Bug Report

Saw this one posted once,but didn't see a response.I don't see my hamlets-towns.When I drag the mouse over the plot,it says that they're there.I just can't see them.
 
Problem with Palisades. Once walls are built, palisades reappears in the build options. Building it again, removes walls. Building walls, removes palisade. Etc.

Best to make palisade disabled after walls are built.

Also, well gets demolished when building an aqueduct. But the well can be rebuilt without destroying the aqueduct. Essentially, you have to build a well twice.
 
Problem with Palisades. Once walls are built, palisades reappears in the build options. Building it again, removes walls. Building walls, removes palisade. Etc.

Best to make palisade disabled after walls are built.

Also, well gets demolished when building an aqueduct. But the well can be rebuilt without destroying the aqueduct. Essentially, you have to build a well twice.

known bug, fixed in next patch
 
Anaztazioch:
intel mac
If you are using macintoch than im amazed you actually can run the mod !


The new "intel" macs can run Win XP natively. The only suppossed difference between my system and a normal pc, is that I boot using EFI, not BIOS.

No tips?
 
I just attacked a city with a stack of 5 catapults. No collateral damage. Only the enemies directly involved in the fight were harmed, and not even vary much.

Is there a bug at work here?
 
Possible bug with assassins. I had open borders with Peter, hit him multiple times with assassins. researched theology, switched to christianity. he closed borders but my assassins could still enter?? were not attacked by his units but would not triger assassination attempts while in his cities either. it was as if the units did not actually exist. wierd to say the least

NaZ
 
Agriculture trait change to add one food on plots with 5 or more. But when i load save game from 2.1 build. The 5 food plot is still 5 food, no +1.
 
Agriculture trait change to add one food on plots with 5 or more. But when i load save game from 2.1 build. The 5 food plot is still 5 food, no +1.

Changes to traits (and most other XML files) don't retroactively affect savegames (unlike changes to Python components - the pandemic changes, for example). Your save will work with old values - if you want new values, you have to start over.
 
Tried loading a save by clicking on the save file through Windows Explorer. I got the following error message:

Tag Tech-Sailing in info class was incorrect. -- XML file - Technologies/Civ4Techinfi....xml

Clicking on the message caused repeat messages of a similar nature.

Ended the task and reloaded TR via the desktop icon and loaded the same save - it loaded OK.

Reported it because there must be something wrong - no matter how minor.

I have the save if you need it.
 
Tried loading a save by clicking on the save file through Windows Explorer. I got the following error message:

Tag Tech-Sailing in info class was incorrect. -- XML file - Technologies/Civ4Techinfi....xml

Clicking on the message caused repeat messages of a similar nature.

Ended the task and reloaded TR via the desktop icon and loaded the same save - it loaded OK.

Reported it because there must be something wrong - no matter how minor.

I have the save if you need it.

hmm...i don't have problem to load save via explorer, please post a file (or send to bugs.totalrealism(at)gmail.com
 
the arrows that cycle through cities in city view dissappeared. In 2.1 the arrows were hidden behind pandemia info. But you can still click on it to cycle through cities. But in 2.1.1 the arrows are no longer there. When you have lots of cities, it becomes very bothersome to cycle through them with the arrows. Is it possible to put them back?
 
the arrows that cycle through cities in city view dissappeared. In 2.1 the arrows were hidden behind pandemia info. But you can still click on it to cycle through cities. But in 2.1.1 the arrows are no longer there. When you have lots of cities, it becomes very bothersome to cycle through them with the arrows. Is it possible to put them back?

Unfortunately, no. They were removed to make room for pandemic chance display. You can still use hotkeys to cycle, if you use this feature often (I have to confess, I never used these arrows).
 
The civilopedia doesn't give any information about the various bonusses that railroads give to tile improvements.

+1 hammer to mines, lumbermills, quarries.
+1 food to workshops, watermills.

If I recall correctly, these bonusses were also not mentioned in vanilla civ4, but were mentioned in civ4 warlords (or maybe it was added in a vanilla civ4 patch). This might help you narrow down where the omission occurs.

Some people might not even be aware of the bonusses and that's not good.

Of course, it would also be nice to add civilopedia entries for the national values. Some of them are incomplete when compared to this thread
 
Hello;

I just finished a new install of XP and Civ 4 & Warlords. I updated the games to 1.61 and 2.08 respectively and decided to give Total Realism Gold a try. I installed 2.1.1a and loaded it up, I went into the civlopedia to do some exploring and my game crashed when I was in the English civilization scrolling over their unique units. I have since found that if I move my mouse over ANY longbow unit my game crashes. In fact in my Civlopedia under Units it stops displaying units right before the African Longbow unit.

I installed ViSa 3 and have no problems with it, any idea's whats the problem with Total Realism Gold?

Kroz
 
Hello;

I just finished a new install of XP and Civ 4 & Warlords. I updated the games to 1.61 and 2.08 respectively and decided to give Total Realism Gold a try. I installed 2.1.1a and loaded it up, I went into the civlopedia to do some exploring and my game crashed when I was in the English civilization scrolling over their unique units. I have since found that if I move my mouse over ANY longbow unit my game crashes. In fact in my Civlopedia under Units it stops displaying units right before the African Longbow unit.

I installed ViSa 3 and have no problems with it, any idea's whats the problem with Total Realism Gold?

Kroz

I just tested this and there is no error in my game.

Just to be sure: You did install the whole game, didn't you? Not just the 2.1.1a patch. I'm just asking because of the way you say it in your post.

I'm also just a new user of this mod.

Good luck and welcome to civfanatics by the way. :band:
 
Back
Top Bottom