Bug Report

I have a problem in my game.I discovered the railroad tech and the game completely CDT.I have had this problem before and just reloaded it and it worked fine,but it crashed again :confused: I reloaded again and it worked :crazyeye:Here are the two game saves,first one crashed twice on railroad tech it is 3 turns before the tech.The second save is the turn I discover the tech.I know this has been a problem in the past,I thought I should report this. http://forums.civfanatics.com/uploads/57181/Cris_McFarland_AD-1961.CivWarlordsSave

http://forums.civfanatics.com/uploads/57181/Cris_McFarland_AD-1964.CivWarlordsSave
 
Well I have reloaded it from both saves 3 or 4 times and it is not crashing any more.I am glad it is not crashing anymore.The last post I guess is a waste of space :blush:
 
damn, this railroad bug make me mad :( when i want debug this, i never got this CTD, but i can confirm that this CTD can occur when showing railroad tech info

work on mod is now slowed, because i am at training course, so i can program only at hotel (after few whiskey coding is very funny, but very ineffective :) )
 
Well I was able to recreate the CDT 1 time out of about 15 reloads, to sporadic to mess with anymore :wallbash: I thought I would let you know it happened just one other time.
 
I'm playing vanilla civ and I'm about 12 turns to discovering rocketry. Since I got the first ctd, every time I load the game I get a new ctd right away. I'm one turn of completing the Lindeberg trip. Can anyone help?
 
OK. Definitely, the Lindberg Atlantic trip leads to ctd. I've deleted it in my game (it was one turn to being completed) and followed with the game normally. It's causing ctd.
 
Pogan temple bug.

Spreading religion makes pogan temple nolonger available to build and cancels its construction (you can no longer consturct pogan temple).

But it does not obolate allready built pogan temple in that city.

I found this playing as Persians. Checked on many cities.

Convertint to religion or adopting religious civic differant than poganism obolates temples.
 
Have posted about the bug I just noted in the Mercs thread. Basically with Warlord's dif AI, something very disturbing is happening... head to Mercs thread for more...

Basically, I think it's gotten to the point where Mercs needs to be removed for Beta 5 until it can be re-written or fixed...
 
Pogan temple bug.

Spreading religion makes pogan temple nolonger available to build and cancels its construction (you can no longer consturct pogan temple).

But it does not obolate allready built pogan temple in that city.

I found this playing as Persians. Checked on many cities.

Convertint to religion or adopting religious civic differant than poganism obolates temples.

it is not a bug, it is feature :) - working exactly as we mean:
- spreading religion (but not converting) do not make existing pagan temple obsolete, but only prevent building new
- changing civic from paganism "disable" pagan temple (temporary obsolete) - when you change civic back to paganism (but not convert), pagan temple is working again
- only converting to religion or discover music render them obsolete forever

mexico
 
Mercenary or Great Person neme bug.

Well i didnt manage to get a save (autosave is of to make turns faster) becouse i was too confused by that.

It all happened in a scrolling message:

Archer has died in combat

LOL
 
Mercenary or Great Person neme bug.

Well i didnt manage to get a save (autosave is of to make turns faster) becouse i was too confused by that.

It all happened in a scrolling message:

Archer has died in combat

LOL
???
sorry, i don't understand - where is problem in this message ?
 
"Archer has died in combat"

usually its "Genghis Kahn has died in combat" if it goes for great general or "Totori Nahamawa has died in combat" if it goes to a mercenary.

If your archer died its "Your archer was defeated by barbarian warrior" or "Your archer has defeated barbarian warrior"

But i got "Archer has died in combat", so its eighther not my units, nor a name for great general or mercenary (or there was a Great General by the name of Archer...)

Anyway here is something with pogan temples, shaman ger actually (or what ever Mongols have, should be called Kahn's ger +1:health: -1:science: +1xp ).
http://forums.civfanatics.com/uploads/89892/WTH.CivWarlordsSave
Just load the save (wont take long as its early in the game) and take a look at my resarch bar ;)
Check how much i got resarch points to complete (226/450) and check the value the next turn.
 
Hi All
I'm having great fun of playing worlords version for Total Realism mod and after spending hours (what was not easy with working and geting along with wife ;) )
I have few questions about game balancing.
First of all the main porpouse od this mod is to make game more real. Although I found some elements that I'm not sure are realistic:
- Cannon is very powerfull weapon for musketters, riflemans and cavalery, but also is quite good against tanks (its very funny in battles against german Tigers). Also cannon has astonishing capabilty of withdrown from battles
-Rifleamans are very good against tanks also. In my opinion they shell be very easy beaten even in outside city and less powerfull in cities

I know that this thread is rather intended for technical issues but I think game playing is also important when working on new version of mod.
About technical stuff I faced only minor errors like few CTDs especially during loading game but this could be realated to well known error.

Thanks in advance
 
worlords version for Total Realism
witch one ?

Also cannon has astonishing capabilty of withdrown from battles
All siege weapons have high chance. This is made becouse we had dale's ranged bombardment mod in earlier versions, but CTD forced the team ro remove it. Now its withdraw to "emulate" ranged bombardment.

Rifleamans are very good against tanks also.
Thats the point. Tank need long to reload and does not put such areal dammage as howitzer or artilery, and when defending it cannot withdraw. As for Infantries and Rifflemans, they just had to get near the tank, open the hatch and nade the crap out of the tank squad. Or simply set up mines.
Maybe rifleman is a bit too much, but one King Tiger wont do much vs 9072651 Riflemans ;)
 
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