Cybah
Emperor
- Joined
- Jun 22, 2007
- Messages
- 1,481
Given that I've never seen these errors and I launch BUG a lot, I'm willing to bet $5 that they are caused by your mod or your system in some way. I'm not laying blame, just saying that there's nothing I can do if I cannot get the error myself.
Well, if your mod has problems with other mods, its not my fault. I can understand that you maybe cannot do anything to solve it, but I cannot do anything for sure.
The error appeared when I was attacking another ship on a near coastal plot with my ship which was in my city. I have python code in my mod which is creating a new ship at the city plot in such a case (under special circumstances for sure). There is no text message with a button, it must be a problem with a button from a unit. All buttons are fine -> must be a python problem. Since a BUG screen pops up, it must be a BUG mod related problem. Maybe BUG has sometimes problems with unit creation py python. Dunno.
Do you have some background process that's modifying the "last modification date" of the Python files while you're launching BTS? For example, I modify the BUG files in one folder, and when I'm ready to test I export them to the CustomAssets folder and launch BTS. If I were to launch BTS before the export completed, I bet BTS would try to reload the files that got overwritten after it launched.
No, I always restart Civ4 after changes. I know that BUG trys to reload everything when any python file got changed. I'm aware of that. But I will observe it. (This error screen did not happen often to me.)
I've been using the latest BUG and I use BUG or Standard draw exclusively with no problems. Have you updated to the latest BUG?
Yes, I'm using 100% latest SVN. I don't have any PLE interface symbols when using other draw methods than PLE. I wanted to switch cause of the PLE error screen with the button problem mentioned above.