I may have found a bug when you disrupt an enemy AI resource. It appears that when an AI city does not have a resource that it used too/or that the empire core still has, units can still be built. I was fighting the Zulu's (big surprise), and I wanted to gain their northern provence. The Greeks had cut off their land access to the Zulu homeland, and I came by sea. After taking a few cities with marines, he began to launch constant cavalry attacks against my forces...fair enough, but I wanted them to stop. So I blew up the harbour's in his remaing costal cities and destroyed the roads to the local supply of horses (it was on the coast )
. But the attacks contiuned. So I "investigate city", to make sure that he is not getting any horeses from an unknown source. Sure enough, the only thing in the resource box is the local iron soruce that I ignored, yet in that very city, he was building a cavalry unit
. Now I am at war with the Romans (lousy *****'s made my list in a BIG way), and of course the first thing I do (After swearing that when I'm through, Latin will be spoken only in he!!) was destroy the roads to his sole rubber source (2 turns ago). Yet he still attacks me with tanks and motorized inf (custom unit), and I kill more per turn than my spy says that he has. I'll do some city investigations tonight to make sure, and post again tonight (hopefully with screen shots). Unless someone tells me that this is resolved in 1.21.
Please do not reply to this message with how terrible Civ3 is, how bug ridden it is, how they should have got it right the first time, etc... I'm really sick of it
. I really enjoy the game, and while constructive critisim is good, just
all the time dosen't do anything for anybody (at least not good anyway).


Please do not reply to this message with how terrible Civ3 is, how bug ridden it is, how they should have got it right the first time, etc... I'm really sick of it

