well the game we managed to play was a fresh install of 2.1, just two humans in a 2v2v2v2v2 game.... after that game we were no longer in position to lan, so we tried the internet play first to no avail, and then pitboss to kinda third party the host to see if that helped the sync issue..
all of this was prior to most of the posting in the thread here (around Dec 20 -Jan 5), i had actually felt pretty defeated prior to finding this thread and seeing the hard work you all put into this project.
As it is now, my friends cant be bothered to help me test any changes but using pitboss by myself, i still knock the game out of sync on the first attack i make.
Hope this clarifies everything Ive stated thus far...
EDIT: I poked around with my friend tonight after posting this and had an interesting idea, I loaded up our save file from the original team game we played pver christmas, it played 100% fine over the internet the two turns we played it, he even took over a city, however starting a fresh game of the map 1000AD (for the easy of attacking on the first turn) caused an oos error right away... I have no clue what would be different between that first game we played and the rest of our attempts... I do have some save files from that game if for some reason you think they might be helpful