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Bug Report

I think Pastoral Nomadism should provide -50% Great Wonder production, not +50% Great Wonder cost, in order to stop shenanigans from switching out of Nomadism, as I don't think that possibility is intended.
 
Hi,
could you please be so kind and take a look at the attached saves?
Game crashes when loading. It's a mid game with a lot of civilizations.

My spec:
i5, 16 GB RAM
Win 10 64x
Running RI 3.57 (no other mods)

Amazing mod. Amazing work, I'm so grateful to you guys for making it!

Yes, I also have a CTD when trying to load those. Can't do anything on my side.

I think Pastoral Nomadism should provide -50% Great Wonder production, not +50% Great Wonder cost, in order to stop shenanigans from switching out of Nomadism, as I don't think that possibility is intended.

Sounds reasonable. I'll see what I can do.
 
This is just the 3rd time I try this wonderful mod, so I can't be sure what's intended and what's not. The below questions can be answered by all experienced RI players and not only by the developers.
My workers being able to remove jungle while building pasture but not anything else before Pump looks weird to me. Is it intended or a bug? What I intend to do is to exploit this bug (?) to remove the jungle with pasture and then build a mine there for the initial stages of a new city.
The following issue has to do with AI, so I realize the developers have limited control over it. What I've been noticing in this game (monarch) is the AI, one after the other, for 3.5 times in a row, declaring war on me, presumably for getting ahead, while I was considerably more powerful than any of them only to park an obviously insufficient stack by my city, wait for it to be destroyed and then, after it's destroyed, offer me gold for peace without me counter-attacking. This is how I got rich with Napoleon III surpassing everybody and giving me 200 gold for destroying his infantry stack with skirmishers and horse archers in 1 turn. What bothers me is that they attack me "knowing" I will be able to defend and then give me gold while I stay within my borders. In BTS, the AI apparently wasn't triggered into war by the player merely getting ahead and, when it declared, it always caused me way more troubles and damage at least by systematically plundering the land. In the end, I got quite some gold and quite some GG points while not even ruining my diplomatic relations with anyone.
P.S. Also, is the dedicated RI forum down for good?
P.P.S. I'm playing 3.57a.
P.P.S. As you can see, building grazing grounds isn't allowed as well.
P.P.P.S. I'm not sure that the way the AI targets a player that gets ahead on monarch at least is efficient: while it declares war, it sacrifices expansion, including conquering nicely placed contested barbarian cities. In the end, when it fails in its attack, the power disparity only grows due to this sacrifice the AI makes. The Ordu-Baliq city you see on the left was a barbarian city that Rome left for me to conquer after their failed attack on my tundra city also on the left.
P.P.P.P.S. What was the base production bonus of watermills before 3.55/3.57a? The 3 I see now looks overpowered to me simply as compared to BTS. It's true that, with just 1 in BTS, they weren't as useful, but sometimes they were. As I realize that there are no workshops in RI, and given that a watermill can be built on just one side of the river, 3 seems to be ok to make it a strategic rather than a niche improvement and to potentially balance poor terrain.
 

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I figured I might as well clarify what I complain about in regards to war declarations in the above post. I don't complain that the AI is stupid, it is comparable to the BTS AI so far, although I mostly played the Better BAT AI mod, I complain that the "you're getting ahead" modifier apparently makes the AI declare war on considerably more powerful opponents and then, when peace is negotiated, the AI "looks" at the power disparity and gives away gold as part of the peace deal. It's not that in BTS the AI did considerably better, but it very rarely declared, if ever, if I was 1.5 more powerful than it. I think it may make sense to make this modifier kick-in later into the game and disable it, or at least reduce its effect on war declaration probabilities, for the time when civs are still actively expanding. I think it makes sense from the point of view realism as well: after all, the ancient AI leaders shouldn't really be aware of any final "victory conditions".
 
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My workers being able to remove jungle while building pasture but not anything else before Pump looks weird to me. Is it intended or a bug?
You should be able to work the resources wherever they are, regardless of underlying terrain - so as soon as you can work them on a grassland, you can work them in jungle. WAD.
The following issue has to do with AI, so I realize the developers have limited control over it.
Indeed. Well aware and unable to do anything.
Also, is the dedicated RI forum down for good?
Yes.
 
Can't replicate this one myself, saw some people report, saw some solution suggestions. I think it has something to do with how Steam caches shaders. Try running with/without Steam in the background, turning on/off Steam shader caching.
 
is this normal?
Just started a game, large map scenario, Sweaty Betty as leader (England).
What could be causing this?
I will restart on a custom generated map and see if it replicates.
EDIT: just saw the last post which is similar to this bug, not had any other civ4 mod replicate this issue so it is this mod specific but i will try what you said Walter and report back, i'm using the beta version on steam and really want to play this mod so if all else fails i will have to dust off my civ4 disc and try installing that and see if it replicates.

EDIT EDIT: Nope still doing the same issue
1664221591866.png
this is with shaders off too and on a custom generated map.

1664219859359.png
 
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EDIT: just saw the last post which is similar to this bug, not had any other civ4 mod replicate this issue so it is this mod specific but i will try what you said Walter and report back, i'm using the beta version on steam and really want to play this mod so if all else fails i will have to dust off my civ4 disc and try installing that and see if it replicates.
I'd be interested to know how it goes. If all else fails, try installing the SVN version, IIRC it never has this issue (due to unpacked assets I guess?).
 
@Walter Hawkwood what is SVN version?

Also i tried to run it in compatibility mode etc still no joy, i then searched out my civ 4 complete disc the Games for windows version, which is described in the disc properties as being 2007, this means it is unpatched to 3.19 by my reckoning, so i searched out the patch downloaded 2 copies from different sources just in case.
I then thought i'd run the disc version of the game (which installed as it should no errors)

i then get the play pop up as it should
1664228342618.png
but then i get a
1664228392872.png
when i click play, i've also tested the game and tried it in various compatibility modes all do the same thing, is there a way to get the disc working on a win10 pc? or is it now a drinks coaster, my pc is a semi powerful dell workstation laptop precision m6800, 16gb ram, intel i7, 2gb nvidia GPU, with win10 OS running on a seperate SSD from where i have games installed which is a 1tb HDD (just thought id add info in case it helps)
I need RI in my life badly :D


EDIT: also when i tried installing the patch i get passed all the checkpoints and click install then it hangs and i have to force quit it ,thing is it never asked me where i wanted to add the patch or choose a drive, is this maybe because i have civ4 installed on steam and installed on my pc from CD? they are in different file paths but on the same HDD.
 
I have civ4 installed twice one steam and one off the CD, i cannot patch the CD version due to it being lame or my pc is (might also be me), do you have a 3.19 patch you can zip and wetransfer.com it me just so i know i have a working copy of the patch, i've tried a few from moddb but they just hang then fail, failing that is there a cracked copy of civ4 ? i know it's unorthodox but the fact i own 2 paid for copies negates that
 
You should be able to work the resources wherever they are, regardless of underlying terrain - so as soon as you can work them on a grassland, you can work them in jungle. WAD.

Indeed. Well aware and unable to do anything.

Yes.
I just saw your reply and honestly can't remember for certain if I have ever been able to improve (build an improvement as I did with the pasture, not just work them) resources in jungles before pump before I tried it with these pigs. Did you mean work or improve? If improve, then, as Mongols, I should be able to build grazing grounds there as well. What I do remember is that I indeed constructed a mine on these pigs after removing the jungle with pasture, so probably a fairly rare exploit opportunity here.
 
I can't remember if a diplomatic victory only requires a simple majority or a qualified majority. But if it is "only" simple, then I would expect Spain to run away with the victory here (832 votes for Franco against 807 votes for me - all 11 nations have voted).

So I don't know if this is a bug or not......

Civ4ScreenShot0033.JPG

Civ4ScreenShot0034.JPG

Civ4ScreenShot0035.JPG


By the way, this is the 5th time in a row that Spain has asked for a diplomatic victory - so it seems that once an AI has made a "decision", it sticks to it.
 
That's Apostolic palace vote in the screenshot you're showing. It's about who proposes further resolutions. And I see Spain winning it fair and square. This just means that the next resolution proposal will come from them.
 
Civ4ScreenShot0029.JPG


Ouhhhh you're right - I didn't notice the small difference. This is from 2 days ago......
 
SVN 5381
Game crashes when selecting all of the smaller stack (AD 1300!)
eralier autosave provided
Screenshot of the stack causing the crash is in the city ruins tile. (whole stack)
First main army goes into forest tile near budapest.

(Poland asks for joining war -> decline, selecting plate armor) (Doubt these matter).

1673724870310.png
 

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