Bug Reports and Technical Issues

Okay, after tabbing through your cities I noticed quite a few abnormalities. For example, Athens has an Obsidian Workshop and an Ostrog. Did you perhaps update the mod while proceeded with the save from this game?

I did not think to explicitly warn about this but it's likely that the recent change of Volok from Wharf to Lighthouse replacement screwed with the building IDs in savegames, causing things like building counts to go out of sync with what is already in the game.

Unfortunately there is no easy fix for the game except going back to the previous commit, and then continuing from an older save that was made before updating.
Yeah that is unfortunately what happened--usually I don't update mid-game but decided to be cheeky and thought 'oh! it works!' at first. I was starting to realize that was probably the case. Thank you for taking the time and making that fix anyways, as always! Sorry it was largely my own goof.
 
When reloading the initial autosave of a game, I sometimes found myself in this situation, with no cultural borders at all :

1763605788425.png


It seems linked to the fact that your capital city is not founded, but instead flipped from an existing one. As you have no borders, you also have nowhere to put your citizens, which means you'll lose 1 Population in the end turn, before the borders go back to normal. As shown, the game seems to think the borders have expanded, but... clearly not — there must be some check that works on the normal run of the pre-game, but not on loading the associated autosave.
Not particularly noteworthy or important, but still worth mentioning.
 
When reloading the initial autosave of a game, I sometimes found myself in this situation, with no cultural borders at all :

View attachment 748377

It seems linked to the fact that your capital city is not founded, but instead flipped from an existing one. As you have no borders, you also have nowhere to put your citizens, which means you'll lose 1 Population in the end turn, before the borders go back to normal. As shown, the game seems to think the borders have expanded, but... clearly not — there must be some check that works on the normal run of the pre-game, but not on loading the associated autosave.
Not particularly noteworthy or important, but still worth mentioning.
Yeah, I've run into this before. Reloading the initial autosave can also screw with revealed territory on civs that should begin with a large part of the map revealed. I always just make a manual save on start to avoid the issue now.
 
Are you talking about the autosave labeled Initial or the other autosave that gets generated for the same turn?
 
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