research for us, and provide slave labour - obviously our sticks are pointier than theirs.
 
Pre-Turn Strategy:
It's going to be a quick war with the Hittites, peace for techs, and then reposition forces for the next war against Baylon.

OOB:
2 Settlers
9 Workers (our native plus 8 slaves)
4 Warriors (4r)
12 Archers (1r/10v/1e)
15 Swords (15v)
1 Horseman (1v)
10 Catapults
18 Hoplites (18v)
2 Curraghs

State of the Empire:
Athens (7) no growth, vSword in 3
Sparta (5) grows in 1, Settler in 3
Thermopylae (7) no growth, vSword in 2
Corinth (5) grows in 1, Cat in 3
Delphi (4) no growth, Cat in 3
Pharsalos (2) no growth, Cat in 3
Knossos (4) grows in 16, Cat in 2
Argos (3) no growth, Cat in 1
Ephesus (2) growth in 5, vHoplite in 4
Thessalonica (1) growth in 4, Cat in 4
Eretria (2) growth in 5, Walls in 4
Rhodes (2) growth in 16, Cat in 3
Troy (1) growth in 5, Cat in 15
Ithaca (2) no growth, Cat in 1
Mycenae (2) growth in 1, vHoplite in 6

So we are building
1 Settler
2 Swords
2 Hoplites
9 Cats
1 Walls

Everyone is up the 6 shown techs - Mysticism, Philosophy, Code of Laws, Map Making, Currency, and Construction (plus Polytheism since they are in the Middle Ages). The Zulu, Babs, and Koreans must also have Feudalism, since that's the government they are in. Note the Babs don't have iron though, so no Pikes.

Hittites are still in Republic - they've been at war for a while, too. Raze some towns = quick WW means quick peace!

Note that we have 8 slaves, as per the variant
Buce said:
In it, we will never be allowed to build a worker; furthermore, as soon as we have our first ten slaves, our starting worker will be given early retirement, and will join the nearest city.
This will probably happen in my set.

PreTurn
MM Ithaca - citizen moves off the hill to the grassland, netting 1 more food, no changes in shields or commerce (they were lost to corruption).

Wake our SOD - nice work Tusker! We have 2 Hoplites, 3 Archers, 6 Catapults, and 9 Swordsmen. Plus a Settler to drop on the first spot along the way. Move the stack into position, will give the boot order next turn. After moving see another stack of 2 spears and a sword on the 1st hill we plan on settling.

IBT
The Hittites and Zulu make peace! Not exactly what we were after there, but it's not the Babs.
Bab spear loses to a Hittite Sword.
Shaka tells us we aren't welcome in his territory. OK, we are just passing through.
Argos: Cat --> vHoplite (due in 4)
Ithaca: Cat --> Cat (due in 10)

130 BC Turn 121 (1)
The Iros have entered Republic
Well, the loser Hittites seem to have moved all their units, so we can't boot them. Ah well, the deal only lasts for 2 more turns anyway.
MM Sparta to get back to 5fpt. I hate how the governor always assigns the new citizen to a 1 food tile. I checked, emphasize food is on, too.

IBT
Hittite stack of spears moves towards Samarra
Sparta: Settler --> Settler (due in 5, really 4)
Thermo: vSword --> vSword (due in 3)
Knossos: Cat --> vHoplite (due in 4)

110 BC Turn 122 (2)
Going to send out new settler toward the peninsula - if we are going to raze Alalah, we'll need to fill in that space quick.
The new Thermo sword heads toward the S - I see a Hittite spear emerging from Emar and don't want any pillaging during the war.

IBT
Bab Spear defeats someone but then loses to an Acav
ACav attacked by Bow and wins, promoting
Athens: vSword --> vSword (due in 3)
Corinth: Cat --> VHoplite (due in 4)
Delphi: Cat --> vHoplite (due in 3) (since Delphi makes 7spt it's wasteful to build Swords here)
Pharsalos: Cat --> vSword (due in 10)
Rhodes: Cat --> Cat (due in 7)
Egyptians have built a large building to store all their books in Heliopolis.

90 BC Turn 123 (3)
Our deal with the Hittites has expired!
We contact them and declare war!
SOD moves next to Aleppo
Mini stack moves next to Alalah

IBT
Hittite Sword leaves Aleppo and attacks our SOD, cat knocks a hp off him and our Hop wins flawlessly (1-0), giving us this

slavemaster90bcGA.JPG


A bunch of other Hittite units leave Aleppo heading N
Samarra has been taken by the Hittites
A Zulu archer is observed from our curragh losing to an Iro archer, next to the city of New Zimbabwe
Ephesus: vHop --> vHop (due in 5)
Thessalonica: Cat --> Cat (due in 5)
Eritrea: Walls --> Cat (due in 5)

70 BC Turn 124 (4)

Battle for Aleppo
Cats go 5 for 9, but since there is still an undamaged rSpear showing, there are at least 6 units here including an ACav, Pike, and 4 spears. So much for the "only a couple defenders" theory.
Sword attacks, wins losing 2 hp, revealing yet another full strength one (2-0)
Sword attacks, loses to spear (2-1)
Sword attacks, wins losing 2 hp, revealing yet another full strength one (3-1)
Sword attacks, killing spear (4-1). We are finally back to the wounded ACav
Sword attacks, killing wounded ACav (5-1)
Sword attacks, killing wounded Pike (6-1)
Sword attacks, killing wounded spear (7-1)
Sword attacks, killing wounded spear (8-1)
Sword attacks, killing wounded spear (9-1), revealing a warrior. Will this stack never end?
Archer attacks, killing warrior (10-1), revealing another
Archer attacks, killing warrior (11-1), and finally,

slavemaster70bcAleppo.JPG


Whew! Well, at least now I know why there were so many troops : There were 3 settlers there, so we netted 10 slaves all together!

City is razed. Now, a touch of bad news : that last archer that razed the city is exposed. I should have moved the horse down to use the fast unit to attack last and retreat back to the stack, although in this case it would not have mattered - I likely would have used the fast unit to attack that last damaged spear thinking it was the final unit and we still would have been in the same boat.

I'm going to leave the vArcher out to dry. My reasoning - if I cover him with a hoplite, the 2 units could still be attacked - the Hittites already attacked the SOD so they have no hesitation about attacking Hoplites. And with only 3 Hoplites down here I don't want to lose one just trying to save a damaged archer. No reason to throw good money after bad. We are over the unit support limit right now anyway, and better offensive units are being built at a good pace. He's expendable, plus will draw off an attack.

Battle for Alalah
Sword attacks, beating spear (12-1)
vSword loses to rSpear (12-2)
Archer attacks, kills wounded spear (13-2), still one more wounded spear left.
Going to have to wait until next turn to take the city.

Wake our horse and send it S toward the battlefront

MM all cities to maximize the effect of the GA. After quite a bit of wranging, get Thermo and Athens to 15spt for 2 turn swords. We are up to 52gpt too.

IBT
The archer I left out gets killed (13-3)
A Hittite spear up near Ellipi gets killed by a Bab Bow.
Athens: vSword --> vSword (due in 2)
Thermo: vSword --> vSword (due in 2)
Corinth: vHoplite --> vHoplite (due in 2)
Argos: vHoplite --> vHoplite (due in 4)
Mycenae: vHoplite --> vHoplite (due in 5)

50 BC Turn 125 (5)

2nd Battle of Alalah
Cat fires and misses
Sword attacks spear and dies (13-4)
Archer attacks wounded spear and wins (14-4)
Archer attacks wounded spear and wins (15-4) and

slavemaster50bcAlalah.JPG


There was a Settler there, so 2 more slaves join the workforce

Which means, as we now have more than 10 slaves, it's time for our native worker to join the nearest city. He enters Thessalonica.
After that exhausting battle at Aleppo, the SOD SW of Rhodes has only 2 full health Swords, the other 6 are wounded - many to 2hp. Fortify most of the stack. Move a Hoplite, sword, archer, and cat to the hill to position our first new city.
Kill a stray redlined Hittite Sword in the hills with a Sword from Rhodes. (16-4)

IBT
A pair of Hittite swords kill a bab bow and spear combo. The sword that advances from that gets killed by another Bab Bow.
Spot an Hittite Medieval Infantry moving toward us.
Sparta: Settler --> Settler (due in 4)
Delphi: vHoplite --> vSword (due in 4)
Knossos: vHoplite --> vHoplite (due in 3)

30 BC Turn 126 (6)
Found Marathon on the hills SW of Rhodes. Start on walls due in 10.
Stack reinforced with a Sword, Hop, 2 cats, and the Horse.
New Settler also heading toward the Peninsula to fill that out. The next wll go S to the final spot there.
New Swords produced are heading toward Samarra, if we can get a good force there before war with the Hittites ends, we could raze it too.
Sword takes out the Hittite spear in the SE quadrant looking to pillage (17-4)

IBT
Lots of fighting between the Babs and Hittites
A Hittite sword kills a Bab spear, another sword falls to a bow, then another sword kills the bow.
A big Hittite SOD moving toward Ellipi. Rethink sending a few troops toward Samarra - there are a ton of units there.
Athens: vSword --> vSword (due in 2)
Thermo: vSword --> vSword (due in 2)
Corinth: vHoplite --> vHoplite (due in 2)

10 BC Turn 127 (7)
Stack moving toward Adana
Halicarnassus founded on the peninsula, start on Cat due in 20
Marathon is likely to be attacked on the IBT - strengthen the garrison as much as possible

IBT
At Marathon - ACav attacks - and retreats
Sword attacks, and dies to our hoplite (18-4)
ACav attacks and dies to a hoplite (19-4)

Hittite galley also moving toward Thermo
Iroquois talk to us about our curragh. They do not like it muddying up their waters.
Ephesus: vHoplite --> vSword (due in 5)
Rhodes: Cat --> Cat (due in 5)
Troy: Cat --> Cat (due in 7)
I get to be the first to add on to the palace! Put in some nice steps to our cave.

10 AD Turn 128 (8)
Stack will attack Adana next turn. Hittites will already deal for peace - giving us Philo and CoL for 8gpt. That should go up after we raze another city. And I want that iron source.
Marathon could face up to 4 more attacks next turn. The cat there knocks a hp off the adjacent MI.
Kill a lone Hittite spear looking to pillage our mined wheat. (20-4)

IBT
Marathon - A 3 Man Chariot attacks and dies (21-4) promoting a hoplite
A Sword attacks and dies (22-4), promoting a second hoplite.
A third sword attacks and flawlessly takes out our elite hoplite :grumble: (22-5)
Lots more Hittite units converging on Marathon.
Athens: vSword --> vSword (due in 2)
Thermo: vSword --> vSword (due in 2)
Corinth: vHoplite --> vHoplite (due in 2)
Pharsalos: vSword --> vHorse (due in 6)
KNossos: vHoplite --> vHoplite (due in 3)
Argos: vHoplite --> vHoplite (due in 4)
Thessalonica: Cat --> Cat (due in 5)
Eretria: Cat --> Cat (due in 5)

30 AD Turn 129 (9)

Battle for Adana
Cats go 3 for 10 - redlining one Pike and yellowing another.
Sword attacks through a hail of catapult fire and kills the yellow Pike (23-5)
Sword attacks and kills the red Pike (24-5) and

slavemaster30adAdana.JPG


Adana is burned to the ground. We captured a Catapult and 6 slaves.
Pergamon founded on top of the Hittites old iron souce, start on walls in 20.
This achieves our objectives for this war - 18 slaves captured, 3 Hittite cities razed and 3 of ours planted with spots for 2 more, their source of iron gone... Time to talk peace. Dial up Murry. He's Furious, of course. Note that yes, he truly is out of Iron now.

After much haggling, we get a Peace treaty. Murry gives us Mysticism, Philosophy, and Code of Laws for 6gpt.
That was a nice little war.

Start moving forces back N for the next war.

Explore the feasibility of trading for republic - everyone wants 52gpt and all 728 of our gold. That's a bit much. A couple civs would knock that down if we threw in Ivory, but with our oscillating wars, we could easily lose a trade route, so that's no good. We could self research it in 14 turns (taking us to the end of the GA, but losing 15gpt. We will continue with the pointy stick.

IBT
Hittites tell us to get the heckout of their territory. Wonder who this could be until I remember the exploring galley.
Hittites begin removing their troops from Marathon, most of them heading N back toward the Babs.
Hittites spear kills a Bab but then falls to a bow. Another Bab Bow dies on the attack.
Sparta: Settler --> Settler (due in 4)
Delphi: vSword --> vSword (due in 4)
Mycenae: vHoplite --> vHoplite (due in 5)

50 AD Turn 130 (10)
Miletos founded, filling out the peninsula. Started on Cat due in 20, but this can change.
Forces moving to position for the next war.
Now have formed 2 worker groups of 6 each around Athens.
Das ist alas.


Ending OOB
1 Settler
26 Workers (all slaves)
4 Warriors (4r)
11 Archers (1r/9v/1e)
22 Swords (22v)
1 Horseman (1v)
22 Catapults
29 Hoplites (28v/1e)
2 Curraghs

State of the Empire:
Athens (7) no growth, vSword in 1
Sparta (5) grows in 1, Settler in 4
Thermopylae (7) no growth, vSword in 1
Corinth (6) grows in 20, vHoplite in 1
Delphi (4) no growth, vSword in 4
Pharsalos (2) no growth, vHorse in 5
Knossos (4) grows in 12, vHoplite in 2
Argos (3) grows in 7, vHoplite in 3
Ephesus (3) growth in 15, vSword in 3
Thessalonica (3) growth in 1, Cat in 4
Eretria (3) growth in 6, Cat in 3
Rhodes (2) growth in 6, Cat in 3
Troy (2) growth in 15, Cat in 5
Ithaca (2) growth in 1, Cat in 1
Mycenae (3) growth in 11, vHoplite in 5
Marathon (1) growth in 6, Walls in 6
Pergamon (1) growth in 9, Walls in 19
Halicarnassus (1) growth in 7, Cat in 17
Miletos (1) growth in 10, Cat in 20


So we are building
1 Settler
4 Swords
4 Hoplites
7 Cats
2 Walls

- It does seem like a lot of Cats now that I look at it like that - maybe we can change some to something else, since we do have a bunch now. Hey - what can I say - I like Artillery.

- Everyone is up the 5 shown techs - Map Making, Currency, and Construction, Polytheism, and Republic (except the Babs do not know Republic). The Zulu, Babs, and Koreans must also have Feudalism, since that's the government they are in. Babs don't have iron, so no Pikes there, but Murry must have hooked up another source or traded for it since it looks like he's got it again.

- We are in our GA for 13 more turns. We are making 67gpt with 791g in the bank. Lux is only at 10% due to the GA.

- All those battles and the only promotion I got was on defense.

- Corinth makes exactly 20 shields every 2 turns if you MM a citizen from the roaded grassland to the unimproved plains and back again.

- We'd better hurry to Ellipi - The Babs look gassed. Their cities have dwindled in population, too. They lost Samarra, so the prior set of war plans won't be much good. I would have tried to take Samarra from the Hittites, but a) the Hittite forces in the area looked too strong for the handfull of swords we had there, and b) we didn't have any settlers ready anyway, so someone else would have just taken the land.


And the file
>>FILE<<.
 
Wake our SOD - nice work Tusker! We have 2 Hoplites, 3 Archers, 6 Catapults, and 9 Swordsmen.

Thanks :)

MM Sparta to get back to 5fpt. I hate how the governor always assigns the new citizen to a 1 food tile. I checked, emphasize food is on, too.

That's easy to arrange - leave a BG unworked the turn before the city grows. We profit more from keeping that extra BG worked every turn, though (i.e. the difference between 3-turn and 4-turn swords in Athens or Thermo).

Whew! Well, at least now I know why there were so many troops : There were 3 settlers there, so we netted 10 slaves all together!

Very nice indeed! That's really going to up the pace of our countryside improvements.

I'm going to leave the vArcher out to dry. My reasoning - if I cover him with a hoplite, the 2 units could still be attacked - the Hittites already attacked the SOD so they have no hesitation about attacking Hoplites. And with only 3 Hoplites down here I don't want to lose one just trying to save a damaged archer. No reason to throw good money after bad. We are over the unit support limit right now anyway, and better offensive units are being built at a good pace. He's expendable, plus will draw off an attack.

Sound reasoning. The vArcher is worth keeping - if possible - but it's not worth losing a Hoplite over.

MM all cities to maximize the effect of the GA. After quite a bit of wranging, get Thermo and Athens to 15spt for 2 turn swords. We are up to 52gpt too.

:D
 
18 Slaves! if I hadn't read through the turnlog first I'd have thought it was a typo - superb set CivA.

Let's pause for discussion here; I'm going to download the save and take a look at our options.

I recommend that each of you does likewise; it's so much easier to make informed suggestions if you have the save.

Well done CivA. :clap:
 
Thanks :)

Re: Sparta - I think in all the wrangling I did to get Athens and Thermo up to 15spt, I used all the BGs. It's not that much extra work to remember to MM it back to 5fpt when it grows, but I was rather curious as to why the governor assigns the new citizen to a forest when emphasize food is on.

Note - I'll only be able to give input on plans and options until the end of the day today, I'm off on a business trip to Phoenix tonight thru Saturday with no internet access.
 
Note - I'll only be able to give input on plans and options until the end of the day today, I'm off on a business trip to Phoenix tonight thru Saturday with no internet access.

OK, mate. Thanks for letting us know.

If you have time to give us your thoughts before you go, that would be great, but no worries if you can't.

Have a good trip.
 
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