This is taking longer than I thought. Only through turn 2. No coal.
PreTurn
Lux to 10%. MM a bunch of cities, putting clowns back to work.
Sci to 70%, Steam still in 2. We are now +436gpt.
Off we go
IBT
A Hittite Caraval moves N, another moves S
The Iro naval units move away.
Some WLTKD celebrated
Ellipi: Cav --> Cav (due in 7)
Rhodes: Cav --> Cav (due in 5)
Marathon: Cannon --> Cannon (due in 5)
Eritria: Settler --> Cannon (due in 7) (I don't want to build another settler just yet as I do not want the pop to drop below 7, and a Cav would take a lot longer)
Troy: Market --> Aquaduct (due in 20)
Dutch complete Magellan's Voyage
1060 AD Turn 221 (1)
Sci to 60%, Steam still in 1
New Pharsalos founded
Build our 2nd Cav army, load it up.
Short rush the Market in Mytilene, as there are already 2 clowns there. Also short a Cav.
IBT
Hittite Caraval still sailing N.
Iros request an audience. They want peace, but do not have anything to to give for it. I'll sleep on it.
Steam comes in, set research to Industrialization, due in 7 (at 90% Sci). No coal shows up in the box yet.
Megara: University --> Market (due in 20)
Ephesus: Cav --> Cav (due in 8)
Gortyn: Market --> Cannon (due in 7)
Mytilene: Market --> Cannon (due in 8)
520 AD Turn 167 (2)
Hittites have lost Ugarit, its now in Shaka's hands, but have gotten Alaca Huyuk back.
Yup, No coal in our borders. Looks like the Zulu have at least 3 sources, and the Ottos have 2, but as we have the monopoly on Steam, we cannot trade yet.
What to do? I hate doing nothing with the workers.
Here's the save
>>FILE<<.
I'm going to bed now, I'm tired. I'm going to play as much as possible tomorrow before packing to leave, but I doubt I'll get through the whole 10.
I think our goals in war with Shaka should be to cripple him. He's our biggest threat.