glider1
Deity
Great to hear pondloso, that is the intention of this mod. Instead of increasing the quantity of new things in a mod to keep the interest up, make it so that what is already built into the game, becomes more useable. So things like combat in this mod is more useable because the AI really puts up a fight. Same for religion etc. What I love about this mod is that it is set up for roughly 1:1 losses. In a battle with the AI the player looses a unit, the AI looses a unit and it comes down to who looses the most units over the battle duration.
The other thing that this mod brings out is the importance of unit promotions. The AI doesn't get any promotion bonuses in this mod and so you get to see the real thing. It doesn't matter in the base game because the AI gets huge experience bonuses but still easily dies. In this mod, even without any promotions, the AI still puts up a show because of its combat buffs. I'm trying to get out of the habit of years of playing the broken combat in Civ5, of just ignoring my promotions and the opponents promotions, because the AI was so bad it didn't matter.
EDIT: give a lot of the credit to improvements in the quality of the AI to Ninakoru and Smart mod. Yesterday I saw the effect of the range-3 penalty extending to battleships as well as artillery. Any unit humans attack at range-3 will be penalised (NOT CITIES). I liked the way I had to decide between a pot luck range-3 attack or moving in closer to range-2 to ensure the hit works.
The other thing that this mod brings out is the importance of unit promotions. The AI doesn't get any promotion bonuses in this mod and so you get to see the real thing. It doesn't matter in the base game because the AI gets huge experience bonuses but still easily dies. In this mod, even without any promotions, the AI still puts up a show because of its combat buffs. I'm trying to get out of the habit of years of playing the broken combat in Civ5, of just ignoring my promotions and the opponents promotions, because the AI was so bad it didn't matter.
EDIT: give a lot of the credit to improvements in the quality of the AI to Ninakoru and Smart mod. Yesterday I saw the effect of the range-3 penalty extending to battleships as well as artillery. Any unit humans attack at range-3 will be penalised (NOT CITIES). I liked the way I had to decide between a pot luck range-3 attack or moving in closer to range-2 to ensure the hit works.