CivActuary
Warlord
OK, this is what I do not understand with the factory, and I alluded to as much in my turnlog - Sparta is currently running fine as a 4 turn factory (I produced 2 settlers in the 8 turns I played) from size 4 to 6 (actually 4.5 to 6.5, as the box runs half full at 4 to half full at 6, accumulating 30 shields in those 4 turns), so I did not think it needed any adjustment. At the beginning of my turnset, Sparta was size 6, scheduled to grow in 1 and produce a Settler in 1. It produced a Settler but shrunk to size 4 with a full food box and did not grow to size 5. If Miles Teg follows your instructions, won't this happen again? I just now went back and played through that inherited turn again, and no matter what I did, I could not get Sparta to produce a Settler and go from size 6 with 1 turn to grow, produce a settler, and then shrink to size 5 with an empty food box (save for the granery) from turn 0 to 1 of my set.Sparta is once again out of sync; to put it right, remove a citizen from an improved BG, and place it on an unimproved grassland tile.
It will then grow in 2, and give a Settler in 2, and should be back at size 5; it will require a temporary adjustment of the slider to prevent a riot.
No offense taken at all, that's one of the main reasons I play these SGs, MM is admittedly the worst part of my game and I sometimes miss small items such as you mention with Athens and Thermo. I am trying to understand some of the finer points like the settler factory above, so I am going to be asking more than my share of questions about it. You are one of the reasons I signed up for this one, Buce, I have a great deal of respect for your game and wanted the experience of a DG game with some pointers as to what I do wrong. Feel free to keep pointing these out.CivA: Please don't take these comments as criticism, that is not my intent; however it is important that the issues are addressed, and that we all learn from them.
I'm all for war with the Babs, we need the slaves. No deals for slaves appeared during my turnset, so we need to take them by force. I think we need a hoplite in Pharsalos to deflect any attacks there before we declare.Short term strategy:
Before Miles Teg plays his turns I'd like to hear from you all regarding the opportunity that we now have with these Bab Settlers.
My own thoughts are that it is an opportunity far too good to resist; if we have a consensus on that, we can discuss strategy.
Edit:
One immediate thought is that we will need to tie Hittites down with a gpt deal, I think; they have Swords, AC's, and are near enough to hurt us, so we must avoid Babs allying them.
They will sell HBR for 13gpt, and although we haven't yet hooked up our Horses, doing so will be a top priority once we have those extra Slaves, so it's probably our priority tech too.
Would it be worth it to have an archer task force to appropriate those 2 Bab cities to the South? With this war we could grab some slaves and maybe one or both of those cities, and then make peace for some techs?