Hi Dhialuck
This mod works differently to any other in terms of difficulty. No matter what difficulty, there is no difference in techs, the AI get's adjusted automatically during the game. You could even play on prince and get a competitive game for a while. If you are an emperor player, try another emperor game, *but make sure you build a proper army and military infrastructure* because the AI can be punishing. It depends how you set up the game. If you play on a large islands map, the AI cannot be punishing, because it cannot get to you as soon! Likewise, pangaea maps would be very challenging in this mod. The difference in the difficulty is what happens in the late game. At higher difficulties, the AI should have more chance at exceeding the player and winning the game. I'm still working on making the late game more competitive. Joncnunn knows about this better than I do.
Poruchiik, the beauty of this mod is that no matter what customisations you make, so long as it doesn't need a DLL, the AI will adjust better because even if it doesn't understand the customisation all that well, the AI will be adjusted to the players performance. It is not perfect yet, because the AI doesn't get adjusted for yields that the player gets from non-city sources, and so certain policies still give the human an advantage. I'm thinking about looking into this if Joncnunn or someone can give me some ideas.
The main weakness this mod has at the moment (V15-17) is it doesn't work in multiplayer, and the player can cripple their neighbour by declaring a perma-war on them, which in duel games means this mod is too easy, but should be fine in eight or more player games. I'm currently working on getting the AI to defend itself better with the two warrior start, but it is slow going because the AI is intellectually impaired.
EDIT:
For anyone who wants a really really challenging game, download this mod and delete the HANDICAP.SQL file in the mod and nothing else. That will mean that the handicaps will be identical to the base game, except that the AI will be smart mod AND the AI will be getting an adaptive buff where necessary. That will close all loop holes currently in this mod and make it an exceptional challenge (I think, but have not tried it).
Think of it like adding double hot chilli to your meal.