Bug Report

Strangest bug :o my army made from 2 quechas and 3 native archers, changed into RANDOM units ! Some are warriors other frikorps, naginata samurai... EVEN MY TRIREME CHANGED INTO tank ? and other into sanginata samurai....

Hes the save...
http://forums.civfanatics.com/uploads/89892/Szymon_BC-2845.CivWarlordsSave

Was not messing with XMLs...

Other autosaves have same bug, WTH ? I can produce Incas "normal" units... But all my elite quechas has changed into arabian warriors warriors.

i was unable to load your saved game..did you make some changes into XML?
 
Mexico,I was able to load his save,may want to try it again.Anaztazioch,I loaded your save game and everything was normal on my computer :crazyeye: There wasn't any tanks,samurai,frikorps,or warriors just what was supposed to be there, strange.
 
reinstalling mod didnt saved my problem. Clearing cashe did... of course i was clearing Civilization IV cashe, not Warlords cashe...

Funny thing this bug changed my EXISTING units, but did not affect units I could build. And it worked for AI too. Only XML changes i have are Walter Hawkwood's leader heads, but as i said, after reinstalling WTR and not instaklling leader heads mod, i still had this problem. :/
 
Well, not that it impairs gameplay, but anyway...
I was attacking a barbarian coastal city and, as soon as I activated my maceman and threw it against a barbarian foot knight, the latter just ran away, but not quite... it ran striding on the ocean water! Perhaps it should have something to do with the arrival of a great profet or something like that.
 
Hello, here are the 2 bugs I believe I encountered:

- Whippet MKA (the earliest tank) gets promoted to Light Tank, and not to (normal) Tank, as described in Civilopedia and over the upgrade button. Maybe this is intended and just the descriptions are wrong?
- After I join an aditional worker to a group of workers which are already doing the "cultivate new forest" task and the task is later completed, only the original workers become available, the one I had added later keep "cultivating, although the forest is already there.
 
Hello, here are the 2 bugs I believe I encountered:

- Whippet MKA (the earliest tank) gets promoted to Light Tank, and not to (normal) Tank, as described in Civilopedia and over the upgrade button. Maybe this is intended and just the descriptions are wrong?
- After I join an aditional worker to a group of workers which are already doing the "cultivate new forest" task and the task is later completed, only the original workers become available, the one I had added later keep "cultivating, although the forest is already there.

tank problem: which civ you tested ? (for american, working as expected, no problem)
 
tank problem: which civ you tested ? (for american, working as expected, no problem)

I'm playing as Saladin, Arabs. Unfortunately I don't have a save from before the upgrade, but I am pretty sure that I'm not mistaken, I was so surprised that I remember making a mental note to post about it here. Whippet had been promoted to Light Tank, not Tank.
 
In the attached savegame my game always crashes ("back to desktop") when I try to finish the round. Is there any way to avoid the crash?
 
damn, this railroad bug make me mad :( when i want debug this, i never got this CTD, but i can confirm that this CTD can occur when showing railroad tech info

work on mod is now slowed, because i am at training course, so i can program only at hotel (after few whiskey coding is very funny, but very ineffective :) )

When the railroad tech finishes I get an error message and the program exits to desktop. I have rebooted several times with the same result. However I switched to another tech and I was able to continue playing. Am I destined to finish the game with out railroads?

P.S. Great mod thanks for all your hard work:goodjob:
 
When the railroad tech finishes I get an error message and the program exits to desktop. I have rebooted several times with the same result. However I switched to another tech and I was able to continue playing. Am I destined to finish the game with out railroads?

P.S. Great mod thanks for all your hard work:goodjob:

no, just move mouse out of tech info screen (CTD appear when you hover mouse over terraforming buttons on railroad info screen)
 
Did you try to load autosave and continue? If you don't crash next time, then it's just Civ's way of telling you to get a break :)

Seriously, though, if it's a one-time crash, it's probably due to Civ engine itself - it stresses system, it has some memory leaks etc. - so reloading game after several hours is a good idea, especially if your PC is not very powerful. TR, by adding more content, just makes CIv 4 engine flaws somewhat more evident.

If, OTOH, you manage to get the same CTD over and over at a certain date or after a certain action, then it's a TR bug - then we should know what exactly led to CTD.
 
Did you try to load autosave and continue? If you don't crash next time, then it's just Civ's way of telling you to get a break :)

Seriously, though, if it's a one-time crash, it's probably due to Civ engine itself - it stresses system, it has some memory leaks etc. - so reloading game after several hours is a good idea, especially if your PC is not very powerful. TR, by adding more content, just makes CIv 4 engine flaws somewhat more evident.

If, OTOH, you manage to get the same CTD over and over at a certain date or after a certain action, then it's a TR bug - then we should know what exactly led to CTD.

In my earth map save im in year 1980 something and the game will crash with in ten turns, but the thing is the never slows down everything is fast when your looking all over the map. For instance i could be viewing north america and click on the middle east on the mini map and its there in a second rather than the actual window traveling through out the world like some slow satelite. What I did notice though is that it seems to crash on an auto save turn because when i try to load the most current auto save it was in the same year it crashed and said it was unable to decommressed the game.
 
does anybody know what it means by

Fatal Error
memory allocation failure-exiting program
Reason:bad allocation

This is a known problem that affects a lot of mods that play on huge maps. TR, Visa etc.

It happens late into the game and only when saving the game either auto or manual save.

It appears that the Civ4 game engine sometimes can not cope with compressing the save file, when it has to deal with all the extra units/building/techs etc. that you get with mods.

A way to continue playing for longer, before getting the crash again is to turn down the graphics setting.

For example in my last game using high resolution, I first crashed on turn 537 then again on turn 572 and 574.

I reverted to medium resolution and was able to finish the game without a crash on turn 702.

On a previous (longer) game I started getting MAF crashes on Medium settings about turn 750. So went down to Low Resolution settings and completed the game.

The save that caused the crash will be corrupted so you have to go back to the previous save.

Incase you do not know - you change the graphics settings via the options menu. You also have to reload the game before the settings take effect.
 
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