Bug Reports - Post Here!

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Hey Everyone,

I have installed the CP only. I go through the mods section and activate it using the checkbox and then start a single player game. I do not use any other mods. I have all DLC.

One bug I have noticed is that when I move a unit into one of my cities I will get an advisor message popup about attacking cities. I have advice set to "No Advice" in the game options.

EDIT: Actually I also just had a civ offer me 3 gold for an embassy when they usually just offer 1. Not sure if it's a bug or a feature.

EDIT 2: Found another bug where a barb automatically gets attacked by the city upon entering range. And I am allowed to attack it a second time as well.
 
Hey Everyone,

I have installed the CP only. I go through the mods section and activate it using the checkbox and then start a single player game. I do not use any other mods. I have all DLC.

One bug I have noticed is that when I move a unit into one of my cities I will get an advisor message popup about attacking cities. I have advice set to "No Advice" in the game options.

EDIT: Actually I also just had a civ offer me 3 gold for an embassy when they usually just offer 1. Not sure if it's a bug or a feature.

EDIT 2: Found another bug where a barb automatically gets attacked by the city upon entering range. And I am allowed to attack it a second time as well.

You probably need to reset your advisor messages. The other two are not bugs.

G
 
Okay, I'm new at this mod so maybe I'm wrong, but I'll send my little feedback here. I don't know if it's a bug or if it's my mistake. Maybe I'm looking at something wrong. I'm sending this here because I saw that these lines are at Community Patch's NewText.xml.

So, today I was trying the mod. A new Great Person appeared and this message came with him: "Because a Great Person was born in your Civilization, your Tourism with all known Civs has increased by 1!". If I click there, I'm sent to the Tourism page, but Tourism seems to be zero.

It happened to me with Trade Routes and City-State Quests too, I think.

I'm using the game in Spanish, but I translated de SQL to es_ES, tho.

I'm using this mods:

Community Patch Full, No-EUI (C4DF, CSD, More Luxuries)
More Great Works
Reforestation
Quick Turns
City Limits
Emigration
City State Leaders II (Compatible)
InfoAddict
Historical Religions Complete
More Great Works
R.E.D. Modpack
Sukritact's Events and Decisions
JFD's Mercenaries
JFD's Cities in Development
JFD's Cultural Diversity
JFD's Exploration Continued Expanded
JFD's Piety and Sovereignty

Something in conflict between them?

Thank you!
 
Okay, I'm new at this mod so maybe I'm wrong, but I'll send my little feedback here. I don't know if it's a bug or if it's my mistake. Maybe I'm looking at something wrong. I'm sending this here because I saw that these lines are at Community Patch's NewText.xml.

So, today I was trying the mod. A new Great Person appeared and this message came with him: "Because a Great Person was born in your Civilization, your Tourism with all known Civs has increased by 1!". If I click there, I'm sent to the Tourism page, but Tourism seems to be zero.

It happened to me with Trade Routes and City-State Quests too, I think.

I'm using the game in Spanish, but I translated de SQL to es_ES, tho.

I'm using this mods:

Community Patch Full, No-EUI (C4DF, CSD, More Luxuries)
More Great Works
Reforestation
Quick Turns
City Limits
Emigration
City State Leaders II (Compatible)
InfoAddict
Historical Religions Complete
More Great Works
R.E.D. Modpack
Sukritact's Events and Decisions
JFD's Mercenaries
JFD's Cities in Development
JFD's Cultural Diversity
JFD's Exploration Continued Expanded
JFD's Piety and Sovereignty

Something in conflict between them?

Thank you!

The amount it is increased by may have actually been less than one (it rounds up), so it might not show at first.

G
 
Think I found a bug with the +3 Garrison/+1 Happiness Policy for Authority.

In my first two cities, it works fine. In my third city, for some reason the value is naturally negative - the culture regulates to zero if I put a garrison in the city. Whaaaaa?
 
Think I found a bug with the +3 Garrison/+1 Happiness Policy for Authority.

In my first two cities, it works fine. In my third city, for some reason the value is naturally negative - the culture regulates to zero if I put a garrison in the city. Whaaaaa?

This was addressed in the beta hotfix - redownload the CP from the beta folder.
G
 
Hi! I want to ask if someone has/know how to resolve a bug. If I enable the CBP mod, I can't see/modify my cuulture (move great works, swap them, etc). They still add up the Tourism but can't make them do the Bonus. Thx!!
 
I have 2 iron units from Bratislava alliance, but I can't upgrade my swordman. I can produce long swordman in a city, but can't upgrade. What's wrong?
http://scr.hu/91kj/0thlp

Edit: I don't have enough gold, lol :D 33h without sleep sleep and I don't think clearly. Sorry for posting this.
 
Hi! I want to ask if someone has/know how to resolve a bug. If I enable the CBP mod, I can't see/modify my cuulture (move great works, swap them, etc). They still add up the Tourism but can't make them do the Bonus. Thx!!

It sounds like a mod conflict. Do you use any mods besides CPP and if so, what's your modlist?
 
I have 2 iron units from Bratislava alliance, but I can't upgrade my swordman. I can produce long swordman in a city, but can't upgrade. What's wrong?
http://scr.hu/91kj/0thlp

You don't have enough money. It'll show that iron text like that until you have the money as well.

G
 
The amount it is increased by may have actually been less than one (it rounds up), so it might not show at first.

G

Glad to hear it! Thank you!
 
It sounds like a mod conflict. Do you use any mods besides CPP and if so, what's your modlist?

I have this problem as well. When I open the "your culture" tab I can only see my capital in the list and can't move any great works.

No other mods except CPP enabled.
 
I have this problem as well. When I open the "your culture" tab I can only see my capital in the list and can't move any great works.

No other mods except CPP enabled.

I suppose it's likely an installation issue, then. Do you play with the EUI version? I recommend you make sure you've closely followed this guide by Estebanium - take special notice of the part about installing EUI (pages 2,3, 5 and onwards) if you use it.
 
I found a fix for my problem. I was unable to load modded saves with CBP with EUI, CBP without EUI, or CP. Gazebo suspected it was a problem with Windows 10 in Lymen's thread which is correct. Running Civ 5 in compatibility mode for Windows 8 lets me load my modded saves. :)
 
What is condition for barbarians to spawn better units? I am in reneissance era and camps spawn only brutes and archers. Immortal difficulty.
 
What is condition for barbarians to spawn better units? I am in reneissance era and camps spawn only brutes and archers. Immortal difficulty.

Are you sure those were new camps with recently spawned barbarians? Barbarians can't upgrade their units, so those you saw might have been from the ancient era that somehow managed to survive (although that sounds unlikely). Perhaps those camps were isolated so that nobody had cleared them?
 
Sorry if this is already noted:

Version: 12/10 Beta

Bug: My capital gained access to ocean after building fort for passage. Trade route overview confirms possible sea trade routes, however I can not build trade ships in capital or transfer trade ships to capital.
 
Are you sure those were new camps with recently spawned barbarians? Barbarians can't upgrade their units, so those you saw might have been from the ancient era that somehow managed to survive (although that sounds unlikely). Perhaps those camps were isolated so that nobody had cleared them?

I clear camps regularly because of benefits from killing them (science, religious, culture points) and new spawned camps spawn only brutes and archers :(
 
I think it's Martyrdom, the belief that causes Inquisitors to only halve your Religious Pressure.

This is making it impossible to remove its Holy City, even if they're at 0 Followers.

Intended? I've already spent 8 (!!!) Inquisitors getting to this point :D
 
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