Bug Reporting

One easy solution is to drop the "MOVEMENT: 1:move:" line since it's 1 for all Air units.

As well, the Unit Categories table for Air units shows Movement instead of Range. I can change this here as well.

Question: Do any mods/Promotions give any Air units more than 1 Movement Point? Note: Gunship is not an Air unit.

My feeling on this is that any mod that would give an air unit a movement of more than 1 would be changing the whole model of how air combat works in Civ 4. Such modder would probably be profciient enough to mod the civilopedia to reflect this on his/her own.

I think the solution you propose is very sensible and (I assume) rather straightforward to code in.

Cheers,
ripple01
 
Question re documentation - what new elements that I have added are lacking in documentation? A: Sit Rep, Graphs, ???, Other.

Please let me know if I have missed anything - I'll put some stuff together.
 
well, there is a bad German translation of "Guarded":

PHP:
	<TEXT>
		<Tag>TXT_KEY_MILITARY_THREAT_INDEX_GUARDED</Tag>
		<English>Guarded</English>
		<French>En garde</French>
		<German>Erhöht</German>
		<Italian>Prudenza</Italian>
		<Spanish>Guarded</Spanish>
	</TEXT>

the correct translation would be "Geschützt" but "Gering" fits better.
 
well, there is a bad German translation of "Guarded":

PHP:
	<TEXT>
		<Tag>TXT_KEY_MILITARY_THREAT_INDEX_GUARDED</Tag>
		<English>Guarded</English>
		<French>En garde</French>
		<German>Erhöht</German>
		<Italian>Prudenza</Italian>
		<Spanish>Guarded</Spanish>
	</TEXT>

the correct translation would be "Geschützt" but "Gering" fits better.

Well, you have to see all of the levels of the threat index and I chose to have a comprehensible list of attributes that are increasing with each level instead of exactly translating the English terms.
 
"Erhöht" = dangerious. "Guarded" is not a dangerious level. Therefore we'll need a new word.
 
"Erhöht" = dangerious. "Guarded" is not a dangerious level. Therefore we'll need a new word.

Who cares about the English names of the risk levels?
They have to be 5 localized words suggesting an increasing risk level; if they do so, even if they are completly different from the English ones, they are ok.
 
The Advanced Scoreboard power ratio accessors are backwards. When you choose "Them vs You" the isPowerThemVersusYou() accessor returns False and vice versa for "You vs Them"

Options Screen:
1221865020.jpg


Values returned by accessor functions:
1221865062.jpg


I'm not entirely sure but I think the problem is that the labels are ordered differently from the XML option definitions.

Labels from BUGOptions_CIV4GameText.xml (note You vs Them is first)
Code:
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_SCORES__POWERFORMULA_LIST</Tag>
		<English>You vs. Them|Them vs. You</English>
		<French>You vs. Them|Them vs. You</French>
		<German>Normal|Kehrwert</German>
		<Italian>Giocatore/Altri|Altri/Giocatore</Italian>
		<Spanish>You vs. Them|Them vs. You</Spanish>
	</TEXT>
Options from Advanced Scoreboard.xml (note Them vs You is first)
Code:
			<list   id="PowerFormula" key="Power Formula" 
					type="int" default="1" listType="string" 
					get="getPowerFormula" set="setPowerFormula" dirtyBit="Score">
				<choice id="ThemVersusYou" get="isPowerThemVersusYou"/>
				<choice id="YouVersusThem" get="isPowerYouVersusThem"/>
			</list>

It looks like simply switching the order the options are listed in Advanced Scoreboard.xml will fix it. But I wasn't sure if that was the best way so I figured I'd ask first instead of just doing it. ;)
 
The Advanced Scoreboard power ratio accessors are backwards.

Oops. I flipped them but forgot to do the XML hover/list. I completed it, and Rival vs. You is on top now and is the default as that seems normal to me. On Monty's score line we see his name, his score, and his power ratio compared to yours.

Hmm, I wonder if each language should have a different default value to satisfy those crazy Germans? :p
 
First off, this is amazing work that you guys have done; I have just finished reading this thread and have grown more and more impressed at the sheer amount of effort this has taken. My wife and I both love your mod, and cannot play without it.

I have a problem with starting positions, however, that I can't figure out. I'm using the 1.0 version of BAT mod downloaded from your website, installed using the installer, with the 4th option (run 3.17 with BAT mod every time) with the 3.17 patch version of BtS. The problem is that all civilizations will start on the same landmass, regardless of map size or map script.

If I unload BAT Mod 1.0, then starting positions are normal. Have you all seen this before? Is there something I have done wrong, or can do to fix it that you are aware of? I am not running any other mods.
 
The problem is that all civilizations will start on the same landmass, regardless of map size or map script.

First, thank you for the props and for the very clear explanation of your situation (install method and problem).

That is quite strange, and I haven't seen or heard of it before. I play with BUG only because I'm usually testing when I play, tough, so I wouldn't have seen it myself.

Neither BAT nor BUG includes a DLL which I believe is what places the civs into their starting positions. We did include a few community map scripts this time around. Can you please rename "BAT Mod 1.0/PublicMaps" to something else and try a few regens in the WorldBuilder?

Also, if you haven't, give Islands a try as it forces each team onto their own island. I'm curious if it packs them all onto a single island. Mayhem! Some of the AIs wouldn't be able to found their capitals due to the 3-space rule. :lol:
 
Of course, now that I actually reach out for help, I can't get the problem to reoccur.

I just spent the last hour starting maps and trying out different settings (map sizes, map scripts, multiplayer or single player, team play or solo play, etc.) and now everything is working just fine. Perhaps you're so powerful that merely by considering the problem, it solves itself?

To describe the problem I was having better: we first wanted to play a Huge Big_And_Small game, but all civs started on the largest landmass, and the game was won before anyone really needed to colonize the remaining 3/4 of the world. Then we tried a Large Earth2 and everyone started together (I know this is pretty close to how it should go already). Then we tried another Big_And_Small and the same thing happened. Then we tried a Tectonics map and the same thing happened. This was over the course of a few days, as we were playing each game out. That's when I decided to start a bunch of games just to see where people started.

And now, of course, I can't reproduce it in my trial starts. How frustrating! I figured that you hadn't altered anything about starting positioning; I just wondered if it were a possibility because I couldn't find the bug in regular BtS. If it happens again, I will try what you suggested and let you know the outcome.
 
Of course, now that I actually reach out for help, I can't get the problem to reoccur.

Perhaps you're so powerful that merely by considering the problem, it solves itself?

Never underestimate the power of the dark side! :D I've experienced plenty of bugs like that before, where it seems the mere act of trying to demonstrate the problem to someone else makes it go away. Let us know if it resurfaces, and enjoy playing your games otherwise.
 
Hello All,

I am needing some help. I install BUG with the SVN updates whenever I see there is a new one. After the update before the most current one, the Hall of Fame is now blank. It used to show all of my games and how it shows a whole lot of nothing. I just completed a game and it didn't post to the Hall of Fame either. I updated to the most current BUG Mod off of SVN and it is still blank.

The only thing that has ever changed with the game is the version of the BUG Mod.

Please help!
 
@King_Ford - Can you please zip up your Replays folder and email it to me? My nick at gmail.com. I had only a limited set of replays with which to test, but I thought I covered all the cases. Also, what language do you play in?
 
Two more Sevopedia bugs: The scrollbars on both the Wonders screen and the Traits screen are a little off...

The Palace one is due to the use of the larger BlueMarble font. I'll see about shrinking the font, though it will affect all of the buildings and not match the rest of the screens. Maybe I can just shrink the area and leave the scrollbar, but you'll have to scroll on that page.

The Protective one, however, is more serious, unless you've modified your traits to include that of Expansive or Imperialistic -- whichever includes the +100% GG Emergence. Have you? On my end it shows just the Protective bonuses and fits perfectly.

Edit: I've adjusted both, so please check that they work and I'd love it if someone not using BlueMarble would make sure they still look okay.
 
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