Thanks for pushing the extreme ends of this mod Joncnunn. If the player is pushing out high culture/tourism on relatively low core yields, that would bypass the adaptive buff. That combined with the AI's poor strategic play. Also playing on tiny islands probably doesn't engage the combat AI as much, which means bypassing the combat buffs the AI gets in this mod? (Is that true? I haven't played on these types of maps)
EDIT:
Could I ask a question? Should I turn off the adaptive buff for city states?
I think it was a mistake not to because it actually hurts the conquest civs and hurts their ability to expand. The reason is that currently city states get more yield to build a lot more troops because of the leak they get, making conquest of them that much harder. It also means a lot more unit spam and difficulty to get civilians into the city states because of the traffic jam.
So I think I should boost only the major civs, so that the conquest civs that capture a CS (which will be easier to do) will likely also get an adaptive buff, which would make their presence more of a challenge for players to deal with.
It indeed happened that the AI didn't declare war on me at all the whole game. America was the only other civ that got an ideology and they wisely picked Freedom with me already being at Influential influence level over them.
The English & Celt AIs though declared a lot of wars on each other and the Celts were in last place. England conquered the northern most Celt city in one of those wars.
Yes, it would be a good idea to not have leaks to city states, it makes Venice & Austria too powerful and harms the Mongolian AI.
I would have been able to shave 5 to 10 turns off my victory time if the Celts hadn't been in the game to found a religion first and taken Monasteries.
Also if the Coal had been closer that would have helped by a few turns (it finally got into my borders [5 hexes away from nearest city] a few turns before the game ended and my worker was still mining it. (I had a few thousand gold ready to cash buy 4 factories, RA's weren't worth it and I already had spies for the key city states)