Bug Reports and Technical Issues

Getting this error message with the "Greatest Civilizations" popup as the Toltecs.
Spoiler Error :
20250624145122_1.jpg


Also, in the other thread, I was mistaken; I actually do have a save from right before I complete the 2nd Ethiopian goal. After you end turn, every civilization gets a -2 diplomatic penalty against me. Not sure if it's intended or not.
 

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Also, in the other thread, I was mistaken; I actually do have a save from right before I complete the 2nd Ethiopian goal. After you end turn, every civilization gets a -2 diplomatic penalty against me. Not sure if it's intended or not.
Seems to be intended; I just did a Babylonia playthrough, paying attention to this, and I also got a -2 modifier on reaching UHV2.

Getting this error message with the "Greatest Civilizations" popup as the Toltecs.
I don’t have a save, but it should be quite easy to reproduce; if I start with the Harappans, fortify/put to sleep all the units and just hit End Turn, the same happens. Don’t know if it’s the Harappans or rather not having cities that’s causing the error, but the error seems to be identical.
 
Hi Leo, I hope you are doing well. I am playing the larger map version 1700AD sceniro, and I am encountering memory allocation error from 1850. Already changed resolution to 720p and disabled all animations and music. Any advice to keep playing my save? My mod version is 1.16, probabbly too old?
 
I am confused, the larger map is only available via Github and has been introduced after 1.17, so either you are playing on some git commit after 1.17 with the larger map or on 1.17 or earlier with the default RFC map.
 
I'm currently investigating what I believe to be questionable build choices by AI England (dedicated report to come), in particular transport spamming, and in the process might have stumbled on a possible cause that also affects a few other civs (Malay and Java) which have exhibited similar behavior. Plot hovers on home islands returned AREA_AI_ASSAULT on every turn always and forever., I had a hunch before that their Islander situation accounted for the strange behavior and this seems to lend more weight to that general thesis.
 
Please show me a save where the AI starts production of a unit that you consider excessive next turn. That is the best way of investigating this.
 
Playing as the Maya on the latest GitHub commit. My interior advisor tells me that I'm running outdated civics, but when I go to my Civics screen, there's no indication as to what civics are outdated. I definitely remember there being the collapsing symbol next to outdated civics in previous games I've played, so their absence here might be a bug.
 

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Loving the new city names update! However, when opening worldbuilder, it throws an error every time you mouse over a tile - seemingly related to how doing so is supposed to show the city name of that tile.
 
Oh, looks like I broke it late in development. I pushed a fix for it.
 
Oh, looks like I broke it late in development. I pushed a fix for it.
Still getting errors,.|

Traceback (most recent call last):

File "CvScreensInterface", line 643, in mouseOverPlot

File "CvPlatyBuilderScreen", line 149, in mouseOverPlot

File "CityNames", line 400, in getDisplayName

File "CityNames", line 406, in getDisplayNameForName

File "Core", line 743, in plot

TypeError: unpack non-sequence
ERR: Python function mouseOverPlot failed, module CvScreensInterface
 
I noticed in the May update that certain civs don't have dynamic names: Sweden, Java, and Swahili

Instead of "Republic of Sweden" I saw TXT_KEY_CIV_SWEDEN_REPUBLIC or something like that.
 
Yes, dynamic names aren't done yet.
 
Still getting errors,.|
Can you give me a rough direction what to look for? Which civ were you playing as, what is the rough area where the cursor triggered the error?
 
Can you give me a rough direction what to look for? Which civ were you playing as, what is the rough area where the cursor triggered the error?
You can probably consider it ubiquitous. To verify I just loaded 600AD, started with China, and started cycling through active civs, opened WB and hovered around. Errors occurred for every civ (tbh I checked about half of them - didnt seem reasonable to check them all this point) without a discernible area/pattern for which tiles threw an error. Note: the included Error in post above is the same for all civs/tiles.

EDIT: I decided to try slow, methodical, one-by-one hover pattern and suddenly stopped by getting errors. As soon as I starting moving my mouse normally errors returned.
 
Harmandir Sahib leads to multiple lines in the unit XP tooltip, resulting in an inconsistent tooltip. This is a view in the city that built it:
hSahibTooltip.png


It occurs three times in the tooltip. Once as wonders/civics, once as state religion and once as itself. The mention of itself is only shown in the city that built it.

The total XP is shown correctly.
 
You can probably consider it ubiquitous. To verify I just loaded 600AD, started with China, and started cycling through active civs, opened WB and hovered around. Errors occurred for every civ (tbh I checked about half of them - didnt seem reasonable to check them all this point) without a discernible area/pattern for which tiles threw an error. Note: the included Error in post above is the same for all civs/tiles.

EDIT: I decided to try slow, methodical, one-by-one hover pattern and suddenly stopped by getting errors. As soon as I starting moving my mouse normally errors returned.
Started as 600 AD China and tried multiple parts of the world, moving the cursor very quickly. No issues for me.
 
My local repository seems to check out but lemme just delete and reclone.

EDIT: Clean install, cache cleared, etc. Problem persists. Reverted to 5/28 commit, no problem. Switched back to Develop, problem return. Is it possible you haven't pushed the fix?
 
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No, it should be part of the latest savegame breaking update.
 
Can you give me a rough direction what to look for? Which civ were you playing as, what is the rough area where the cursor triggered the error?
It occurs only when mousing over a resource bubble for me
 
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