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It's this mod that's listed in the 'How to Install' thread under Optional Downloads. I do have both of those compatibility mods installed as well. But, I also recently tried using only the Balance Patch and the regular Patch, and it still happens. It doesn't happen with only the very base Community Patch in use, though.

What's your native language?
G
 
Played another game as Carthage in the hopes of learning more about the bug causing the free harbor UA effect to suddenly stop working. It seemed to start happening at the 11th city. The firs ten harbors appeared fine, regardless of whether the city came from a settler or military conquest. After it stopped working there was nothing I could do about isolation in new cities, as I had not yet researched the ability to make harbors manually.
 
After it stopped working there was nothing I could do about isolation in new cities, as I had not yet researched the ability to make harbors manually.

Wow, you poor thing, only your 10 first cities were immune to isolation? :D


On a more serious note this just sounds like a case of a number being set too low. 10 cities sounds more than enough in most cases but I can understand reasoning behind wanting it to cover all cities.
 
Wow, you poor thing, only your 10 first cities were immune to isolation? :D


On a more serious note this just sounds like a case of a number being set too low. 10 cities sounds more than enough in most cases but I can understand reasoning behind wanting it to cover all cities.

Oh, I'm aware that that's a good number of cities. I was well into negative happiness by then because I was just expanding as fast as I could to see when it stopped working. I wouldn't really mind the ability being capped at ten, but if that is the case the problem I have is that nothing actually SAYS that.
 
Oh, I'm aware that that's a good number of cities. I was well into negative happiness by then because I was just expanding as fast as I could to see when it stopped working. I wouldn't really mind the ability being capped at ten, but if that is the case the problem I have is that nothing actually SAYS that.

I know, I was mostly salty because of how late the harbor is available, most civs can't expand at islandmaps at all :D (yes I know you can do traderoutes, but still)
 
Hah, I wrote that pretty disjointedly but my native language is, in fact, English.

Just wanted to check, as there's a lua fixed required if using a non-english language. If you see the problem again, mind posting your lua.log file and database.log file?

Oh, I'm aware that that's a good number of cities. I was well into negative happiness by then because I was just expanding as fast as I could to see when it stopped working. I wouldn't really mind the ability being capped at ten, but if that is the case the problem I have is that nothing actually SAYS that.

It shouldn't be capped, but I'll check and fix for next version if it is.
G
 
Just wanted to check, as there's a lua fixed required if using a non-english language. If you see the problem again, mind posting your lua.log file and database.log file?

Sure, no problem. It happens every time, after all. :P Here's the logs for when I was only using the CP and the CBP:

Lua.log:
Code:
[48430.500] Initializing Lua 5.1.4

Database.log:
Code:
[48431.593] columns StrategicViewType, TileType are not unique
[48431.593] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[48435.031] no such table: ContentPackage.LocalizedText
[48436.437] columns StrategicViewType, TileType are not unique
[48436.437] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[48441.328] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		6115912		68946064
PageCache:	6		12
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	5701248		56703192
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		6
------------------------------
[48441.796] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		6117088		68946064
PageCache:	6		12
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	5702424		56703192
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		6
------------------------------
 
Doesn't look like you have logging enabled. In your config.ini file, enable logging and upload the lua/database files when you have the tech tree bug.
G

Whoops, didn't realize I had to do anything special to enable logging. The lua.log did look kind of empty, so that makes sense now. I think I have it enabled properly now. Here's the logs with the issue happening again with CP and CBP enabled (and LUAJIT).

https://dl.dropboxusercontent.com/u/2761372/Lua.log
https://dl.dropboxusercontent.com/u/2761372/Database.log
 
Well, I'm really pleasantly happy to report a CTD 288 turns in to an Immortal game.

From the logs it appears to have crashed in the processing of Milan, but I can tell little more (happy if someone can point out more I should have discerned). Logs and MiniDump are attached.

I was running the following mods:

CSD for CBP (v 26)
Civ IV DF (1-28)
CBP (v 13)
CP (v66)
Cultural Diffusion (v18)
E&D (1-28)
Health and Plague
More Luxuries (v 155)
More Pantheons - Addon (v 122)
 

Attachments

Whoops, didn't realize I had to do anything special to enable logging. The lua.log did look kind of empty, so that makes sense now. I think I have it enabled properly now. Here's the logs with the issue happening again with CP and CBP enabled (and LUAJIT).

https://dl.dropboxusercontent.com/u/2761372/Lua.log
https://dl.dropboxusercontent.com/u/2761372/Database.log

here's your errors:

Code:
[52289.343] Runtime Error: [string "C:\Users\~\Documents\My Games\Sid Meier'..."]:198: attempt to index local 'improvement' (a nil value)

[52289.343] Runtime Error: Error loading Assets\DLC\Expansion2\UI\TechTree\TechTree.lua.

Out of curiosity, are you running EUI? Also, are you sure you are using the latest version of civ? The error loading from your DLC/Expansion2 folder is concerning.

Let me look into this and get back to you. The line 198 error is frustratingly sparse (not being able to see the .lua file is killer!). Do you have the Firetuner installed, perchance?

G
 
here's your errors:

Code:
[52289.343] Runtime Error: [string "C:\Users\~\Documents\My Games\Sid Meier'..."]:198: attempt to index local 'improvement' (a nil value)

[52289.343] Runtime Error: Error loading Assets\DLC\Expansion2\UI\TechTree\TechTree.lua.

Out of curiosity, are you running EUI? Also, are you sure you are using the latest version of civ? The error loading from your DLC/Expansion2 folder is concerning.

Let me look into this and get back to you. The line 198 error is frustratingly sparse (not being able to see the .lua file is killer!). Do you have the Firetuner installed, perchance?

G

I am not running EUI, but, if memory serves me correctly, when I did try it out a little bit ago, I actually didn't have the tech tree issue. I've since gotten rid of it, though, as I find it a bit too dense.

I believe I have the latest version. I mean, I'm running it on Steam, so it should be totally up to date.

I don't even know what Firetuner is, let alone have it installed. This is pretty much my first real foray into Civ V modding. I can install it, if it helps, or maybe you're asking because it may be the cause of some conflict? Haha, I just don't know.

Thanks for looking into it.
 
I am not running EUI, but, if memory serves me correctly, when I did try it out a little bit ago, I actually didn't have the tech tree issue. I've since gotten rid of it, though, as I find it a bit too dense.

I believe I have the latest version. I mean, I'm running it on Steam, so it should be totally up to date.

I don't even know what Firetuner is, let alone have it installed. This is pretty much my first real foray into Civ V modding. I can install it, if it helps, or maybe you're asking because it may be the cause of some conflict? Haha, I just don't know.

Thanks for looking into it.

Try right-clicking civ 5 in steam, click properties, click 'verify integrity of game cache' in the local files tab. Let me know if it updates anything.
G
 
Try right-clicking civ 5 in steam, click properties, click 'verify integrity of game cache' in the local files tab. Let me know if it updates anything.
G

Yeah, it replaced like 158 files, but I think pretty much all of those are from the redistributable packages for DirectX first time installation and such which I'd removed via the TikiOne Steam Cleaner. And it also obviously replaced the lua file, since I had LUAJIT installed. I tried running it again (without LUAJIT, with the regular lua file) after the validation replaced the files and the same issue still occurs.
 
Yeah, it replaced like 158 files, but I think pretty much all of those are from the redistributable packages for DirectX first time installation and such which I'd removed via the TikiOne Steam Cleaner. And it also obviously replaced the lua file, since I had LUAJIT installed. I tried running it again (without LUAJIT, with the regular lua file) after the validation replaced the files and the same issue still occurs.

Do you have all of the Leader DLC?

G
 
Do you have all of the Leader DLC?

G

Nope, I have G&K, BNW, the "Civ and Scenario Pack - Mongols, Genghis Khan" and "Civ Pack - Babylon Nebuchadnezzar II"

Also "Conquest of the New World Deluxe Scenario" but I'm pretty sure that doesn't have any Leaders.
 
here's your errors:

Code:
[52289.343] Runtime Error: [string "C:\Users\~\Documents\My Games\Sid Meier'..."]:198: attempt to index local 'improvement' (a nil value)

[52289.343] Runtime Error: Error loading Assets\DLC\Expansion2\UI\TechTree\TechTree.lua.

Let me look into this and get back to you. The line 198 error is frustratingly sparse (not being able to see the .lua file is killer!). Do you have the Firetuner installed, perchance?

G
LuaJIT is the reason for this sparse output, by replacing the lua dll with the vanilla one you will get back more information.
 
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