Bug Reports and Technical Issues

Don't they?
 
Hey leoreth,
congrats to you for the latest version. I took a long pause from playing and tried it out.
My problem:
Playing as Turks orthodoxy vanished from Istanbul before I could build Tokapi palace. Using a missionary to bring it back didn't work.
Maybe it should be safe from vanishing up to a certain year. Otherwise I see no chance for the 1st UHV (4 wonders). In 600 AD scenario you start with Walls and Hagia. I only see Sankore and Tokapi as a possible way to go.
(some background facts: I conquered Istanbul on first round and spread Islam with missionary. reformation already happened. I didn't notice when exactly orthodoxy vanished. Now there is only islam and judaism)
 
When you say it didn't work, do you mean that Orthodoxy could not spread at all or that the missionary failed?
 
I just tried it once. I'm aware of varying chances but in this case you shouldn't have to spam missionaries.
Or maybe that is supposed to be the challenge because otherwise the UHV seems rather easy. But I guess Tokapi Palace has those requirements so that only the Ottomans can build it. There are hardly any other cities with Orthodoxy and Islam.
 
It's mostly so that you do not have to compete with e.g. the Mughals about it, but the Levant and Egypt can also feasibly have Orthodox cities. In general however you always have to expect a risk of failure especially if you are trying to spread a non-state religion. I don't see how it's justifiable to complain about necessary missionary spam when you only tried once.
 
Neither, it's mechanically driven. Previous owners can reacquire cities on collapse, but it's not always well tuned to the situation. I guess a colonial civ should not regain cities when a civ native to the area collapses.
 
I don't know if something broke compatibility, but I when I try to load the mod I receive an infinity of tabs like these, and then it crashes to desktop.
 

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I noticed that in Modifiers.py, the order of civs in lOrder does not match the order of abbreviations in the comment: the Khmer are misplaced in the latter. Could that mean that some civs' modifiers are wrong?

Code:
lOrder = [iCivEgypt, iCivChina, iCivBabylonia, iCivHarappa, iCivGreece, iCivIndia, iCivCarthage, iCivPolynesia, iCivPersia, iCivRome, iCivTamils, iCivEthiopia, iCivKorea, iCivMaya, iCivByzantium, iCivJapan, iCivVikings, iCivTurks, iCivArabia, iCivTibet, iCivIndonesia, iCivMoors, iCivSpain, iCivFrance, iCivKhmer, iCivEngland, iCivHolyRome, iCivRussia, iCivMali, iCivPoland, iCivPortugal, iCivInca, iCivItaly, iCivMongols, iCivAztecs, iCivMughals, iCivOttomans, iCivThailand, iCivCongo, iCivIran, iCivNetherlands, iCivGermany, iCivAmerica, iCivArgentina, iCivMexico, iCivColombia, iCivBrazil, iCivCanada, iCivIndependent, iCivIndependent2, iCivNative, iCivCeltia, iCivBarbarian]

### Modifiers (by civilization!) ###

#                 EGY CHI BAB HAR GRE IND CAR PLY PER ROM TAM ETH KOR MAY BYZ JAP VIK TUR ARA TIB KHM INO MOO SPA FRA ENG HRE RUS MAL POL POR INC ITA MON AZT MUG OTT THA CON IRA NET GER AME ARG MEX COL BRA CAN     IND IND NAT CEL SEL BAR
 
Yes, it's probably necessary to review the file history.
 
Are Quarries really intended to be unbuildable on Rainforests until Microbiology?
 
No, is that a concern anywhere?
 
I was playing as Mughals when I noticed that I don't have Stone even when I conquered almost the whole Indian subcontinent already, and I need it if I want to build the Red Fort as soon as possible. So I placed a Stone resource on a Rainforest tile (cheating lol sorry), but I couldn't improve it as it says it requires Microbiology.
 
I have continued to have issues after downloading the Git Hub, the 600 AD World builder file is stated to be unreadable. I am thinking it has to do with the Turks for somereason but I am looking through the files to identity the problem.
 
I downloaded the Git repo as a ZIP file, now when I try to start a scenario it quits with the message "failed to read world builder file"
This may affect one or more scenarios and is unfortunately a consequence of how Github creates its ZIP files, so I cannot do anything about it. To fix the problem, get Notepad++ and open the scenario file ("open with Notepad++"), then choose Edit -> EOL Conversion -> Windows.
Have you tried this (from the FAQ in the opening post)?
 
You could also create a copy of one of the other WB files, rename it to RFC 600AD, and replace the contents by copy pasting from the RAW version of the 600AD file on Github.
 
31 of July commit:

For Polynesia when Ethiopia spawning or in the 122 turn, I got message "You have been defeated!".
 
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