Bug Reports

UglyBoy said:
The Vikings are to be included when the mod becomes compatible with Warlords.;)

Yes I know, but the question was wether to inlcude them as a full or as a minor civ (not playable, not possible to win, the Zulus for example).

mfG mitsho
 
Just to recap, 'RFC: Warlords' is to include:
Babylonian Empire,
Ottoman Empire,
Viking Empire,
and the Carthaginian Empire.

...and I think Rhye said that they are the 'only' civs to be in the Warlords version, at least before the expanded version.
Rhye said:
you guess right - there will be only Ottomans, Vikings, Carthage and possibly Babylon as playable new civs. The others will be minor.
We all now know that Babylon is going to be in, this is an old quote, just after 1 week from me starting my Mesopotamia Project.
 
No Korea, Zulu, or Celts?
 
Prestidigitator said:
Just to recap, 'RFC: Warlords' is to include:
Babylonian Empire,
Ottoman Empire,
Viking Empire,
and the Carthaginian Empire.

...and I think Rhye said that they are the 'only' civs to be in the Warlords version, at least before the expanded version.

We all now know that Babylon is going to be in, this is an old quote, just after 1 week from me starting my Mesopotamia Project.

it's a bit early for introducing this, but just fyi I am undecided about assigning earlier or later starting dates together with names to Ottomans and Carthaginians.
Both could start earlier if called Turks or Phoenicians. The starting location would change as well, so it's a difficult decision.
I'm 51% leaning towards Carthaginians and Turks
 
(still off-topic) sorry
definately "Turks"
and I would prefer "Phoenicians" but "Carthinginians" may be simpler
 
Not to be picky and I know I started it but we're getting miles off topic for the BUG REPORT thread. Can we hop this over to a more relevant one like New warlords civs. I'd let it slide if this was a less useful thread.
 
I don´t know if it is a bug from the mod, or from the game (version 1.24).
In a congress, the russian won the city of seattle from the americans, but when the city fliped, a couple of USA frigates appeared in a hill, just outside the russian border of seattle. Here is a pic:



After that, it happened the same bug, but this time to me. I won the city of seattle by war (i took it from the russians), and lost it to the russians in another congress, and after it flipped, a caravel that i had stationed in the city appeared in the same hill that the other frigates appeared. Unfortunatly i have no pic of the last one.

Aniway, this is not a very important bug, i still won without that caravel.
 
As the Americans I have contact civs vefore my spawn 3 times (interestingly once in each of the last 3 builds).

Japan 1703 v.1.19
Arabia 1709 v.1.24
Russia 1640 v.1.30

I've extrapolated the dates based on the "turns remaining before spawn" counter. I assume this occurs because exploring units are stationed next to the corner of the map when my place holding units are created and killed. I see no way of exploiting this so it may not be important. It happens about 1/5 of the time so it is not too prevalent. One solution may be moving this spawn spot to Greenland, away from exploring ships. :)
 
v1.30 Attempting Greece's UHV. I built the 3 wonders and this successfully registered and I circumnavigated the globe. However gaining the 3 techs first didn't change at all. In the victory screen it still says not yet.

I checked on the world builder and I was definately the first to all 3 techs.

If you want a save Rhye tell me around about when on my route and I'll see if I've got one.
 
1.30, playing as England, colonized Australia (Brisbane), US east coast (Baltimore) and South Africa (Durban). I don´t remember year, something like 1715, but I still have only one Unique Victory point, which came from circumnavigating. Bug?
 
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