Bug Reports and Technical Issues

It's whichever version changed the African War Elephants to Atlas Elephants and made other changes to the Phoenicia game. I just hit the "download here" button when there's an update and get and replace everything at once, so I don't know a Git version number.
 
Read the Git FAQ in the download thread to find out how to fix that problem.
 
I thought the great general related upgrades to be lost upon unit upgrade were intentional. While we're at it, should rushed units / mercenaries be possible to upgrade?
 
No, mercenaries cannot be upgraded.
 
Combat seems to be bugged in the latest git version, all units behave as siege units when attacking, they are unable to kill units and cannot attack if the defender has low hp. I only tested on cities, dunno if it's the same with other combat.
 
Combat seems to be bugged in the latest git version, all units behave as siege units when attacking, they are unable to kill units and cannot attack if the defender has low hp. I only tested on cities, dunno if it's the same with other combat.

I don't seem to observe the bug. Is there something wrong with your download?
 
Combat seems to be bugged in the latest git version, all units behave as siege units when attacking, they are unable to kill units and cannot attack if the defender has low hp. I only tested on cities, dunno if it's the same with other combat.
Oh, I can see why that would happen. Made a note and will fix asap.
 
In the latest version, Chariots (both regular and Egyptian) do not get XP from Barracks or Stables. Combat gives them XP, but it cannot be cashed out as promotions until they are upgraded to Horseman. Until then, you have chariots with, say 10/2 XP.

Thanks for the note on the Scenario weirdness. I didn't think to look in the Git post.
 
Where can one find the the dawn of man BGM for each civilization?
 
Is the +2 :yuck: per power-requiring building an intended effect? I notice that unhealthiness due to power scales up with the number of buildings that yield bonuses with power. The effect is much worse with coal plants, as the city suffers +4 :yuck: per power-requiring building instead.
 
Yes, more power, more pollution.
 
I actually agree with this new detail. Finally you can't have industrialization without pollution. Only by controlling city growth and focussing on environmental research (as opposed to military tech) can you overcome or at least mitigate it. Nice touch.
 
Currently the Statue of Zeus great wonder has no effect? At least that's what's shown in the civilopedia.

And shouldn't the San Marco Basilica be considered an economy wonder rather than a religious one?
 
It still has the no resistance on city conquest effect. Will fix the documentation.
 
Also it seems like the French heavy cannon is the only siege weapon (aside from machine gun which is somehow a siege weapon) that does not have a withdraw from battle chance. Any particular reason why this happens to the French UU? ;)
 
Is it ...?
a) I hate the French
b) I'm editing files in a rush and miss stuff

:)
 
I thought you were gonna say those cannons are too heavy to withdral from battle.

But OK. :lol:

You may also want to fix the Tamil Dharani which can't withdral from battle.

Keshik as a light cavalry unit can also use some withdraw chance.
 
I will :)
 
Confirmed, will look into it.
 
Back
Top Bottom