Bug Reports and Technical Issues

The game is not recognizing my Portuguese victory at turn end.
 

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Got a some Python exceptions when starting a 3000 BC Regent/Epic Ethiopia game:



When the autoplay ended, the historical and religious victories were broken/missing in the victory screen.

Edit: Getting this on quite a few civs, actually (e.g. Maya, Italy). Not sure if it's a configuration problem or something on my end?
This should be fixed with the latest update.
 
The game is not recognizing my Portuguese victory at turn end.
A fix will be coming, but it does not take effect for ongoing games. You have to book that as a win without the game acknowledging it.
 
Trying to start the game as the moors in 600 AD and getting a ton of python errors when autoplay would normally begin, tested and the issue doesn't occur with greece in 3000 BC nor indonesia in 600 AD
Traceback (most recent call last):
File "BugEventManager", line 382, in _handleDefaultEvent
File "Events", line 15, in handler_func
File "Victories", line 147, in setup
File "Victories", line 101, in createHistoricalGoals
File "VictoryGoals", line 3374, in activate
File "VictoryGoals", line 1280, in activate
File "e:/main/civilization4/warlords/assets/python/system\copy.py", line 204, in deepcopy
File "e:/main/civilization4/warlords/assets/python/system\copy.py", line 351, in _reconstruct
File "e:/main/civilization4/warlords/assets/python/system\copy.py", line 174, in deepcopy
File "e:/main/civilization4/warlords/assets/python/system\copy.py", line 268, in _deepcopy_dict
File "e:/main/civilization4/warlords/assets/python/system\copy.py", line 174, in deepcopy
File "e:/main/civilization4/warlords/assets/python/system\copy.py", line 248, in _deepcopy_tuple
File "e:/main/civilization4/warlords/assets/python/system\copy.py", line 204, in deepcopy
File "e:/main/civilization4/warlords/assets/python/system\copy.py", line 351, in _reconstruct
File "e:/main/civilization4/warlords/assets/python/system\copy.py", line 174, in deepcopy
File "e:/main/civilization4/warlords/assets/python/system\copy.py", line 268, in _deepcopy_dict
File "e:/main/civilization4/warlords/assets/python/system\copy.py", line 204, in deepcopy
File "e:/main/civilization4/warlords/assets/python/system\copy.py", line 351, in _reconstruct
File "e:/main/civilization4/warlords/assets/python/system\copy.py", line 174, in deepcopy
File "e:/main/civilization4/warlords/assets/python/system\copy.py", line 268, in _deepcopy_dict
File "e:/main/civilization4/warlords/assets/python/system\copy.py", line 174, in deepcopy
File "e:/main/civilization4/warlords/assets/python/system\copy.py", line 241, in _deepcopy_list
File "e:/main/civilization4/warlords/assets/python/system\copy.py", line 174, in deepcopy
File "e:/main/civilization4/warlords/assets/python/system\copy.py", line 248, in _deepcopy_tuple
File "e:/main/civilization4/warlords/assets/python/system\copy.py", line 193, in deepcopy
TypeError: __getnewargs__ should return a tuple
 
Playing on latest Git version. 3000 BC start Rome. At the beginning of turn 290 (on Epic speed) these errors pop up:

cap 1.PNG

Ending next turn results in CTD.

From PythonErr.log:

Traceback (most recent call last):
File "BugEventManager", line 382, in _handleDefaultEvent
File "Events", line 15, in handler_func
File "Stability", line 59, in checkScheduledCollapse
File "Stability", line 614, in completeCollapse
File "Stability", line 569, in secedeCities
File "Stability", line 598, in secedeCity
File "RFCUtils", line 749, in completeCityFlip
File "RFCUtils", line 197, in flipCity
RuntimeError: unidentifiable C++ exception

Autosave from turn 288 as well.

EDIT: Actually not latest Git update. Downloaded yesterday. Didn't notice the update from today.
 

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Hello,

While playing RFC DOC suddenly I get these war/stability pop ups for every other CIV who is at war. How can I turn them off?
 

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  • popups.PNG
    popups.PNG
    584.6 KB · Views: 75
Looks like you have enabled debug notifications. And apparently also some other changes.
 
The Moors autoplay issue is fixed, but now when I start up a Moors game, then reload the 700 AD initial autosave, I get a ton of units.
upload_2021-9-5_20-39-25.png
 
I am not doubting you. Please give me the time to get to it.
 
I am not doubting you. Please give me the time to get to it.
Dannimal was letting me know it was already reported, as I had reported it in a previous post not knowing it was already reported.
 
Update, the more you load the autosave, the more units you get
View attachment 608205
Perfect, now I can do all my save-scumming right at the beginning of the game instead of during important battles. Seems like a feature not a bug to me. :D
 
Last edited:
updated git, some python errors at start for england 600AD. !st apostolic palace every civ joins in, We sent the inquisitor to Japan...
 

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There is some text error in Victory Accomplished and Victory Checks.
Civ4ScreenShot0226.JPG
Roha should change its name to Lalibela when Ethiopia enters in Medieval Age and Barara should change to Addis Ababa in Industrial age and its tile should turn from historical to core.
Civ4ScreenShot0232.JPG
Nineveh Persian name should be Nainava.
Civ4ScreenShot0233.JPG
 
Screenshot 2021-09-09 131706.png


Hovering over the Civs, there is TXT_KEY_..... (4th Line from below) displayed for something with Victories. This Error applies for all Civs.
 
Roha should change its name to Lalibela when Ethiopia enters in Medieval Age and Barara should change to Addis Ababa in Industrial age and its tile should turn from historical to core.
View attachment 608478
That should already be the case, do you have a save before entering those eras respectively?
 
I noticed a bug on a recent Git branch (not quite the latest but close and didn't see a mention of it having been fixed) where the Confucian URV displays the names (but not the description text, which appears accurately) of the three parts of the Congo UHV instead on the Victory screen.
 
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