Bug Report

Another Kaiser Franz bug.
He said you cant select to produce Freikorps in city woithout CTD. Dont know oif you cant produce him at all, or only from city screen.
Will check this a bit later to dubble check and edit this post with results, still in Sunday i think.
http://forums.civfanatics.com/showpost.php?p=4886387&postcount=2327
link to that threat.

edit: Unforseen turn of events - i found my self bored so started testing righ away (lol)
Bismark, duel, custom continents, random enemy (korea)
CTD after selecting Friekorps via right clink on city and hovering mouse over Friekorps i recived CTD right after left mopuse click (building select menu was fast enough to hide).
CTD after mouse clicking on Friekorps in city screen.
Frederik, duel, custom continents, random enemy
CTD after selecting Friekorps via right clink on city and hovering mouse over Friekorps i recived CTD right after left mopuse click (building select menu was fast enough to hide).
4th test not needed.

Wonder if AI crashes game when he is trying to build one... But since you can upgrade musketman...
 
Here is another little issue -- I tried to go into WorldBuilder to see if I could manually add Friekorps without crashing - didn't get that far :(

The moment I selected WorldBuilder - system crashed.

No idea why
 
Thank you Anaztazioch for pointing me to this place for bug reports -- now I'll drive everyone craxy :)
 
Another confusing issue - it's now the year 280 AD - we know that the Freikorps is not buildable - up to this point the Prussian Grenadier has been buildable without problems -- suddenly he is no longer buildable - Screen goes black and I wind up at Windows when I select him in the "pop up window" -- I reloaded TR Beta 5 just to make sure and the problem remained -- one good thing though -- I was finally able to get to Worldbuilder - just wanted to see what it looked like -- after I reloaded TR the Worldbuilder works just fine - must have been a problem with my original installation. Oh - if it is important, I am researching Education and have 3 turns to go -- I used 2 Great Profets (worth over 3000 each) to speed that along -- do you think "research" has anything to do with the Grenadier not working suddenly ?
 
uhh...

Grenadier in 280ad... Cheater. It shpuld not stop working "suddenly". Clear cashe maybe it will help (in both Freikorps and Prussian Grenadier)
Without save game its hard to tell.

Eightther post save games here, or send them to bugs.totalrealism@gmail.com. But i dont have access to that e-mail, so i will be out of help.
 
Actually - the AI had Grenadiers before I did -- Mali have a Renault Tank and Mongols have Artillery while I am still slogging around with Cannons <sigh> - I'll try clearing the cashe -- if I can find it ;) and maybe that will work -- thanks :)
 
Ho - Hum -- I thought I was kidding - but I guess I wasn't -- exactly what is "cashe" and where is it ??
 
C:\Documents and Settings\Szymon\Application Data\My Games\Warlords\cache
my username in Windows XP is Szymon, dont know about yours.

I PM you why cashe needs to be cleared to dont spam off-topic in sticky thread. You do same please (dont spam not send PM ;))
 
Is Shah Name supposed to grant the Nationalist Promo to units built in a city even if Nationalism isn't the chosen Civic? Because if it is supposed to grant the promo without the civic, it's broken. :)
 
It IS meant to be likr this. And its one word "shahname".
I dont see it as bad thing. And when does patriotism is born ? From history, shahnameh shows its and makes pple "adore" their civilization/country more and wish to fight better for it.
In middle ages in europe we had someting simmilar to nationalism - teocracy. But theocracy instead for Promotion gives more xp in cities with state religion.
 
It IS meant to be likr this. And its one word "shahname".
I dont see it as bad thing. And when does patriotism is born ? From history, shahnameh shows its and makes pple "adore" their civilization/country more and wish to fight better for it.
In middle ages in europe we had someting simmilar to nationalism - teocracy. But theocracy instead for Promotion gives more xp in cities with state religion.

Sorry... maybe I better explain myself better... what I was saying was, the wonder didn't grant the promotion in my game.... if it is designed to grant the promotion when the Nationalism Civic isn't chosen, then maybe the code needs to be looked at. :p

:)
 
Sorry... maybe I better explain myself better... what I was saying was, the wonder didn't grant the promotion in my game.... if it is designed to grant the promotion when the Nationalism Civic isn't chosen, then maybe the code needs to be looked at. :p

:)

hmm..in my game this was working fine - i will check this again
 
I built the Great Wall in the Gold version and I have Barbarians storming it. I sent in the save file. However it could be that I had a revolt. What ever it is I have Barbarians inside the Great Wall and I did not think that could happen.

Merry Christmas all!
 
I built the Great Wall in the Gold version and I have Barbarians storming it. I sent in the save file. However it could be that I had a revolt. What ever it is I have Barbarians inside the Great Wall and I did not think that could happen.

Merry Christmas all!
or there is revolted slaves from other countries - revolted slaves can ignore Great Wall (mentioned in changelog)
 
Not sure if it'll do any good now that the gold version is out, although I haven't read anywhere that the problem has been fixed. Here it is: I too have CTD when trying to build prussian grenadier. Funny thing is that a few turns ago I enqueued two of them in the building line of a city. I'm playing pre-gold version. I'll send a savegame.
PS: I tried clearing the cache and restarting the pc. Didn't work.
 
Everythings seemed fine until now, except, and what I also experienced in the pre-gold version, that you should really nerf the revolts a bit. While it is a great exercise for your unit to gain experience, the amount I've already put down a rebellion (every 3 or 4 turns...) seems ridicously often. My horse riders had an average of 20 experience points through fighting rebels.
 
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