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Horsemen are good, but not completely dominating. Spearmen have a +50% bonus vs mounted, bringing their CS up enough to compete.

Even with that they have the same strength as the horseman. And for example an archer can't even hurt a horseman (make around 9 damage). It is also weird because horseman is a very early unit now even know it wasn't even a real thing up until the classical era.
 
Playing 3/8 CP, with Hotseat via Advanced setup mod, but no other mods.

If Player 2 starves a city, the starvation is doubled. There are two notifications of starving city and the city suffers for example -4 instead of -2. If Player 1 does the same, everything works as it should.

This bug appeared in one of the betas leading up to 3/8, but I can't pinpoint it exatly. If I should guess, I believe it might have appeared in relation to a fix Gazebo did regarding when the food count and growth in a city is calculated, it used to be first but was moved last to fix an exploit.
 
Playing the newest beta 3/14, my game suddenly closed down without any warning around turn 50.
I don't have logging enabled, so this is probably not useful anyway.
 
Playing 3/8 CP, with Hotseat via Advanced setup mod, but no other mods.

If Player 2 starves a city, the starvation is doubled. There are two notifications of starving city and the city suffers for example -4 instead of -2. If Player 1 does the same, everything works as it should.

This bug appeared in one of the betas leading up to 3/8, but I can't pinpoint it exatly. If I should guess, I believe it might have appeared in relation to a fix Gazebo did regarding when the food count and growth in a city is calculated, it used to be first but was moved last to fix an exploit.

That fix has been around for some time, so I don't think it was that. Keep an eye on it, and also make sure you aren't experiencing any mod conflicts.

Playing the newest beta 3/14, my game suddenly closed down without any warning around turn 50.
I don't have logging enabled, so this is probably not useful anyway.

Enable logging. If it happens again, post your minidump and logs files.

G
 
In contuniation of this thread:
http://forums.civfanatics.com/showthread.php?t=564343

smokeeye said:
Hello

First of, thanks for this mod. Really great work from what I can see!

Though I suspect that I'm doing something wrong, and I genuinely have no idea what if so.
I don't think that the C4DF or CSD modules is working for me. I surely don't have any of the screens which I should have from looking at screenshots.

I used the automatic installer, and some modules work, including the CBP and EUI it self.

Should I delete some folders? I was under the impression that the automatic installer did that for you.

These are the folders I have under "MODS":

(1) Community Patch
(2) Community Balance Patch
(3) CSD for CBP
(4) Civ IV Diplomatic Features
(5) More Luxuries
(6a) Community Balance Patch - Compatibility Files (EUI)
RemoveBanLuxury (v 1)
Smart AI (v 3)
--

That's it. Steam version. All DLCs and Expansions. Fully updated.


Gazebo said:
Don't use Smart AI, you do not need it at all. Also, you didn't actually say what was going wrong – what's up (also, please respond to this in the bug reports thread, please).

Cheers,
G


I don't think that C4DF and CSD is working for me. I still have the regular diplomacy screen I think.

Smart AI is now uninstalled, I read somewhere that I had to manually install it, but maybe it was from an old post(?).
 
In contuniation of this thread:
http://forums.civfanatics.com/showthread.php?t=564343







I don't think that C4DF and CSD is working for me. I still have the regular diplomacy screen I think.

Smart AI is now uninstalled, I read somewhere that I had to manually install it, but maybe it was from an old post(?).

Regular diplomacy screen? They don't edit the diplomacy screen(s), except to add vassalization etc.

G
 
Yes, that's what I mean. Nor do I have any of the new features from CSD, and I do think that I miss some features from the CP, for instance I think I should get XP from exploring, right? I don't though. :)

BTW, am I supposed to move over the files from the compability folder or anything?

Edit: In C4DF, arent you suppose to be able to trade techs, maps etc as well?
 
Yes, that's what I mean. Nor do I have any of the new features from CSD, and I do think that I miss some features from the CP, for instance I think I should get XP from exploring, right? I don't though. :)

BTW, am I supposed to move over the files from the compability folder or anything?

Edit: In C4DF, arent you suppose to be able to trade techs, maps etc as well?

If you used the auto-installer, everything should work and you don't need to move anything. You are, of course, enabling all of the mods in the Mods menu, then clicking 'next,' correct? Not back?

G
 
Yes, I have. As said, some work. Like EUI (from installer, not standalone version).

Really weird me thinks. Maybe try a fresh install? Remove the MODS folder and everything?
 
Yes, I have. As said, some work. Like EUI (from installer, not standalone version).

Really weird me thinks. Maybe try a fresh install? Remove the MODS folder and everything?

You can, sure. Just make sure you are enabling everything and hitting next. If, when in game, you can see all the mods listed when you click the 'mods' button (on the 'esc' button popup), you're good to go.

G
 
Trying the new 3/14th beta and encountered the following bugs:

Faith yeld from God of the expanse is only allowed when the capital borders expand whereas the description state 'a city'.

The problem with resources improvements I mentioned yesterday is still here (don't know if you had time to look at it, so I repost what I found) :
Salt got a duplicate food bonus with mine in the ImprovementChanges.sql and the following explain the problem with Incense and Pearls
Spoiler :
-- Value Changes
UPDATE Improvement_ResourceType_Yields
SET YieldType = 'YIELD_CULTURE'
WHERE ResourceType = 'RESOURCE_INCENSE';

UPDATE Improvement_ResourceType_Yields
SET YieldType = 'YIELD_CULTURE'
WHERE ResourceType = 'RESOURCE_PEARLS';
 
Trying the new 3/14th beta and encountered the following bugs:

Faith yeld from God of the expanse is only allowed when the capital borders expand whereas the description state 'a city'.

The problem with resources improvements I mentioned yesterday is still here (don't know if you had time to look at it, so I repost what I found) :
Salt got a duplicate food bonus with mine in the ImprovementChanges.sql and the following explain the problem with Incense and Pearls
Spoiler :
-- Value Changes
UPDATE Improvement_ResourceType_Yields
SET YieldType = 'YIELD_CULTURE'
WHERE ResourceType = 'RESOURCE_INCENSE';

UPDATE Improvement_ResourceType_Yields
SET YieldType = 'YIELD_CULTURE'
WHERE ResourceType = 'RESOURCE_PEARLS';

I'll look at God of the Expanse.

For the resources, I'm not sure what you're referencing – those yield changes are by design, IIRC. You should bring them up in the balance thread for resources.

G
 
I'll look at God of the Expanse.

For the resources, I'm not sure what you're referencing – those yield changes are by design, IIRC. You should bring them up in the balance thread for resources.

G

I mean that in the help Incense and Pearls shows a gain of +1C /+1C with their improvements, in game they only gain +1C, and in the 1/8th changelog (which I think is the final resources rebalancing) they are listed as Incense: 1C 1G and Pearls: 1P 1C

In the code they both get affected respectively 1C 1G and 1P 1C but more than a hundred lines below for some reason you changed their yelds to culture. that's why I suspect some leftover code.

PS: Sorry if I'm wrong but I don't understand the logic if it is working as intended
 
I mean that in the help Incense and Pearls shows a gain of +1C /+1C with their improvements, in game they only gain +1C, and in the 1/8th changelog (which I think is the final resources rebalancing) they are listed as Incense: 1C 1G Pearls: 1P 1C

In the code they both get affected respectively 1C 1G and 1P 1C but more than a hundred lines below for some reason you changed their yelds to culture. that's why I suspect some leftover code.

Ahhh, I see what you mean. I'll take a look.

G
 
You can, sure. Just make sure you are enabling everything and hitting next. If, when in game, you can see all the mods listed when you click the 'mods' button (on the 'esc' button popup), you're good to go.

G

Ok, so I have now deleted the mod, then reinstalled. Cleared the cache folder as well.

I've attached some screenshots, does this look correct? One of the Tech tree, one of the CS popup and one of the Policy tree.
 

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Ok, so I have now deleted the mod, then reinstalled. Cleared the cache folder as well.

I've attached some screenshots, does this look correct? One of the Tech tree, one of the CS popup and one of the Policy tree.

No, it does not. Are you sure you are checking everything in the mods screen, hitting next, and then starting a game?
 
No, it does not. Are you sure you are checking everything in the mods screen, hitting next, and then starting a game?

Yup. 110% sure. I have honestly no idea of whats going wrong. Besides "Remove ban luxuries" (which I added yesterday, and nothing changed afterwards), it's only this mod with its folders in my MODS folder.
 
Yup. 110% sure. I have honestly no idea of whats going wrong. Besides "Remove ban luxuries" (which I added yesterday, and nothing changed afterwards), it's only this mod with its folders in my MODS folder.

You're not on a mac, are you? Enable logging and post your database and lua logs after you boot up a game with the mods enabled.

G
 
No no, Windows 10. :) I just uninstalled the whole game, and set it on downloading while I'm heading out. I have a rather good connection, so should be installed again within I'm back.

If that doesn't work, I'll do the logging thing you mentioned.

Cheers for the advice! Will report back.
 
Update:

After reinstalling the whole game it finally works! :-D

I have absolutely no idea of what that might have caused it, non the less I'm just happy that it works now. :-)
 
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