Bug Reports and Technical Issues

the krak of chevaliers seems to malfunction, here I got some units killed by the mongols while defending baghdad and they respawned one tile south west. The save is before the mongol attack on baghdad, it should allow to reproduce the bug and see what doesn't work.
Similar question for this save. Sorry if I am missing a breaking change to check, but could you let me know your mod version (from the game info screen)?
 
Thanks. That works for the other save too actually. Will look into both of these issues.
 
Sorry, but there's not much I can do about the crash. It is caused by a corrupt game state and I cannot tell what caused it.
 
It looks like Persia has been removed as an Expansion Area for both Arabs and Turks (600AD) . Was it intended to make this a Turkic area? If so I think that's the right move.
It has been removed for the Arabs to focus their expansion on North Africa, which is more important for them to target. There has been no change for the Turks because expansion area only gets triggered on spawn. It exists for them when they spawn at 550 AD in the 3000 BC scenario but not in the 600 AD scenario.
 
The Arabs get a conqueror force for Njimi, in the middle of the Sahara.
Spoiler Arab Conqueror :
20250815115608_1.jpg

Getting some bug notification, removing invalid entry, regarding Prambanan in Delhi.
Spoiler Bug Notification :
20250815120408_1.jpg

Both saves are from the turn before, and the most recent update.
 

Attachments

I got the latest version of 1.18 using github pull, but starting the mod says it fails to load the mod.
Prompt all global xml fail to load
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