Can you please provide me with a save where the actual problem shows up?
But I provided it. Just need to start a game as Congo in 1700 A.D. map, find any european civilization and open the trade window with it to see that have no slave trade space. That only happen with Congo. Unless the slave trade has being show to you and not to me.Can you please provide me with a save where the actual problem shows up?
+1 on that. Strange how I stopped on thinking of this annoying automatism as a bug. As far as I know it triggers only with REspawned civs, not with new ones - but you need to check the espionage screen every other turn to prevent it running high-prio amok on weak respawns.Something that bothers me a lot is that the espionage changes without asking so now I wasted like 9 turns all my espionage on the Tamils... Is there a way to prevent this, auto-focusing?
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Something that bothers me a lot is that the espionage changes without asking so now I wasted like 9 turns all my espionage on the Tamils... Is there a way to prevent this, auto-focusing?
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Maybe not a big but silly. Congo won't trade a slave with me as he sees me as his worst enemy, therefor while being pleased and +9 in relations lol
Can you explain more what is going on? A civ respawns and it starts with a nonzero espionage priority? Do you remember if you had set a priority for them before they had originally died?+1 on that. Strange how I stopped on thinking of this annoying automatism as a bug. As far as I know it triggers only with REspawned civs, not with new ones - but you need to check the espionage screen every other turn to prevent it running high-prio amok on weak respawns.
Yep, that's exactly what's going on. Also, I don't think I ever have set a priority on them, especially not a high one. Sometimes these resurrections are Thailand or India when I'm a european civ and never encountered them (or vice versa).Can you explain more what is going on? A civ respawns and it starts with a nonzero espionage priority? Do you remember if you had set a priority for them before they had originally died?
Another bug Ending this turn Newcastle starts getting a pollution of power +24, I checked it wasn't the space elevator that was build and nether the new press new castle completed (exactly building nothing even triggers it). I'm stumped as 24 pollution of power is a massive negative, that even coal plants can't cause.
Aha! I got the saves for Leoreth to poke:problem description without proof: Automatically set priorities on resurrected civs