Bug Reports - Post Here!

Discussion in 'Community Patch Project' started by Gazebo, Jun 15, 2014.

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  1. Jdoug312

    Jdoug312 Prince

    Joined:
    Jul 20, 2013
    Messages:
    301
    I am getting a CTD everytime on the same turn. I've enabled logging and replayed the turn with the CTD. I am using the full CPP from 4/9, alongside RED Modpack and a modmod to allow vassalage from turn 1.

    Lua and net_message_debug logs, as well as my quick save file are uploaded at mega:///#fm/GxN22QSD
     
  2. kenneth1221

    kenneth1221 Warlord

    Joined:
    Apr 18, 2016
    Messages:
    202
    Getting CTD with the modpack version of the game, playing as Poland, on turn 453 whenever Byzantium takes its turn.

    Database Log
    Spoiler :
    [122604.765] columns StrategicViewType, TileType are not unique
    [122604.765] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
    [122606.109] table UnitGameplay2DScripts already exists
    [122606.109] In XMLSerializer while building table UnitGameplay2DScripts from file Assets\Sounds\XML\UnitGameplay.xml.
    [122608.375] no such table: ContentPackage.LocalizedText
    [122609.359] no such table: ContentPackage.LocalizedText
    [122611.468] columns StrategicViewType, TileType are not unique
    [122611.468] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
    [122612.390] table UnitGameplay2DScripts already exists
    [122612.390] In XMLSerializer while building table UnitGameplay2DScripts from file Assets\Sounds\XML\UnitGameplay.xml.
    [122613.171] no such table: ContentPackage.LocalizedText
    [122619.390] columns StrategicViewType, TileType are not unique
    [122619.390] While executing - 'insert into ArtDefine_StrategicView('StrategicViewType', 'TileType', 'Asset') values (?, ?, ?);'
    [122619.390] In XMLSerializer while inserting row into table insert into ArtDefine_StrategicView('StrategicViewType', 'TileType', 'Asset') with values (ART_DEF_UNIT_GENERAL_KHAN, Unit, SV_GreatGeneral.dds, ).
    [122619.390] In XMLSerializer while updating table ArtDefine_StrategicView from file Assets\DLC\DLC_01\StrategicView\Civ5ArtDefines_SV_Mongol_Units.xml.
    [122619.390] columns StrategicViewType, TileType are not unique
    [122619.406] columns StrategicViewType, TileType are not unique
    [122619.406] While executing - 'insert into ArtDefine_StrategicView('StrategicViewType', 'TileType', 'Asset') values (?, ?, ?);'
    [122619.406] In XMLSerializer while inserting row into table insert into ArtDefine_StrategicView('StrategicViewType', 'TileType', 'Asset') with values (ART_DEF_UNIT_U_SPANISH_CONQUISTADOR, Unit, SV_Conquistador.dds, ).
    [122619.406] In XMLSerializer while updating table ArtDefine_StrategicView from file Assets\DLC\DLC_02\StrategicView\Civ5ArtDefines_SV_DLC02_Units.xml.
    [122619.406] columns StrategicViewType, TileType are not unique
    [122619.406] columns StrategicViewType, TileType are not unique
    [122619.406] While executing - 'insert into ArtDefine_StrategicView('StrategicViewType', 'TileType', 'Asset') values (?, ?, ?);'
    [122619.406] In XMLSerializer while inserting row into table insert into ArtDefine_StrategicView('StrategicViewType', 'TileType', 'Asset') with values (ART_DEF_IMPROVEMENT_TERRACE_FARM, Improvement, SV_TerracedFarm.dds, ).
    [122619.406] In XMLSerializer while updating table ArtDefine_StrategicView from file Assets\DLC\DLC_02\StrategicView\Civ5ArtDefines_SV_DLC02_Improvements.xml.
    [122619.406] columns StrategicViewType, TileType are not unique
    [122619.406] columns StrategicViewType, TileType are not unique
    [122619.406] While executing - 'insert into ArtDefine_StrategicView('StrategicViewType', 'TileType', 'Asset') values (?, ?, ?);'
    [122619.406] In XMLSerializer while inserting row into table insert into ArtDefine_StrategicView('StrategicViewType', 'TileType', 'Asset') with values (ART_DEF_UNIT_U_POLYNESIAN_MAORI_WARRIOR, Unit, SV_Maori.dds, ).
    [122619.406] In XMLSerializer while updating table ArtDefine_StrategicView from file Assets\DLC\DLC_03\StrategicView\Civ5ArtDefines_SV_Polynesia_Units.xml.
    [122619.406] columns StrategicViewType, TileType are not unique
    [122619.406] columns StrategicViewType, TileType are not unique
    [122619.406] While executing - 'insert into ArtDefine_StrategicView('StrategicViewType', 'TileType', 'Asset') values (?, ?, ?);'
    [122619.406] In XMLSerializer while inserting row into table insert into ArtDefine_StrategicView('StrategicViewType', 'TileType', 'Asset') with values (ART_DEF_IMPROVEMENT_MOAI_STATUES, Improvement, SV_Moai.dds, ).
    [122619.406] In XMLSerializer while updating table ArtDefine_StrategicView from file Assets\DLC\DLC_03\StrategicView\Civ5ArtDefines_SV_Polynesia_Improvements.xml.
    [122619.406] columns StrategicViewType, TileType are not unique
    [122619.406] columns StrategicViewType, TileType are not unique
    [122619.406] While executing - 'insert into ArtDefine_StrategicView('StrategicViewType', 'TileType', 'Asset') values (?, ?, ?);'
    [122619.406] In XMLSerializer while inserting row into table insert into ArtDefine_StrategicView('StrategicViewType', 'TileType', 'Asset') with values (ART_DEF_UNIT_U_DANISH_BERSERKER, Unit, SV_Berserker.dds, ).
    [122619.406] In XMLSerializer while updating table ArtDefine_StrategicView from file Assets\DLC\DLC_04\StrategicView\Civ5ArtDefines_SV_Denmark_Units.xml.
    [122619.406] columns StrategicViewType, TileType are not unique
    [122619.406] columns StrategicViewType, TileType are not unique
    [122619.406] While executing - 'insert into ArtDefine_StrategicView('StrategicViewType', 'TileType', 'Asset') values (?, ?, ?);'
    [122619.406] In XMLSerializer while inserting row into table insert into ArtDefine_StrategicView('StrategicViewType', 'TileType', 'Asset') with values (ART_DEF_FEATURE_HADRIANS_WALL_1, Improvement, SV_HadriansWall.dds, ).
    [122619.406] In XMLSerializer while updating table ArtDefine_StrategicView from file Assets\DLC\DLC_04\StrategicView\Civ5ArtDefines_SV_Denmark_Improvements.xml.
    [122619.406] columns StrategicViewType, TileType are not unique
    [122619.406] columns StrategicViewType, TileType are not unique
    [122619.406] While executing - 'insert into ArtDefine_StrategicView('StrategicViewType', 'TileType', 'Asset') values (?, ?, ?);'
    [122619.406] In XMLSerializer while inserting row into table insert into ArtDefine_StrategicView('StrategicViewType', 'TileType', 'Asset') with values (ART_DEF_UNIT_U_KOREAN_HWACHA, Unit, SV_Hwacha.dds, ).
    [122619.406] In XMLSerializer while updating table ArtDefine_StrategicView from file Assets\DLC\DLC_05\StrategicView\Civ5ArtDefines_SV_DLC_Korea_Units.xml.
    [122619.406] columns StrategicViewType, TileType are not unique
    [122619.406] columns StrategicViewType, TileType are not unique
    [122619.406] While executing - 'insert into ArtDefine_StrategicView('StrategicViewType', 'TileType', 'Asset') values (?, ?, ?);'
    [122619.406] In XMLSerializer while inserting row into table insert into ArtDefine_StrategicView('StrategicViewType', 'TileType', 'Asset') with values (ART_DEF_IMPROVEMENT_WAJO, Improvement, SV_Wajo.dds, ).
    [122619.406] In XMLSerializer while updating table ArtDefine_StrategicView from file Assets\DLC\DLC_05\StrategicView\Civ5ArtDefines_SV_Korea_Improvements.xml.
    [122619.406] columns StrategicViewType, TileType are not unique
    [122619.406] columns StrategicViewType, TileType are not unique
    [122619.406] While executing - 'insert into ArtDefine_StrategicView('StrategicViewType', 'TileType', 'Asset') values (?, ?, ?);'
    [122619.406] In XMLSerializer while inserting row into table insert into ArtDefine_StrategicView('StrategicViewType', 'TileType', 'Asset') with values (ART_DEF_UNIT_U_SUMERIAN_PHALANX, Unit, SV_Sumerian_Phalanx.dds, ).
    [122619.406] In XMLSerializer while updating table ArtDefine_StrategicView from file Assets\DLC\DLC_06\StrategicView\SV_Units\Civ5ArtDefines_SV_WonderScenario.xml.
    [122619.406] columns StrategicViewType, TileType are not unique
    [122619.421] columns StrategicViewType, TileType are not unique
    [122619.421] While executing - 'insert into ArtDefine_StrategicView('StrategicViewType', 'TileType', 'Asset') values (?, ?, ?);'
    [122619.421] In XMLSerializer while inserting row into table insert into ArtDefine_StrategicView('StrategicViewType', 'TileType', 'Asset') with values (ART_DEF_IMPROVEMENT_POLDER, Improvement, SV_Polder.dds, ).
    [122619.421] In XMLSerializer while updating table ArtDefine_StrategicView from file Assets\DLC\Expansion\StrategicView\Civ5ArtDefines_SV_Expansion_Improvements.xml.
    [122619.421] columns StrategicViewType, TileType are not unique
    [122619.421] columns StrategicViewType, TileType are not unique
    [122619.421] While executing - 'insert into ArtDefine_StrategicView('StrategicViewType', 'TileType', 'Asset') values (?, ?, ?);'
    [122619.421] In XMLSerializer while inserting row into table insert into ArtDefine_StrategicView('StrategicViewType', 'TileType', 'Asset') with values (ART_DEF_UNIT_COMPOSITE_BOWMAN, Unit, SV_CompositeBowman.dds, ).
    [122619.421] In XMLSerializer while updating table ArtDefine_StrategicView from file Assets\DLC\Expansion\StrategicView\Civ5ArtDefines_SV_Expansion_Units.xml.
    [122619.421] columns StrategicViewType, TileType are not unique
    [122619.421] columns StrategicViewType, TileType are not unique
    [122619.421] While executing - 'insert into ArtDefine_StrategicView('StrategicViewType', 'TileType', 'Asset') values (?, ?, ?);'
    [122619.421] In XMLSerializer while inserting row into table insert into ArtDefine_StrategicView('StrategicViewType', 'TileType', 'Asset') with values (ART_DEF_FEATURE_ULURU, Feature, SV_Uluru.dds, ).
    [122619.421] In XMLSerializer while updating table ArtDefine_StrategicView from file Assets\DLC\Expansion\StrategicView\Civ5ArtDefines_SV_Expansion_Features.xml.
    [122619.421] columns StrategicViewType, TileType are not unique
    [122619.421] columns StrategicViewType, TileType are not unique
    [122619.421] While executing - 'insert into ArtDefine_StrategicView('StrategicViewType', 'TileType', 'Asset') values (?, ?, ?);'
    [122619.421] In XMLSerializer while inserting row into table insert into ArtDefine_StrategicView('StrategicViewType', 'TileType', 'Asset') with values (ART_DEF_RESOURCE_TRUFFLES, Resource, SV_Truffles.dds, ).
    [122619.421] In XMLSerializer while updating table ArtDefine_StrategicView from file Assets\DLC\Expansion\StrategicView\Civ5ArtDefines_SV_Expansion_Resources.xml.
    [122619.421] columns StrategicViewType, TileType are not unique
    [122619.421] columns StrategicViewType, TileType are not unique
    [122619.421] While executing - 'insert into ArtDefine_StrategicView('StrategicViewType', 'TileType', 'Asset') values (?, ?, ?);'
    [122619.421] In XMLSerializer while inserting row into table insert into ArtDefine_StrategicView('StrategicViewType', 'TileType', 'Asset') with values (ART_DEF_UNIT_SMOKEY_LANDSHIP_LEVEL_1, Unit, SV_LandIronclad.dds, ).
    [122619.421] In XMLSerializer while updating table ArtDefine_StrategicView from file Assets\DLC\Expansion\StrategicView\Civ5ArtDefines_SV_SmokySkies_Units.xml.
    [122619.421] columns StrategicViewType, TileType are not unique
    [122619.437] columns StrategicViewType, TileType are not unique
    [122619.437] While executing - 'insert into ArtDefine_StrategicView('StrategicViewType', 'TileType', 'Asset') values (?, ?, ?);'
    [122619.437] In XMLSerializer while inserting row into table insert into ArtDefine_StrategicView('StrategicViewType', 'TileType', 'Asset') with values (ART_DEF_FEATURE_FOUNTAIN_YOUTH, Feature, SV_Fountain_of_Youth.dds, ).
    [122619.437] In XMLSerializer while updating table ArtDefine_StrategicView from file Assets\DLC\Shared\StrategicView\Civ5ArtDefines_SV_Shared_Features.xml.
    [122619.437] columns StrategicViewType, TileType are not unique
    [122619.437] columns StrategicViewType, TileType are not unique
    [122619.437] While executing - 'insert into ArtDefine_StrategicView('StrategicViewType', 'TileType', 'Asset') values (?, ?, ?);'
    [122619.437] In XMLSerializer while inserting row into table insert into ArtDefine_StrategicView('StrategicViewType', 'TileType', 'Asset') with values (ART_DEF_RESOURCE_STONE, Resource, SV_Stone.dds, ).
    [122619.437] In XMLSerializer while updating table ArtDefine_StrategicView from file Assets\DLC\Shared\StrategicView\Civ5ArtDefines_SV_Shared_Resources.xml.
    [122619.437] columns StrategicViewType, TileType are not unique
    [122621.062] Validating Foreign Key Constraints...
    [122621.062] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [122621.062] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [122621.062] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [122621.062] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [122621.062] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [122621.062] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [122621.062] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [122621.062] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [122621.062] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [122621.062] Failed Validation.
    [122621.906]
    -- SQLite Memory Statistics --
    Memory Usage:
    [Cur] [Max]
    Malloc: 7086312 77350376
    PageCache: 7 13
    LookAside: 0 0
    Scratch: 0 1

    Static Buffer Overflows:
    [TooLarge] [NoSpace]
    PageCache: 6626760 64396584
    Scratch: 0 0

    Largest Allocations:
    Malloc: 262144
    PageCache: 1172
    Scratch: 6640

    Prepared Statements:
    Current: 6
    ------------------------------
    [122621.953] Validating Foreign Key Constraints...
    [122621.968] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [122621.968] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [122621.968] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [122621.968] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [122621.968] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [122621.968] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [122621.968] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [122621.968] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [122621.968] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [122621.968] Failed Validation.
    [122622.859]
    -- SQLite Memory Statistics --
    Memory Usage:
    [Cur] [Max]
    Malloc: 7086352 77350376
    PageCache: 7 13
    LookAside: 0 0
    Scratch: 0 1

    Static Buffer Overflows:
    [TooLarge] [NoSpace]
    PageCache: 6626760 64396584
    Scratch: 0 0

    Largest Allocations:
    Malloc: 262144
    PageCache: 1172
    Scratch: 6640

    Prepared Statements:
    Current: 6
    ------------------------------

    Lua log
    Spoiler :
    [122588.484] Initializing Lua 5.1.4
    [122640.171] InstalledPanel: Refreshing Mods
    [122640.171] InstalledPanel: GetModBrowserListings()
    [122640.203] InstalledPanel: Refreshing Mods
    [122640.203] InstalledPanel: GetModBrowserListings()
    [122684.500] CivilopediaScreen: This is the modded CivilopediaScreen.lua from 'CBP'
    [122684.500] EUI_context: ==================================================================================================
    [122684.500] EUI_context: EUI CONTEXT LuaContext: 19050030
    [122684.500] EUI_context: ==================================================================================================
    [122684.515] EUI_context: Active DLC: 293C1EE3-1176-44F6-AC1F-59663826DE74 Genghis Khan's Mongolia
    [122684.515] EUI_context: Active DLC: B685D5DE-7CCA-4E75-81B4-2F60754E6330 Isabella's Spain and Pachacuti's Incan Empire
    [122684.515] EUI_context: Active DLC: ECF7C605-BA11-4CAC-8D80-D71306AAC471 Kamehameha's Polynesian Empire
    [122684.515] EUI_context: Active DLC: B3030D39-C0D8-4BC7-91B1-7AD1CAF585AB Harald Bluetooth's Denmark
    [122684.515] EUI_context: Active DLC: 112C22B2-5308-42B6-B734-171CCAB3037B Sejong The Great's Korea
    [122684.515] EUI_context: Active DLC: BBB0D085-A0B1-4475-B007-3E549CF3ADC3 Wonders of the Ancient World
    [122684.515] EUI_context: Active DLC: EA67AED5-5859-4875-BF3A-360FE9E55D1B Conquest of the New World Deluxe
    [122684.515] EUI_context: Active DLC: 7459BA32-5764-44AE-8E95-01AD0E0EFD48 Nebuchadnezzar's Babylon
    [122684.515] EUI_context: Active DLC: 3F49DF54-68B6-44D1-A930-A168628FAA59 Explorers Map Pack
    [122684.515] EUI_context: Active DLC: 0E3751A1-F840-4E1B-9706-519BF484E59D Gods & Kings Expansion Pack
    [122684.515] EUI_context: Active DLC: 6DA07636-4123-4018-B643-6575B4EC336B Brave New World Expansion Pack
    [122684.515] EUI_context: Active DLC: 8871E748-29A4-4910-8C57-8C99E32D0167 Upgrade Data 1
    [122684.515] EUI_context: Disabled: CBE91AF6-0683-4326-BC77-58BB489E509F Tablet Data 1
    [122684.515] EUI_context: ==================================================================================================
    [122684.656] CivilopediaScreen: SetSelectedCategory(12)
    [122684.656] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
    [122684.687] CivilopediaScreen: SetSelectedCategory(1)
    [122684.687] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
    [122684.687] ResourceIconManager: This is the modded ResourceTooltipGenerator from CBP
    [122684.734] MiniMapPanel: This is the modded MiniMapPanel from 'UI - Overlay Antiquities'
    [122684.750] CityList: This is the modded CityList from CBP
    [122684.859] SimpleDiploTrade: This is the modded TradeLogic from CBP- C4DF
    [122684.937] EnemyUnitPanel: This is the modded EnemyUnitPanel from CBP
    [122684.984] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua
    [122684.984] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
    [122685.078] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
    [122685.078] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
    [122685.078] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
    [122685.078] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua
    [122685.078] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
    [122685.078] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
    [122685.078] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
    [122685.078] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
    [122685.078] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
    [122685.078] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
    [122685.078] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
    [122685.078] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
    [122685.078] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
    [122685.078] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
    [122685.078] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
    [122685.078] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
    [122685.078] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
    [122685.078] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
    [122685.078] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
    [122685.078] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
    [122685.078] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
    [122685.093] DeclareWarPopup: This is the modded DeclareWarPopup from CBP - C4DF
    [122685.109] SocialPolicyPopup: This is the modded SocialPolicyPopup from CBP
    [122685.171] CityStateDiploPopup: This is the modded CityStateStatusHelper from EUI - CBP- CSD
    [122685.203] EconomicGeneralInfo: This is the modded EconomicGeneralInfo from CBP
    [122685.218] EconomicGeneralInfo: Total Units - 30
    [122685.218] EconomicGeneralInfo: Maint Free Units - 5
    [122685.218] EconomicGeneralInfo: Paid Units - 25
    [122685.234] MonopoliesInfo: This is the modded MonopoliesInfo from CBP
    [122685.234] EconomicGeneralInfo: Total Units - 30
    [122685.234] EconomicGeneralInfo: Maint Free Units - 5
    [122685.234] EconomicGeneralInfo: Paid Units - 25
    [122685.250] DiploCurrentDeals: This is the modded TradeLogic from CBP- C4DF
    [122685.281] DiploRelationships: This is the modded CityStateStatusHelper from EUI - CBP- CSD
    [122691.031] ChoosePantheonPopup: 30
    [122691.031] ChoosePantheonPopup: 963
    [122691.031] ChoosePantheonPopup: 993
    [122691.062] EspionageOverview: This is the modded EspionageOverview from CBP
    [122691.062] EspionageOverview: This is the modded CityStateStatusHelper from EUI - CBP- CSD
    [122691.062] EspionageOverview: falling out
    [122691.062] EspionageOverview: Conducting Espionage
    [122691.062] EspionageOverview: Refreshing My Cities
    [122691.093] EspionageOverview: table: 6E5D87C8
    [122691.093] EspionageOverview: TXT_KEY_SPY_STATE_RIGGING_ELECTION
    [122691.093] EspionageOverview: table: 6E5D87C8
    [122691.093] EspionageOverview: TXT_KEY_SPY_STATE_RIGGING_ELECTION
    [122691.093] EspionageOverview: table: 6E5D87C8
    [122691.093] EspionageOverview: TXT_KEY_SPY_STATE_RIGGING_ELECTION
    [122691.109] EspionageOverview: table: 6E5D8930
    [122691.109] EspionageOverview: TXT_KEY_SPY_STATE_SURVEILLANCE
    [122691.109] EspionageOverview: table: 6E5D87C8
    [122691.109] EspionageOverview: TXT_KEY_SPY_STATE_RIGGING_ELECTION
    [122691.140] ChooseMayaBonus: This is the modded ChooseMayaBonuws from 'CBP'
    [122691.156] LeagueOverview: This is the modded LeagueOverview from CBP
    [122691.187] ChooseIdeologyPopup: 30
    [122691.187] ChooseIdeologyPopup: 963
    [122691.187] ChooseIdeologyPopup: 993
    [122691.187] ChooseInternationalTradeRoutePopup: This is the modded ChooseInternationalTradeRoutePopup from 'UI - Trade Route Enhancements'
    [122691.187] ChooseInternationalTradeRoutePopup: This is the modded TradeRouteHelpers from CBP
    [122691.203] CultureOverview: This is the modded CultureOverview from CBP
    [122691.203] CultureOverview: Non-Wonder Great Work buildings
    [122691.203] CultureOverview: 121:BUILDINGCLASS_AMPHITHEATER/BUILDING_AMPHITHEATER: 1x GW / Generic (4,1)
    [122691.203] CultureOverview: 177:BUILDINGCLASS_AMPHITHEATER/BUILDING_ODEON: 1x GW / CIVILIZATION_GREECE (4,1)
    [122691.203] CultureOverview: 116:BUILDINGCLASS_CIRCUS/BUILDING_CEILIDH_HALL: 1x GW / CIVILIZATION_CELTS (5,7)
    [122691.203] CultureOverview: 30:BUILDINGCLASS_OPERA_HOUSE/BUILDING_OPERA_HOUSE: 1x GW / Generic (8,5)
    [122691.203] CultureOverview: 31:BUILDINGCLASS_MUSEUM/BUILDING_MUSEUM: 2x GW+T / Generic (10,1)
    [122691.203] CultureOverview: 32:BUILDINGCLASS_BROADCAST_TOWER/BUILDING_BROADCAST_TOWER: 2x GW+T / Generic (12,4)
    [122691.203] CultureOverview: 137:BUILDINGCLASS_CATHEDRAL/BUILDING_CATHEDRAL: 1x GW / Generic (no tech)
    [122691.203] CultureOverview: 138:BUILDINGCLASS_MOSQUE/BUILDING_MOSQUE: 1x GW / Generic (no tech)
    [122691.203] CultureOverview: 139:BUILDINGCLASS_PAGODA/BUILDING_PAGODA: 1x GW / Generic (no tech)
    [122691.203] CultureOverview: 163:BUILDINGCLASS_CHURCH/BUILDING_CHURCH: 1x GW / Generic (no tech)
    [122691.203] CultureOverview: 164:BUILDINGCLASS_MANDIR/BUILDING_MANDIR: 1x GW / Generic (no tech)
    [122691.203] CultureOverview: 165:BUILDINGCLASS_SYNAGOGUE/BUILDING_SYNAGOGUE: 1x GW / Generic (no tech)
    [122691.234] ChooseTradeUnitNewHome: This is the modded ChooseTradeUnitNewHome from 'UI - Trade Route Enhancements'
    [122691.250] TradeRouteOverview: This is the modded TradeRouteOverview from 'UI - Trade Route Enhancements'
    [122691.250] TradeRouteOverview: This is the modded TradeRouteHelpers from CBP
    [122691.656] InGame: This is the modded Bombardment from 'Global - City Bombard Range'
    [122691.671] CBP_IncaFunctions: Sapa Inca Pachacuti is in this game
    [122691.671] GlobalArchaeologistDigSites: This is the 'Global - Archaeologist Dig Sites' mod script.
    [122691.671] GlobalCityBombardRange: This is the 'Global - City Bombard Range' mod script.
    [122691.703] VassalageOverview: This is the VassalageOverview.lua for C4DF - CP
    [122691.718] VassalageOverview: This is the VassalageOverview.lua for C4DF - CP
    [122691.765] DiscussionDialog: This is the modded DiscussionDialog.lua from CBP - C4DF
    [122691.781] DiploTrade: This is the modded TradeLogic from CBP- C4DF
    [122692.109] AdvisorInfoPopup: Closing Advisor Info
    [122692.109] Demographics: Dequeuing demographics
    [122692.109] Demographics: Dequeuing demographics
    [122711.453] PlotHelpManager: Loading EUI plot help LuaContext: 18E03AB0 127.153
    ____ _ _ _ _ _ __ __
    | _ \| | ___ | |_| | | | ___| |_ __ | \/ | __ _ _ __ __ _ __ _ ___ _ __
    | |_) | |/ _ \| __| |_| |/ _ \ | '_ \| |\/| |/ _` | '_ \ / _` |/ _` |/ _ \ '__|
    | __/| | (_) | |_| _ | __/ | |_) | | | | (_| | | | | (_| | (_| | __/ |
    |_| |_|\___/ \__|_| |_|\___|_| .__/|_| |_|\__,_|_| |_|\__,_|\__, |\___|_|
    |_| |___/
    [122711.453] PlotHelpManager: This is the modded ResourceTooltipGenerator from CBP
    [122711.453] PlotHelpManager: found default work rate 100
    [122711.453] PlotHelpManager: Finished loading EUI plot help 127.154
    [122711.453] CityBannerManager: Loading EUI city banners LuaContext: 19024270 127.154
    ____ _ _ ____ __ __
    / ___(_) |_ _ _| __ ) __ _ _ __ _ __ ___ _ __| \/ | __ _ _ __ __ _ __ _ ___ _ __
    | | | | __| | | | _ \ / _` | '_ \| '_ \ / _ \ '__| |\/| |/ _` | '_ \ / _` |/ _` |/ _ \ '__|
    | |___| | |_| |_| | |_) | (_| | | | | | | | __/ | | | | | (_| | | | | (_| | (_| | __/ |
    \____|_|\__|\__, |____/ \__,_|_| |_|_| |_|\___|_| |_| |_|\__,_|_| |_|\__,_|\__, |\___|_|
    |___/ |___/
    [122711.453] CityBannerManager: This is the modded CityStateStatusHelper from EUI - CBP- CSD
    [122711.453] CityBannerManager: Finished loading EUI city banners 127.156
    [122711.453] UnitPanel: Loading EUI unit panel LuaContext: 190542C0 127.156
    _ _ _ _ ____ _
    | | | |_ __ (_) |_| _ \ __ _ _ __ ___| |
    | | | | '_ \| | __| |_) / _` | '_ \ / _ \ |
    | |_| | | | | | |_| __/ (_| | | | | __/ |
    \___/|_| |_|_|\__|_| \__,_|_| |_|\___|_|
    [122711.468] UnitPanel: Finished loading EUI unit panel 127.174
    [122711.468] NotificationPanel: Loading EUI notification panel LuaContext: 191350A0 127.174
    _ _ _ _ __ _ _ _ ____ _
    | \ | | ___ | |_(_)/ _(_) ___ __ _| |_(_) ___ _ __ | _ \ __ _ _ __ ___| |
    | \| |/ _ \| __| | |_| |/ __/ _` | __| |/ _ \| '_ \| |_) / _` | '_ \ / _ \ |
    | |\ | (_) | |_| | _| | (_| (_| | |_| | (_) | | | | __/ (_| | | | | __/ |
    |_| \_|\___/ \__|_|_| |_|\___\__,_|\__|_|\___/|_| |_|_| \__,_|_| |_|\___|_|
    [122711.484] NotificationPanel: This is the modded CityStateStatusHelper from EUI - CBP- CSD
    [122711.484] NotificationPanel: Finished loading EUI notification panel 127.186
    [122711.484] CityView: Loading EUI city view LuaContext: 18E13AA0 127.188
    ____ _ _ __ ___
    / ___(_) |_ _ \ \ / (_) _____ __
    | | | | __| | | \ \ / /| |/ _ \ \ /\ / /
    | |___| | |_| |_| |\ V / | | __/\ V V /
    \____|_|\__|\__, | \_/ |_|\___| \_/\_/
    |___/
    [122711.484] CityView: Finished loading EUI city view 127.19
    [122711.484] TechTree: Loading EUI tech tree LuaContext: 18E134A0 127.19
    _____ _ _____
    |_ _|__ ___| |_|_ _| __ ___ ___
    | |/ _ \/ __| '_ \| || '__/ _ \/ _ \
    | | __/ (__| | | | || | | __/ __/
    |_|\___|\___|_| |_|_||_| \___|\___|
    [122711.578] TechTree: Finished loading EUI tech tree 127.276
    [122711.578] TopPanel: Loading EUI top panel LuaContext: 18E02EB0 127.277
    _____ ____ _
    |_ _|__ _ __ | _ \ __ _ _ __ ___| |
    | |/ _ \| '_ \| |_) / _` | '_ \ / _ \ |
    | | (_) | |_) | __/ (_| | | | | __/ |
    |_|\___/| .__/|_| \__,_|_| |_|\___|_|
    |_|
    [122711.578] TopPanel: Finished loading EUI top panel 127.277
    [122747.484] DiscussionDialog: Handling LeaderMessage: 13, That is disappointing.


    Link to XML log for space: http://pastebin.com/4AMTrhyA
    Savegame & .dmp: https://drive.google.com/folderview?id=0B7aW2zNiJCnkbTFUeUVqbE1GQ28&usp=sharing
     
  3. sepsi

    sepsi Chieftain

    Joined:
    Apr 24, 2016
    Messages:
    1
    Playing the latest beta patch as Brazil, installed yesterday using the automatic installer. Getting frequent CTD throughout the game. The last one happened when America completed one of the corporations. Happens every time during the AI turn and there's nothing I could do to get through it.

    I have the entire CBP enables. The only other mod I'm subsribed is InfoAddict.

    Database.log
    Spoiler :
    [720922.906] columns StrategicViewType, TileType are not unique
    [720922.906] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
    [720924.140] no such table: ContentPackage.LocalizedText
    [720925.015] no such table: ContentPackage.LocalizedText
    [720926.109] columns StrategicViewType, TileType are not unique
    [720926.109] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
    [720926.750] no such table: ContentPackage.LocalizedText
    [720930.046] Validating Foreign Key Constraints...
    [720930.046] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720930.046] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720930.046] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720930.046] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720930.046] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720930.046] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720930.046] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720930.046] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720930.046] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720932.406] Failed Validation.
    [720932.812]
    -- SQLite Memory Statistics --
    Memory Usage:
    [Cur] [Max]
    Malloc: 6200888 75789128
    PageCache: 6 12
    LookAside: 0 0
    Scratch: 0 1

    Static Buffer Overflows:
    [TooLarge] [NoSpace]
    PageCache: 5785920 62884248
    Scratch: 0 0

    Largest Allocations:
    Malloc: 262144
    PageCache: 1172
    Scratch: 6640

    Prepared Statements:
    Current: 6
    ------------------------------
    [720932.843] Validating Foreign Key Constraints...
    [720932.843] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720932.843] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720932.843] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720932.843] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720932.843] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720932.843] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720932.843] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720932.843] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720932.843] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720935.203] Failed Validation.
    [720935.609]
    -- SQLite Memory Statistics --
    Memory Usage:
    [Cur] [Max]
    Malloc: 6202064 75789128
    PageCache: 6 12
    LookAside: 0 0
    Scratch: 0 1

    Static Buffer Overflows:
    [TooLarge] [NoSpace]
    PageCache: 5787096 62884248
    Scratch: 0 0

    Largest Allocations:
    Malloc: 262144
    PageCache: 1172
    Scratch: 6640

    Prepared Statements:
    Current: 6
    ------------------------------
    [720955.625] no such table: Language_zh_CN
    [720955.625] In Query - insert into Language_zh_CN('Tag', 'Text') values (?, ?);
    [720955.625] In XMLSerializer while updating table Language_zh_CN from file XML/Text/zn_CN/zh_CN_Text_CivilopediaC4DF.xml.
    [720955.625] no such table: Language_zh_CN
    [720955.625] In Query - insert into Language_zh_CN('Tag', 'Text') values (?, ?);
    [720955.625] In XMLSerializer while updating table Language_zh_CN from file XML/Text/zn_CN/zh_CN_Text_Generic_DiplomacyC4DF.xml.
    [720955.625] no such table: Language_zh_CN
    [720955.625] In Query - insert into Language_zh_CN('Tag', 'Text') values (?, ?);
    [720955.625] In XMLSerializer while updating table Language_zh_CN from file XML/Text/zn_CN/zh_CN_Text_UIC4DF.xml.
    [720956.500] Validating Foreign Key Constraints...
    [720956.500] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720956.500] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720956.500] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720956.500] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720956.500] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720956.500] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720956.500] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720956.500] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720956.500] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720960.015] Failed Validation.
    [720961.015]
    -- SQLite Memory Statistics --
    Memory Usage:
    [Cur] [Max]
    Malloc: 8718720 75789128
    PageCache: 8 14
    LookAside: 0 0
    Scratch: 0 1

    Static Buffer Overflows:
    [TooLarge] [NoSpace]
    PageCache: 8012088 62884248
    Scratch: 0 0

    Largest Allocations:
    Malloc: 262144
    PageCache: 1172
    Scratch: 6640

    Prepared Statements:
    Current: 18
    ------------------------------
    [720961.078] Validating Foreign Key Constraints...
    [720961.078] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720961.078] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720961.078] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720961.078] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720961.078] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720961.078] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720961.078] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720961.078] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720961.078] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [720964.562] Failed Validation.
    [720965.578]
    -- SQLite Memory Statistics --
    Memory Usage:
    [Cur] [Max]
    Malloc: 8719896 75789128
    PageCache: 8 14
    LookAside: 0 0
    Scratch: 0 1

    Static Buffer Overflows:
    [TooLarge] [NoSpace]
    PageCache: 8013264 62884248
    Scratch: 0 0

    Largest Allocations:
    Malloc: 262144
    PageCache: 1172
    Scratch: 6640

    Prepared Statements:
    Current: 18
    ------------------------------


    xml.com
    Spoiler :
    [720930.046] **** Validating Game Database *****
    [720932.406] Performing Localization Checks
    [720932.406] Checking Tag Format...
    [720932.406] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
    [720932.406] Validating UnitGameplay2DScripts
    [720932.406] Missing Entry for UNIT_BARBARIAN_HORSEMAN
    [720932.406] **** VALIDATION FAILED *****
    [720932.421] Validation Took 2.374608 seconds
    [720932.812] **** Validating Prefetch Process *****
    [720932.812] **** Validation Success *****
    [720932.812] SetGlobalActionInfo
    [720932.812]
    -- SQLite Memory Statistics --
    Memory Usage:
    [Cur] [Max]
    Malloc: 6200888 75789128
    PageCache: 6 12
    LookAside: 0 0
    Scratch: 0 1

    Static Buffer Overflows:
    [TooLarge] [NoSpace]
    PageCache: 5785920 62884248
    Scratch: 0 0

    Largest Allocations:
    Malloc: 262144
    PageCache: 1172
    Scratch: 6640

    Prepared Statements:
    Current: 6
    ------------------------------
    [720932.843] **** Validating Game Database *****
    [720935.203] Performing Localization Checks
    [720935.203] Checking Tag Format...
    [720935.203] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
    [720935.203] Validating UnitGameplay2DScripts
    [720935.203] Missing Entry for UNIT_BARBARIAN_HORSEMAN
    [720935.203] **** VALIDATION FAILED *****
    [720935.203] Validation Took 2.366220 seconds
    [720935.609] **** Validating Prefetch Process *****
    [720935.609] **** Validation Success *****
    [720935.609] SetGlobalActionInfo
    [720935.609]
    -- SQLite Memory Statistics --
    Memory Usage:
    [Cur] [Max]
    Malloc: 6202064 75789128
    PageCache: 6 12
    LookAside: 0 0
    Scratch: 0 1

    Static Buffer Overflows:
    [TooLarge] [NoSpace]
    PageCache: 5787096 62884248
    Scratch: 0 0

    Largest Allocations:
    Malloc: 262144
    PageCache: 1172
    Scratch: 6640

    Prepared Statements:
    Current: 6
    ------------------------------
    [720956.500] **** Validating Game Database *****
    [720960.015] Performing Localization Checks
    [720960.015] Checking Tag Format...
    [720960.015] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
    [720960.031] Validating UnitGameplay2DScripts
    [720960.031] Missing Entry for UNIT_AMBASSADOR
    [720960.031] Missing Entry for UNIT_BARBARIAN_HORSEMAN
    [720960.031] Missing Entry for UNIT_CARTHAGINIAN_FOREST_ELEPHANT
    [720960.031] Missing Entry for UNIT_DIPLOMAT
    [720960.031] Missing Entry for UNIT_EMISSARY
    [720960.031] Missing Entry for UNIT_ENVOY
    [720960.031] Missing Entry for UNIT_GREAT_DIPLOMAT
    [720960.031] **** VALIDATION FAILED *****
    [720960.031] Validation Took 3.531114 seconds
    [720961.015] **** Validating Prefetch Process *****
    [720961.015] **** Validation Success *****
    [720961.015] SetGlobalActionInfo
    [720961.015]
    -- SQLite Memory Statistics --
    Memory Usage:
    [Cur] [Max]
    Malloc: 8718720 75789128
    PageCache: 8 14
    LookAside: 0 0
    Scratch: 0 1

    Static Buffer Overflows:
    [TooLarge] [NoSpace]
    PageCache: 8012088 62884248
    Scratch: 0 0

    Largest Allocations:
    Malloc: 262144
    PageCache: 1172
    Scratch: 6640

    Prepared Statements:
    Current: 18
    ------------------------------
    [720961.062] **** Validating Game Database *****
    [720964.562] Performing Localization Checks
    [720964.562] Checking Tag Format...
    [720964.562] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
    [720964.578] Validating UnitGameplay2DScripts
    [720964.578] Missing Entry for UNIT_AMBASSADOR
    [720964.578] Missing Entry for UNIT_BARBARIAN_HORSEMAN
    [720964.578] Missing Entry for UNIT_CARTHAGINIAN_FOREST_ELEPHANT
    [720964.578] Missing Entry for UNIT_DIPLOMAT
    [720964.578] Missing Entry for UNIT_EMISSARY
    [720964.578] Missing Entry for UNIT_ENVOY
    [720964.578] Missing Entry for UNIT_GREAT_DIPLOMAT
    [720964.578] **** VALIDATION FAILED *****
    [720964.578] Validation Took 3.504574 seconds
    [720965.578] **** Validating Prefetch Process *****
    [720965.578] **** Validation Success *****
    [720965.578] SetGlobalActionInfo
    [720965.578]
    -- SQLite Memory Statistics --
    Memory Usage:
    [Cur] [Max]
    Malloc: 8719896 75789128
    PageCache: 8 14
    LookAside: 0 0
    Scratch: 0 1

    Static Buffer Overflows:
    [TooLarge] [NoSpace]
    PageCache: 8013264 62884248
    Scratch: 0 0

    Largest Allocations:
    Malloc: 262144
    PageCache: 1172
    Scratch: 6640

    Prepared Statements:
    Current: 18
    ------------------------------


    Lua.log
    Spoiler :
    [720912.640] Initializing Lua 5.1.4
    [720947.671] InstalledPanel: Refreshing Mods
    [720947.671] InstalledPanel: GetModBrowserListings()
    [720947.687] InstalledPanel: Refreshing Mods
    [720947.687] InstalledPanel: GetModBrowserListings()
    [720949.578] InstalledPanel: Refreshing Mods
    [720949.578] InstalledPanel: GetModBrowserListings()
    [720950.421] InstalledPanel: Refreshing Mods
    [720950.421] InstalledPanel: GetModBrowserListings()
    [720950.468] InstalledPanel: Refreshing Mods
    [720950.468] InstalledPanel: GetModBrowserListings()
    [720990.906] CivilopediaScreen: This is the modded CivilopediaScreen.lua from 'CBP'
    [720990.906] EUI_context: ==================================================================================================
    [720990.906] EUI_context: EUI CONTEXT LuaContext: 19927490
    [720990.906] EUI_context: ==================================================================================================
    [720990.921] EUI_context: Active DLC: 293C1EE3-1176-44F6-AC1F-59663826DE74 Genghis Khan's Mongolia
    [720990.921] EUI_context: Active DLC: B685D5DE-7CCA-4E75-81B4-2F60754E6330 Isabella's Spain and Pachacuti's Incan Empire
    [720990.921] EUI_context: Active DLC: ECF7C605-BA11-4CAC-8D80-D71306AAC471 Kamehameha's Polynesian Empire
    [720990.921] EUI_context: Active DLC: B3030D39-C0D8-4BC7-91B1-7AD1CAF585AB Harald Bluetooth's Denmark
    [720990.921] EUI_context: Active DLC: 112C22B2-5308-42B6-B734-171CCAB3037B Sejong The Great's Korea
    [720990.921] EUI_context: Active DLC: BBB0D085-A0B1-4475-B007-3E549CF3ADC3 Wonders of the Ancient World
    [720990.921] EUI_context: Active DLC: EA67AED5-5859-4875-BF3A-360FE9E55D1B Conquest of the New World Deluxe
    [720990.921] EUI_context: Active DLC: 7459BA32-5764-44AE-8E95-01AD0E0EFD48 Nebuchadnezzar's Babylon
    [720990.921] EUI_context: Active DLC: 3F49DF54-68B6-44D1-A930-A168628FAA59 Explorers Map Pack
    [720990.921] EUI_context: Active DLC: 0E3751A1-F840-4E1B-9706-519BF484E59D Gods & Kings Expansion Pack
    [720990.921] EUI_context: Active DLC: 6DA07636-4123-4018-B643-6575B4EC336B Brave New World Expansion Pack
    [720990.921] EUI_context: Active DLC: 8871E748-29A4-4910-8C57-8C99E32D0167 Upgrade Data 1
    [720990.921] EUI_context: Disabled: CBE91AF6-0683-4326-BC77-58BB489E509F Tablet Data 1
    [720990.921] EUI_context: Active MOD: d1b6328c-ff44-4b0d-aad7-c657f83610cd (1) Community Patch Version 79
    [720990.921] EUI_context: Active MOD: 8411a7a8-dad3-4622-a18e-fcc18324c799 (2) Community Balance Patch Version 13
    [720990.921] EUI_context: Active MOD: eead0050-1e3f-4178-a91f-26cf1881ac39 (3) City-State Diplomacy Mod for CBP Version 27
    [720990.921] EUI_context: Active MOD: c7bf7064-d1b1-4708-9e93-7a1560868582 (4) C4DF - CBP Version 11
    [720990.921] EUI_context: Active MOD: be2d13ee-d18d-410e-8f04-7cd19cd99a98 (5) More Luxuries - CBP Edition Version 155
    [720990.921] EUI_context: Active MOD: 24923240-e4fb-4bf6-8f0e-6e5b6cf4d3c2 (6a) Community Balance Patch - Compatibility Files (EUI) Version 1
    [720990.921] EUI_context: Active MOD: aec5d10d-f00f-4fc7-b330-c3a1e86c91c3 InfoAddict Version 22
    [720990.921] EUI_context: ==================================================================================================
    [720991.062] CivilopediaScreen: SetSelectedCategory(12)
    [720991.062] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
    [720991.078] CivilopediaScreen: SetSelectedCategory(1)
    [720991.078] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
    [720991.093] ResourceIconManager: This is the modded ResourceTooltipGenerator from CBP
    [720991.109] MiniMapPanel: This is the modded MiniMapPanel from 'UI - Overlay Antiquities'
    [720991.109] OverlayAntiquities_MiniMapOverlayHook: Adding Antiquities to group other
    [720991.125] CityList: This is the modded CityList from CBP
    [720991.156] TechPanel: GameInfo.Buildings[UNIT_COLONIST] is undefined
    [720991.187] SimpleDiploTrade: This is the modded TradeLogic from CBP- C4DF
    [720991.234] EnemyUnitPanel: This is the modded EnemyUnitPanel from CBP
    [720991.265] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua
    [720991.265] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
    [720991.328] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
    [720991.328] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
    [720991.328] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
    [720991.328] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua
    [720991.328] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
    [720991.328] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
    [720991.328] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
    [720991.328] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
    [720991.328] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
    [720991.328] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
    [720991.328] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
    [720991.328] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
    [720991.328] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
    [720991.328] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
    [720991.328] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
    [720991.328] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
    [720991.328] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
    [720991.328] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
    [720991.328] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
    [720991.328] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
    [720991.328] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
    [720991.328] DeclareWarPopup: This is the modded DeclareWarPopup from CBP - C4DF
    [720991.343] SocialPolicyPopup: This is the modded SocialPolicyPopup from CBP
    [720991.375] CityStateDiploPopup: This is the modded CityStateStatusHelper from EUI - CBP- CSD
    [720991.406] EconomicGeneralInfo: This is the modded EconomicGeneralInfo from CBP
    [720991.406] EconomicGeneralInfo: Total Units - 42
    [720991.406] EconomicGeneralInfo: Maint Free Units - 6
    [720991.406] EconomicGeneralInfo: Paid Units - 36
    [720991.421] EconomicGeneralInfo: Total Units - 42
    [720991.421] EconomicGeneralInfo: Maint Free Units - 6
    [720991.421] EconomicGeneralInfo: Paid Units - 36
    [720991.437] DiploCurrentDeals: This is the modded TradeLogic from CBP- C4DF
    [720991.468] DiploRelationships: This is the modded CityStateStatusHelper from EUI - CBP- CSD
    [720996.656] ChoosePantheonPopup: 60
    [720996.656] ChoosePantheonPopup: 963
    [720996.656] ChoosePantheonPopup: 1023
    [720996.671] EspionageOverview: This is the modded EspionageOverview from CBP
    [720996.671] EspionageOverview: This is the modded CityStateStatusHelper from EUI - CBP- CSD
    [720996.671] EspionageOverview: Refreshing My Cities
    [720996.703] EspionageOverview: table: 706C1EB8
    [720996.703] EspionageOverview: TXT_KEY_SPY_STATE_GATHERING_INTEL
    [720996.718] EspionageOverview: table: 706C2228
    [720996.718] EspionageOverview: TXT_KEY_SPY_STATE_SCHMOOZING
    [720996.734] ChooseMayaBonus: This is the modded ChooseMayaBonuws from 'CBP'
    [720996.765] LeagueOverview: This is the modded LeagueOverview from CBP
    [720996.781] ChooseIdeologyPopup: 60
    [720996.781] ChooseIdeologyPopup: 963
    [720996.781] ChooseIdeologyPopup: 1023
    [720996.781] ChooseInternationalTradeRoutePopup: This is the modded ChooseInternationalTradeRoutePopup from 'UI - Trade Route Enhancements'
    [720996.781] ChooseInternationalTradeRoutePopup: This is the modded TradeRouteHelpers from CBP
    [720996.796] CultureOverview: This is the modded CultureOverview from CBP
    [720996.796] CultureOverview: Non-Wonder Great Work buildings
    [720996.796] CultureOverview: 121:BUILDINGCLASS_AMPHITHEATER/BUILDING_AMPHITHEATER: 1x GW / Generic (4,1)
    [720996.796] CultureOverview: 177:BUILDINGCLASS_AMPHITHEATER/BUILDING_ODEON: 1x GW / CIVILIZATION_GREECE (4,1)
    [720996.796] CultureOverview: 116:BUILDINGCLASS_CIRCUS/BUILDING_CEILIDH_HALL: 1x GW / CIVILIZATION_CELTS (5,7)
    [720996.796] CultureOverview: 30:BUILDINGCLASS_OPERA_HOUSE/BUILDING_OPERA_HOUSE: 1x GW / Generic (8,5)
    [720996.796] CultureOverview: 31:BUILDINGCLASS_MUSEUM/BUILDING_MUSEUM: 2x GW+T / Generic (10,1)
    [720996.796] CultureOverview: 32:BUILDINGCLASS_BROADCAST_TOWER/BUILDING_BROADCAST_TOWER: 2x GW+T / Generic (12,4)
    [720996.796] CultureOverview: 137:BUILDINGCLASS_CATHEDRAL/BUILDING_CATHEDRAL: 1x GW / Generic (no tech)
    [720996.796] CultureOverview: 138:BUILDINGCLASS_MOSQUE/BUILDING_MOSQUE: 1x GW / Generic (no tech)
    [720996.796] CultureOverview: 139:BUILDINGCLASS_PAGODA/BUILDING_PAGODA: 1x GW / Generic (no tech)
    [720996.796] CultureOverview: 163:BUILDINGCLASS_CHURCH/BUILDING_CHURCH: 1x GW / Generic (no tech)
    [720996.796] CultureOverview: 164:BUILDINGCLASS_MANDIR/BUILDING_MANDIR: 1x GW / Generic (no tech)
    [720996.796] CultureOverview: 165:BUILDINGCLASS_SYNAGOGUE/BUILDING_SYNAGOGUE: 1x GW / Generic (no tech)
    [720996.828] ChooseTradeUnitNewHome: This is the modded ChooseTradeUnitNewHome from 'UI - Trade Route Enhancements'
    [720996.828] TradeRouteOverview: This is the modded TradeRouteOverview from 'UI - Trade Route Enhancements'
    [720996.828] TradeRouteOverview: This is the modded TradeRouteHelpers from CBP
    [720997.734] InGame: This is the modded Bombardment from 'Global - City Bombard Range'
    [720997.734] EventChoicePopupCity: This is the City Event Popup Manager from CBP
    [720997.750] EventChoicePopup: This is the Event Popup Manager from CBP
    [720997.750] PlayerEventsInfo: Found an event choice
    [720997.765] CBP_IncaFunctions: Sapa Inca Pachacuti is in this game
    [720997.781] GlobalArchaeologistDigSites: This is the 'Global - Archaeologist Dig Sites' mod script.
    [720997.781] GlobalCityBombardRange: This is the 'Global - City Bombard Range' mod script.
    [720997.781] VassalageOverview: This is the VassalageOverview.lua for C4DF - CP
    [720997.828] InfoAddictDataManager: INFO: Loading InfoAddict Data Manager
    [720997.828] InfoAddictDataManager: INFO: InfoAddict Version: 22
    [720997.828] InfoAddictDataManager: INFO: InfoAddict Branch: master
    [720997.828] InfoAddictDataManager: INFO: Using replay data: false
    [720997.843] InfoAddictDataManager: INFO: Game Version: 1.0.3.279 (403694)
    [720997.843] InfoAddictDataManager: INFO: Start Turn: 0
    [720997.843] InfoAddictDataManager: INFO: Num of Civs: 8
    [720997.859] InfoAddictDataManager: INFO: Player #0: Pedro II
    [720997.859] InfoAddictDataManager: INFO: Player #1: Wu Zetian
    [720997.859] InfoAddictDataManager: INFO: Player #2: Montezuma
    [720997.875] InfoAddictDataManager: INFO: Player #3: Pachacuti
    [720997.875] InfoAddictDataManager: INFO: Player #4: Washington
    [720997.875] InfoAddictDataManager: INFO: Player #5: Pocatello
    [720997.875] InfoAddictDataManager: INFO: Player #6: Pacal
    [720997.890] InfoAddictDataManager: INFO: Player #7: Theodora
    [720998.593] InfoAddictDataManager: INFO: Updating the historical data table with 311 turns took 0.701s to complete (311 queries).
    [720998.656] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0.048s
    [720998.687] InfoAddictCivRelations: INFO: Total time to build political view: 0.004s
    [720998.718] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0.02s
    [720998.750] DiscussionDialog: This is the modded DiscussionDialog.lua from CBP - C4DF
    [720998.765] DiploTrade: This is the modded TradeLogic from CBP- C4DF
    [720998.953] AdvisorInfoPopup: Closing Advisor Info
    [720998.953] Demographics: Dequeuing demographics
    [720998.953] Demographics: Dequeuing demographics
    [721009.906] PlotHelpManager: Loading EUI plot help LuaContext: 19743AB0 101.278
    ____ _ _ _ _ _ __ __
    | _ \| | ___ | |_| | | | ___| |_ __ | \/ | __ _ _ __ __ _ __ _ ___ _ __
    | |_) | |/ _ \| __| |_| |/ _ \ | '_ \| |\/| |/ _` | '_ \ / _` |/ _` |/ _ \ '__|
    | __/| | (_) | |_| _ | __/ | |_) | | | | (_| | | | | (_| | (_| | __/ |
    |_| |_|\___/ \__|_| |_|\___|_| .__/|_| |_|\__,_|_| |_|\__,_|\__, |\___|_|
    |_| |___/
    [721009.906] PlotHelpManager: This is the modded ResourceTooltipGenerator from CBP
    [721009.906] PlotHelpManager: found default work rate 100
    [721009.906] PlotHelpManager: Finished loading EUI plot help 101.279
    [721009.906] CityBannerManager: Loading EUI city banners LuaContext: 199015B0 101.279
    ____ _ _ ____ __ __
    / ___(_) |_ _ _| __ ) __ _ _ __ _ __ ___ _ __| \/ | __ _ _ __ __ _ __ _ ___ _ __
    | | | | __| | | | _ \ / _` | '_ \| '_ \ / _ \ '__| |\/| |/ _` | '_ \ / _` |/ _` |/ _ \ '__|
    | |___| | |_| |_| | |_) | (_| | | | | | | | __/ | | | | | (_| | | | | (_| | (_| | __/ |
    \____|_|\__|\__, |____/ \__,_|_| |_|_| |_|\___|_| |_| |_|\__,_|_| |_|\__,_|\__, |\___|_|
    |___/ |___/
    [721009.906] CityBannerManager: This is the modded CityStateStatusHelper from EUI - CBP- CSD
    [721009.906] CityBannerManager: Finished loading EUI city banners 101.28
    [721009.906] UnitPanel: Loading EUI unit panel LuaContext: 1992BCF0 101.28
    _ _ _ _ ____ _
    | | | |_ __ (_) |_| _ \ __ _ _ __ ___| |
    | | | | '_ \| | __| |_) / _` | '_ \ / _ \ |
    | |_| | | | | | |_| __/ (_| | | | | __/ |
    \___/|_| |_|_|\__|_| \__,_|_| |_|\___|_|
    [721009.921] UnitPanel: Finished loading EUI unit panel 101.298
    [721009.921] NotificationPanel: Loading EUI notification panel LuaContext: 19A074F0 101.298
    _ _ _ _ __ _ _ _ ____ _
    | \ | | ___ | |_(_)/ _(_) ___ __ _| |_(_) ___ _ __ | _ \ __ _ _ __ ___| |
    | \| |/ _ \| __| | |_| |/ __/ _` | __| |/ _ \| '_ \| |_) / _` | '_ \ / _ \ |
    | |\ | (_) | |_| | _| | (_| (_| | |_| | (_) | | | | __/ (_| | | | | __/ |
    |_| \_|\___/ \__|_|_| |_|\___\__,_|\__|_|\___/|_| |_|_| \__,_|_| |_|\___|_|
    [721009.921] NotificationPanel: This is the modded CityStateStatusHelper from EUI - CBP- CSD
    [721009.937] NotificationPanel: Finished loading EUI notification panel 101.307
    [721009.937] CityView: Loading EUI city view LuaContext: 19753AA0 101.307
    ____ _ _ __ ___
    / ___(_) |_ _ \ \ / (_) _____ __
    | | | | __| | | \ \ / /| |/ _ \ \ /\ / /
    | |___| | |_| |_| |\ V / | | __/\ V V /
    \____|_|\__|\__, | \_/ |_|\___| \_/\_/
    |___/
    [721009.937] CityView: Finished loading EUI city view 101.308
    [721009.937] TechTree: Loading EUI tech tree LuaContext: 197534A0 101.308
    _____ _ _____
    |_ _|__ ___| |_|_ _| __ ___ ___
    | |/ _ \/ __| '_ \| || '__/ _ \/ _ \
    | | __/ (__| | | | || | | __/ __/
    |_|\___|\___|_| |_|_||_| \___|\___|
    [721010.000] TechTree: Finished loading EUI tech tree 101.374
    [721010.000] TopPanel: Loading EUI top panel LuaContext: 19742EB0 101.374
    _____ ____ _
    |_ _|__ _ __ | _ \ __ _ _ __ ___| |
    | |/ _ \| '_ \| |_) / _` | '_ \ / _ \ |
    | | (_) | |_) | __/ (_| | | | | __/ |
    |_|\___/| .__/|_| \__,_|_| |_|\___|_|
    |_|
    [721010.000] TopPanel: Finished loading EUI top panel 101.375
    [721014.078] InfoAddictHooks: INFO: Changing InfoAddict button visibility to LeaderHead contexts
    [721015.781] PlotHelpManager: GameInfo.PolicyBranchTypes[-1] is undefined
     
  4. Estebanium

    Estebanium Prince

    Joined:
    Oct 16, 2014
    Messages:
    483
    Gender:
    Male
    Location:
    Germany
    Hi Gazebo,

    I recently jumped back into CIV 5 and I am very impressed about some new features like events that came into the game.. Cool! I noticed a texture issue that seems to be there for a long time. The icon for the fishing tech is missing. It is a black texture, but the small icon seems to be working as you can see in the task bar.

    20160424214314_1.jpg
     
  5. kvn_m

    kvn_m Chieftain

    Joined:
    Oct 5, 2007
    Messages:
    30
    I got CTD again. I'm using the latest version of CPP.

    Playing France, at epic speed. I got the CTD after declaring war at a city state. After that, I can't load the save file before the war was declared.

    Full CPP + EUI + RedMod + whoward's local general.
     
  6. mattygp90

    mattygp90 Lord & Steward of Gondor

    Joined:
    Apr 21, 2013
    Messages:
    86
    Location:
    Brighton, UK
    Hi Gazebo!

    My game keeps crashing when I complete the first turn after founding a city. Here's my logs, can someone help?
     

    Attached Files:

  7. delondrial

    delondrial Chieftain

    Joined:
    Apr 24, 2016
    Messages:
    2
    Hi,
    When I turn on the community balance patch I stop being able to access the culture screen that allows me to move great works around. As a result I am unable to get theme bonuses.

    I've turned off all the mods except for community patch and community balance patch so the error seems to be in the community balance patch.

    Please note that I can still win a culture victory and can still build great works. The games seems to run fine in all other aspects.

    The bug is present for me with EOI and without EOI
     
  8. Leman123456

    Leman123456 Chieftain

    Joined:
    Dec 25, 2015
    Messages:
    19
    So,sometimes after I found my 1st, non capital city, the amount of culture I need for my second city jumps up to about 10 million. I can't figure out why that happens. I think its a problem the newest version of the CP (I don't use the CBP). I use CP, Enlightenment Era, JFD's mods, Future Worlds, Aggro/Expansive AI, and some civs by JFD, MC, Tarisco, and CL. Anybody know any fixes?
     
  9. Highcee

    Highcee Chieftain

    Joined:
    Apr 24, 2016
    Messages:
    1
    Ditto. IGE is also quoting the production necessary for a colonist as the same as a settler.
     
  10. delondrial

    delondrial Chieftain

    Joined:
    Apr 24, 2016
    Messages:
    2
    I had that issue after i had done a new install of the mod. Seems some of the old folders were still out there so I deleted all the folders for this mod and used the automatic install to reinstall and the culture problem went away.

    Hope this helps!
     
  11. Gazebo

    Gazebo Lord of the Community Patch Supporter

    Joined:
    Sep 26, 2010
    Messages:
    18,327
    Gender:
    Male
    Location:
    Little Rock
    Make sure to post minidump files, everyone, if posting about a CTD.
     
  12. kvn_m

    kvn_m Chieftain

    Joined:
    Oct 5, 2007
    Messages:
    30
    Ah, yeah. Here's my minidump.
     

    Attached Files:

  13. Typhlomence

    Typhlomence Magical Tomomo

    Joined:
    Mar 19, 2014
    Messages:
    394
    Location:
    Brisbane, Australia
    Hi Gazebo, there seems to be a bit of a disconnect between the code behind some of the new denouncements in the Community Patch, and the diplomacy text that is to be used by them.

    (My comments in the code are in blue.)

    From what I can see, this code for "denouncing because of ideologies" in GetDenounceMessage() seems to return the values for RESPONSE_DENOUNCE_IDEOLOGY_AUTOCRACY/ORDER/FREEDOM if the player is following a specific ideology and the AI's people want to change to it, and RESPONSE_DENOUNCE_IDEOLOGY_AUTOCRACY_OTHER/ORDER_OTHER/FREEDOM_OTHER if the player is following a specific ideology and the player's people want to change to the AI's. Both are dependent on the player's ideology only - it doesn't matter what the AI's is, as long as it's different.
    Code:
    // Guy is a different ideology
    if(GetDiploBalance() > 5 && (GET_PLAYER(ePlayer).GetPlayerPolicies()->GetLateGamePolicyTree() != GetPlayer()->GetPlayerPolicies()->GetLateGamePolicyTree()) && (GetPlayer()->GetPlayerPolicies()->GetLateGamePolicyTree() != NO_POLICY_BRANCH_TYPE) && (GET_PLAYER(ePlayer).GetPlayerPolicies()->GetLateGamePolicyTree() != NO_POLICY_BRANCH_TYPE) && GET_PLAYER(ePlayer).GetCulture()->GetPublicOpinionPreferredIdeology() == m_pPlayer->GetPlayerPolicies()->GetLateGamePolicyTree())
    {
    	if(m_pPlayer->GetPlayerPolicies()->GetLateGamePolicyTree() == GC.getPOLICY_BRANCH_AUTOCRACY())
    	{
    		return 1; [COLOR="Blue"]-- returns RESPONSE_DENOUNCE_IDEOLOGY_AUTOCRACY[/COLOR]
    	}
    	else if(m_pPlayer->GetPlayerPolicies()->GetLateGamePolicyTree() == GC.getPOLICY_BRANCH_ORDER())
    	{
    		return 2; [COLOR="Blue"]-- returns RESPONSE_DENOUNCE_IDEOLOGY_ORDER[/COLOR]
    	}
    	else if(m_pPlayer->GetPlayerPolicies()->GetLateGamePolicyTree() == GC.getPOLICY_BRANCH_FREEDOM())
    	{
    		return 3; [COLOR="Blue"]-- returns RESPONSE_DENOUNCE_IDEOLOGY_FREEDOM[/COLOR]
    	}
    }
    else if(GetDiploBalance() > 5 && (GET_PLAYER(ePlayer).GetPlayerPolicies()->GetLateGamePolicyTree() != GetPlayer()->GetPlayerPolicies()->GetLateGamePolicyTree()) && (GetPlayer()->GetPlayerPolicies()->GetLateGamePolicyTree() != NO_POLICY_BRANCH_TYPE) && (GET_PLAYER(ePlayer).GetPlayerPolicies()->GetLateGamePolicyTree() != NO_POLICY_BRANCH_TYPE) && m_pPlayer->GetCulture()->GetPublicOpinionPreferredIdeology() == GET_PLAYER(ePlayer).GetPlayerPolicies()->GetLateGamePolicyTree())
    {
    	if(m_pPlayer->GetPlayerPolicies()->GetLateGamePolicyTree() == GC.getPOLICY_BRANCH_AUTOCRACY())
    	{
    		return 4; [COLOR="Blue"]-- returns RESPONSE_DENOUNCE_IDEOLOGY_AUTOCRACY_OTHER[/COLOR]
    	}
    	else if(m_pPlayer->GetPlayerPolicies()->GetLateGamePolicyTree() == GC.getPOLICY_BRANCH_ORDER())
    	{
    		return 5; [COLOR="Blue"]-- returns RESPONSE_DENOUNCE_IDEOLOGY_ORDER_OTHER[/COLOR]
    	}
    	else if(m_pPlayer->GetPlayerPolicies()->GetLateGamePolicyTree() == GC.getPOLICY_BRANCH_FREEDOM())
    	{
    		return 6; [COLOR="Blue"]-- returns RESPONSE_DENOUNCE_IDEOLOGY_FREEDOM_OTHER[/COLOR]
    	}
    }
    
    However, the diplomacy text that would be called for these denouncements is incorrect for those conditions - instead it seems the first half (called by RESPONSE_DENOUNCE_IDEOLOGY_AUTOCRACY/ORDER/FREEDOM) is written to be the AI wants the player to change to their specific ideology and the second half (called by RESPONSE_DENOUNCE_IDEOLOGY_AUTOCRACY_OTHER/ORDER_OTHER/FREEDOM_OTHER) is written to be the AI doesn't like the player's specific ideology.
    Code:
    [COLOR="Blue"]<!-- called by RESPONSE_DENOUNCE_IDEOLOGY_FREEDOM -->[/COLOR]
    <Row Tag="TXT_KEY_RESPONSE_DENOUNCE_BELIEVES_FREEDOM_1">
    	<Text>Even from this far, I hear your people calling out for liberty and justice! If you will not heed their words, these may be the last ones we speak in peace. [NEWLINE][NEWLINE]([COLOR_WARNING_TEXT]They have publicly denounced us! NOTE: You are not at war.[ENDCOLOR]</Text>
    </Row>
    <Row Tag="TXT_KEY_RESPONSE_DENOUNCE_BELIEVES_FREEDOM_2">
    	<Text>Democracy, a free press, and a free market are the rights of all people. Our nation shall no longer watch while you continue to trample on the hearts of your citizens! [NEWLINE][NEWLINE]([COLOR_WARNING_TEXT]They have publicly denounced us! NOTE: You are not at war.[ENDCOLOR]</Text>
    </Row>
    
    [COLOR="Blue"]<!-- called by RESPONSE_DENOUNCE_IDEOLOGY_ORDER -->[/COLOR]
    <Row Tag="TXT_KEY_RESPONSE_DENOUNCE_BELIEVES_ORDER_1">
    	<Text>Your people's voices call out for economic justice and social equality. As long as you deny the righteous path of Order, we will never be able to see eye to eye. [NEWLINE][NEWLINE]([COLOR_WARNING_TEXT]They have publicly denounced us! NOTE: You are not at war.[ENDCOLOR]</Text>
    </Row>
    <Row Tag="TXT_KEY_RESPONSE_DENOUNCE_BELIEVES_ORDER_2">
    	<Text>Why do you continue to deny the rights of your workers to live without the evils of hunger and poverty? If it takes this denouncement to end their suffering, so be it. [NEWLINE][NEWLINE]([COLOR_WARNING_TEXT]They have publicly denounced us! NOTE: You are not at war.[ENDCOLOR]</Text>
    </Row>
    
    [COLOR="Blue"]<!-- called by RESPONSE_DENOUNCE_IDEOLOGY_AUTOCRACY -->[/COLOR]
    <Row Tag="TXT_KEY_RESPONSE_DENOUNCE_BELIEVES_AUTOCRACY_1">
    	<Text>Without a strong leader to guide them, your nation stands on the edge of a knife. It is not too late to accept the path of security and stability - do not force my hand. [NEWLINE][NEWLINE]([COLOR_WARNING_TEXT]They have publicly denounced us! NOTE: You are not at war.[ENDCOLOR]</Text>
    </Row>
    <Row Tag="TXT_KEY_RESPONSE_DENOUNCE_BELIEVES_AUTOCRACY_2">
    	<Text>Your choices have made it clear that only one nation has the strength to lead this world to prosperity: mine. Join me or suffer the consequences. [NEWLINE][NEWLINE]([COLOR_WARNING_TEXT]They have publicly denounced us! NOTE: You are not at war.[ENDCOLOR]</Text>
    </Row>
    
    [COLOR="Blue"]<!-- called by RESPONSE_DENOUNCE_IDEOLOGY_FREEDOM_OTHER -->[/COLOR]
    <Row Tag="TXT_KEY_RESPONSE_DENOUNCE_HUMAN_BELIEVES_FREEDOM_1">
    	<Text>The greed and ambition of your people will only destroy them in the end. Allow your people to throw off the yoke of Freedom, and stop spreading your lies before it is too late. [NEWLINE][NEWLINE]([COLOR_WARNING_TEXT]They have publicly denounced us! NOTE: You are not at war.[ENDCOLOR]</Text>
    </Row>
    <Row Tag="TXT_KEY_RESPONSE_DENOUNCE_HUMAN_BELIEVES_FREEDOM_2">
    	<Text>Your imperialist aggression has grown tiresome. Cease trying to convince my people to follow the path of Freedom before I am forced to take drastic action. [NEWLINE][NEWLINE]([COLOR_WARNING_TEXT]They have publicly denounced us! NOTE: You are not at war.[ENDCOLOR]</Text>
    </Row>
    [COLOR="Blue"]
    <!-- called by RESPONSE_DENOUNCE_IDEOLOGY_ORDER_OTHER -->[/COLOR]
    <Row Tag="TXT_KEY_RESPONSE_DENOUNCE_HUMAN_BELIEVES_ORDER_1">
    	<Text>I know that you are trying to cause a worker's revolution in my lands. For my nation's stability and yours, cease this envangelizing of Order at once. [NEWLINE][NEWLINE]([COLOR_WARNING_TEXT]They have publicly denounced us! NOTE: You are not at war.[ENDCOLOR]</Text>
    </Row>
    <Row Tag="TXT_KEY_RESPONSE_DENOUNCE_HUMAN_BELIEVES_ORDER_2">
    	<Text>Keep your radical Order beliefs away from my people's ears before I show you what 'better dead than red' really means. [NEWLINE][NEWLINE]([COLOR_WARNING_TEXT]They have publicly denounced us! NOTE: You are not at war.[ENDCOLOR]</Text>
    </Row>
    
    [COLOR="Blue"]<!-- called by RESPONSE_DENOUNCE_IDEOLOGY_AUTOCRACY_OTHER -->[/COLOR]
    <Row Tag="TXT_KEY_RESPONSE_DENOUNCE_HUMAN_BELIEVES_AUTOCRACY_1" >
    	<Text>Your supposed military might is not enough to hide the cruelty you inflict upon your own people from the world. Cease your tyranny before we are forced to declare war against you! [NEWLINE][NEWLINE]([COLOR_WARNING_TEXT]They have publicly denounced us! NOTE: You are not at war.[ENDCOLOR]</Text>
    </Row>
    <Row Tag="TXT_KEY_RESPONSE_DENOUNCE_HUMAN_BELIEVES_AUTOCRACY_2" >
    	<Text>Other nations may hesitate in fear of you, but for the sake of this world, ours shall be the one to take a stand. Renounce your belief in Autocracy before it is too late! [NEWLINE][NEWLINE]([COLOR_WARNING_TEXT]They have publicly denounced us! NOTE: You are not at war.[ENDCOLOR]</Text>
    </Row>
    
    These lines probably need to be re-written so that they correspond to when these responses are actually called by the code.

    EDIT: Actually, the second set of diplomacy lines up there would probably work fine if they were used for RESPONSE_DENOUNCE_IDEOLOGY_AUTOCRACY/ORDER/FREEDOM, instead of for RESPONSE_DENOUNCE_IDEOLOGY_AUTOCRACY_OTHER/ORDER_OTHER/FREEDOM_OTHER as they are now (since the lines suggest the player is trying to influence the AI's people).

    Hopefully what I said makes sense! :blush:
     
  14. Hikari

    Hikari Chieftain

    Joined:
    Apr 15, 2016
    Messages:
    9
    I have a crash while clicking a specific ship and mouseover a specific city:


    Video:
    https://www.youtube.com/watch?v=B00JIfH6riY

    Files:
    https://drive.google.com/folderview?id=0Bx_pqkxiwRYLLWRXaUpyOThnV1U&usp=sharing


    I have clue why there ONE ship and ONE city that cause the issue. I can click the ONE ship and mouseover over other cities without issue, i can click another ship and mouseover the ONE city and still not crash. But if i click the ONE ship and mouseover the ONE city, the crash appears.

    ONE and ONE = 3 ;)
     
  15. Rob (R8XFT)

    Rob (R8XFT) Ancient Briton Super Moderator

    Joined:
    Aug 11, 2002
    Messages:
    10,867
    Location:
    Leeds (UK)
    Moderator Action: Thread closed at Gazebo's request.
     
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